fixed tile cursor drawing position
[rocksndiamonds.git] / src / game_sp / OrangeDisk.h
1 // ----------------------------------------------------------------------------
2 // OrangeDisk.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef ORANGEDISK_H
6 #define ORANGEDISK_H
7
8 #include "global.h"
9
10
11 void subAnimateOrangeDisks(int);
12
13 #endif // ORANGEDISK_H