cleanup of BD style game elements in level editor
[rocksndiamonds.git] / src / game_sp / Murphy.h
1 // ----------------------------------------------------------------------------
2 // Murphy.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef MURPHY_H
6 #define MURPHY_H
7
8 #include "global.h"
9
10 void SaveEngineSnapshotValues_SP_Murphy(ListNode **);
11
12 void subAdjustZonksInfotronsAboveMurphy(int);
13 void subAnimateMurphy(int *);
14 void subCopyFieldToScreen(int, int);
15 void subCopyImageToScreen(int, int);
16 void subCopyAnimToScreen(int, int, int);
17 void subExplodeSnikSnaksBelow(int);
18 void subSpPortTest(int);
19
20 #endif // MURPHY_H