added ignoring remaining level chunks after chunks with wrong size
[rocksndiamonds.git] / src / game_sp / DoGameStuff.h
1 // ----------------------------------------------------------------------------
2 // DoGameStuff.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef DOGAMESTUFF_H
6 #define DOGAMESTUFF_H
7
8 #include "global.h"
9
10 extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
11 extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
12
13 void subDoGameStuff(void);
14
15 #endif // DOGAMESTUFF_H