added some sound definitions for BD engine game elements
[rocksndiamonds.git] / src / game_sp / Electrons.h
1 // ----------------------------------------------------------------------------
2 // Electrons.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef ELECTRONS_H
6 #define ELECTRONS_H
7
8 #include "global.h"
9
10
11 void subAnimateElectrons(int);
12 void subDrawAnimatedElectrons(int);
13 void subDrawElectronFromAbove(int, int);
14 void subDrawElectronFromBelow(int, int);
15 void subDrawElectronFromLeft(int, int);
16 void subDrawElectronFromRight(int, int);
17 void subDrawElectronTurnLeft(int, int);
18 void subDrawElectronTurnRight(int, int);
19 void subElectronFromAbove(int, int);
20 void subElectronFromBelow(int, int);
21 void subElectronFromLeft(int, int);
22 void subElectronFromRight(int, int);
23 void subElectronTurnLeft(int, int);
24 void subElectronTurnRight(int, int);
25
26 #endif // ELECTRONS_H