6 struct LevelInfo_SP native_sp_level;
8 void InitGameEngine_SP()
17 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
19 BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
20 SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
23 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)