added preprocessor macros to improve code readability
[rocksndiamonds.git] / src / game_sp / Explosions.h
1 // ----------------------------------------------------------------------------
2 // Explosions.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef EXPLOSIONS_H
6 #define EXPLOSIONS_H
7
8 #include "global.h"
9
10
11 void ExplodeFieldSP(int);
12 void subAnimateExplosion(int);
13 void subClearFieldDueToExplosion(int);
14 void subFollowUpExplosions(void);
15 void subRedDiskReleaseExplosion(void);
16
17 #endif // EXPLOSIONS_H