extended support for slime settings in BD engine to level editor
[rocksndiamonds.git] / src / game_sp / DDSpriteBuffer.h
1 // ----------------------------------------------------------------------------
2 // DDSpriteBuffer.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef DDSPRITEBUFFER_H
6 #define DDSPRITEBUFFER_H
7
8 #include "global.h"
9
10
11 void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame);
12
13 #endif // DDSPRITEBUFFER_H