6 struct GameInfo_SP game_sp_info;
7 struct LevelInfo_SP native_sp_level;
9 void InitGameEngine_SP()
11 game_sp_info.LevelSolved = FALSE;
12 game_sp_info.GameOver = FALSE;
21 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
23 BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
24 SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
27 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
29 subMainGameLoop_Main();