1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program */
6 /* ========================================================================= */
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions */
10 /* ------------------------------------------------------------------------- */
12 #define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define SP_NUM_LEVELS_PER_PACKAGE 111
17 #define SP_PLAYFIELD_WIDTH 60
18 #define SP_PLAYFIELD_HEIGHT 24
19 #define SP_LEVEL_NAME_LEN 23
20 #define SP_MAX_SPECIAL_PORTS 10
22 #define SP_HEADER_SIZE 96
23 #define SP_PLAYFIELD_SIZE (SP_PLAYFIELD_WIDTH * \
25 #define SP_LEVEL_SIZE (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
27 #define SP_SCREEN_BUFFER_XSIZE (SCR_FIELDX + 2)
28 #define SP_SCREEN_BUFFER_YSIZE (SCR_FIELDY + 2)
30 #define SP_FRAMES_PER_SECOND 35
31 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
34 /* ------------------------------------------------------------------------- */
35 /* data structure definitions */
36 /* ------------------------------------------------------------------------- */
38 #ifndef HAS_SpecialPortType
42 short PortLocation; // = 2*(x+(y*60)) /* big endian format */
44 int PortLocation; // = 2*(x+(y*60))
46 byte Gravity; // 1 = turn on, anything else (0) = turn off
47 byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
48 byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
51 #define HAS_SpecialPortType
54 #ifndef HAS_LevelInfoType
58 byte InitialGravity; // 1=on, anything else (0) = off
59 byte Version; // SpeedFixVersion XOR &H20
61 byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!)
64 // Number of Infotrons needed. 0 means that Supaplex will count the total
65 // amount of Infotrons in the level, and use the low byte of that number.
66 // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
67 byte SpecialPortCount; // Maximum 10 allowed!
68 SpecialPortType SpecialPort[10];
69 byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
70 byte CheckSumByte; // = CheckSum XOR SpeedByte
72 short DemoRandomSeed; /* little endian format */
77 #define HAS_LevelInfoType
92 boolean is_available; /* structure contains valid demo */
94 int level_nr; /* number of corresponding level */
96 int length; /* number of demo entries */
97 byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
102 LevelInfoType header;
103 byte header_raw_bytes[SP_HEADER_SIZE];
107 byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
109 struct DemoInfo_SP demo;
112 struct GraphicInfo_SP
116 int src_offset_x, src_offset_y;
117 int dst_offset_x, dst_offset_y;
120 Bitmap *crumbled_bitmap;
121 int crumbled_src_x, crumbled_src_y;
122 int crumbled_border_size;
124 boolean has_crumbled_graphics;
125 boolean preserve_background;
127 int unique_identifier; /* used to identify needed screen updates */
130 struct EngineSnapshotInfo_SP
132 struct GameInfo_SP game_sp;
136 /* ------------------------------------------------------------------------- */
137 /* exported functions */
138 /* ------------------------------------------------------------------------- */
140 extern struct GlobalInfo_SP global_sp_info;
141 extern struct GameInfo_SP game_sp_info;
142 extern struct LevelInfo_SP native_sp_level;
143 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
144 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
145 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
147 extern void sp_open_all();
148 extern void sp_close_all();
150 extern void InitGameEngine_SP();
151 extern void GameActions_SP(byte *, boolean);
153 extern unsigned int InitEngineRandom_SP(long);
155 extern void setLevelInfoToDefaults_SP();
156 extern void copyInternalEngineVars_SP();
157 extern boolean LoadNativeLevel_SP(char *, int);
159 extern void BackToFront_SP(void);
160 extern void BlitScreenToBitmap_SP(Bitmap *);
161 extern void RedrawPlayfield_SP(boolean);
162 extern void DrawGameDoorValues_SP();
164 extern void LoadEngineSnapshotValues_SP();
165 extern void SaveEngineSnapshotValues_SP();
167 extern int map_key_RND_to_SP(int);
168 extern int map_key_SP_to_RND(int);
170 #endif /* GAME_SP_EXPORT_H */