completed game engine snapshot values to save/load for MM game engine
[rocksndiamonds.git] / src / game_sp / DoGameStuff.h
1 // ----------------------------------------------------------------------------
2 // DoGameStuff.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef DOGAMESTUFF_H
6 #define DOGAMESTUFF_H
7
8 #include "global.h"
9
10 extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
11 extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
12
13 extern void subDoGameStuff();
14
15 #endif /* DOGAMESTUFF_H */