fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / game_sp / Sound.h
1 // ----------------------------------------------------------------------------
2 // Sound.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef GAME_SP_SOUND_H
6 #define GAME_SP_SOUND_H
7
8 #include "global.h"
9
10
11 void subSoundFX(int, int, int);
12
13 #endif // GAME_SP_SOUND_H