6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
9 void InitGameEngine_SP()
11 game_sp_info.LevelSolved = FALSE;
12 game_sp_info.GameOver = FALSE;
14 InitScrollPlayfield();
24 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
26 DDScrollBuffer_Blt_Ext(target_bitmap);
30 void RedrawPlayfield_SP(boolean force_redraw)
39 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
41 byte single_player_action = action[0];
43 subMainGameLoop_Main(single_player_action, warp_mode);
45 RedrawPlayfield_SP(FALSE);