cleanup of BD style game elements in level editor
[rocksndiamonds.git] / src / game_sp / BugsTerminals.h
1 // ----------------------------------------------------------------------------
2 // BugsTerminals.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef BUGSTERMINALS_H
6 #define BUGSTERMINALS_H
7
8 #include "global.h"
9
10 extern byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
11
12 extern int TerminalMaxCycles;
13
14 void subAnimateBugs(int si);
15 void subAnimateTerminals(int si);
16 void subRandomize(void);
17 int subGetRandomNumber(void);
18
19 #endif // BUGSTERMINALS_H