6 void InitGameEngine_SP()
11 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
13 BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
14 SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
17 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)