6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
9 void InitGameEngine_SP()
11 game_sp_info.LevelSolved = FALSE;
12 game_sp_info.GameOver = FALSE;
14 menBorder.Checked = setup.sp_show_border_elements;
16 InitScrollPlayfield();
19 printf(":A: %d, %d [%d, %d]\n",
20 mScrollX, mScrollY, mScrollX_last, mScrollY_last);
30 printf(":B: %d, %d [%d, %d]\n",
31 mScrollX, mScrollY, mScrollX_last, mScrollY_last);
36 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
38 DDScrollBuffer_Blt_Ext(target_bitmap);
42 void RedrawPlayfield_SP(boolean force_redraw)
51 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
53 byte single_player_action = action[0];
55 subMainGameLoop_Main(single_player_action, warp_mode);
57 RedrawPlayfield_SP(FALSE);