6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
9 void InitGameEngine_SP()
11 game_sp_info.LevelSolved = FALSE;
12 game_sp_info.GameOver = FALSE;
14 menBorder.Checked = setup.sp_show_border_elements;
16 InitScrollPlayfield();
26 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
28 DDScrollBuffer_Blt_Ext(target_bitmap);
32 void RedrawPlayfield_SP(boolean force_redraw)
41 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
43 byte single_player_action = action[0];
45 subMainGameLoop_Main(single_player_action, warp_mode);
47 RedrawPlayfield_SP(FALSE);