1 // ----------------------------------------------------------------------------
2 // InitGameConditions.h
3 // ----------------------------------------------------------------------------
5 #ifndef INITGAMECONDITIONS_H
6 #define INITGAMECONDITIONS_H
15 extern int InitMurphyPos();
16 extern int InitMurphyPosB(int si);
17 extern int ResetInfotronsNeeded(int dx);
18 extern int subConvertToEasySymbols();
19 extern int subFetchAndInitLevel();
20 extern int subFetchAndInitLevelA(boolean UpdatePlayTime);
21 extern int subFetchAndInitLevelB();
22 extern int subInitGameConditions();
24 #endif /* INITGAMECONDITIONS_H */