1 # =============================================================================
2 # Makefile for Rocks'n'Diamonds native Supaplex engine (game_sp)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2009 Holger Schemel <info@artsoft.org>
5 # -----------------------------------------------------------------------------
6 # MegaPlex version 0.5 beta release xmas 2001 by Frank Schindler,
7 # based on the Speed Fix 6.3+ by Herman Perk,
8 # based on original Supaplex by Michael Stopp & Philip Jespersen
9 # (code automatically converted from VisualBasic to C by vb2c.pl).
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
42 InitGameConditions.c \
44 LevelSetPreviewForm.c \
87 InitGameConditions.o \
89 LevelSetPreviewForm.o \
109 # -----------------------------------------------------------------------------
111 # -----------------------------------------------------------------------------
116 $(AR) cru $(GAME_SP) $(OBJS)
120 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
127 # -----------------------------------------------------------------------------
129 # -----------------------------------------------------------------------------
132 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
134 ifeq (.depend,$(wildcard .depend))