fixed bug with not updating element list after copy or exchange of CE
[rocksndiamonds.git] / src / game_sp / global.h
1 // ----------------------------------------------------------------------------
2 // global.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef GAME_SP_GLOBAL_H
6 #define GAME_SP_GLOBAL_H
7
8 #include "main_sp.h"
9
10 #include "vb_lib.h"
11
12 #include "ASM.h"
13 #include "BugsTerminals.h"
14 #include "DDScrollBuffer.h"
15 #include "DDSpriteBuffer.h"
16 #include "Display.h"
17 #include "DoGameStuff.h"
18 #include "Electrons.h"
19 #include "Explosions.h"
20 #include "Globals.h"
21 #include "Infotrons.h"
22 #include "InitGameConditions.h"
23 #include "Input.h"
24 #include "MainForm.h"
25 #include "MainGameLoop.h"
26 #include "Murphy.h"
27 #include "OrangeDisk.h"
28 #include "SnikSnaks.h"
29 #include "Sound.h"
30 #include "Zonk.h"
31
32 #endif /* GAME_SP_GLOBAL_H */