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added support for nut settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_sp
/
ASM.h
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// ----------------------------------------------------------------------------
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// ASM.h
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// ----------------------------------------------------------------------------
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#ifndef ASM_H
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#define ASM_H
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#include "global.h"
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void MovLowByte(int *, int);
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void MovHighByte(int *, int);
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int LowByte(int);
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int HighByte(int);
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int SgnHighByte(int);
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int ByteToInt(byte);
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#endif // ASM_H