1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
18 // for DrawElementShifted
20 #define CUT_ABOVE (1 << 0)
21 #define CUT_BELOW (1 << 1)
22 #define CUT_LEFT (1 << 2)
23 #define CUT_RIGHT (1 << 3)
25 // for masking functions
30 #define DOOR_OPEN_1 (1 << 0)
31 #define DOOR_OPEN_2 (1 << 1)
32 #define DOOR_CLOSE_1 (1 << 2)
33 #define DOOR_CLOSE_2 (1 << 3)
34 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
35 #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
36 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
37 #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
38 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
39 #define DOOR_COPY_BACK (1 << 4)
40 #define DOOR_NO_DELAY (1 << 5)
41 #define DOOR_GET_STATE (1 << 6)
44 #define REQ_ASK (1 << 0)
45 #define REQ_OPEN (1 << 1)
46 #define REQ_CLOSE (1 << 2)
47 #define REQ_CONFIRM (1 << 3)
48 #define REQ_STAY_CLOSED (1 << 4)
49 #define REQ_STAY_OPEN (1 << 5)
51 #define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM)
59 void SetDrawtoField_MM(int);
60 void BackToFront(void);
61 void FadeToFront(void);
62 void ClearWindow(void);
64 void MarkTileDirty(int, int);
66 void DrawAllPlayers_MM(void);
67 void DrawPlayerField_MM(int, int);
68 void DrawPlayer_MM(struct PlayerInfo *);
69 void DrawGraphicAnimation_MM(int, int, int, int);
71 void DrawGraphic_MM(int, int, int);
72 void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
73 void DrawGraphicThruMask_MM(int, int, int);
74 void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int);
75 void DrawMiniGraphic_MM(int, int, int);
76 void getMiniGraphicSource(int, Bitmap **, int *, int *);
77 void DrawMiniGraphicExt_MM(DrawBuffer *, int, int, int);
78 void DrawGraphicShifted_MM(int, int, int, int, int, int, int);
79 void DrawGraphicShiftedThruMask_MM(int, int, int, int, int, int);
80 void DrawScreenElementExt_MM(int, int, int, int, int, int, int);
81 void DrawLevelElementExt_MM(int, int, int, int, int, int, int);
82 void DrawScreenElementShifted_MM(int, int, int, int, int, int);
83 void DrawLevelElementShifted_MM(int, int, int, int, int, int);
84 void DrawScreenElementThruMask_MM(int, int, int);
85 void DrawLevelElementThruMask_MM(int, int, int);
86 void DrawLevelFieldThruMask_MM(int, int);
87 void ErdreichAnbroeckeln(int, int);
88 void DrawScreenElement_MM(int, int, int);
89 void DrawLevelElement_MM(int, int, int);
90 void DrawScreenField_MM(int, int);
91 void DrawLevelField_MM(int, int);
92 void DrawMiniElement_MM(int, int, int);
93 void DrawMiniElementOrWall_MM(int, int, int, int);
95 void DrawField_MM(int, int);
96 void DrawLevel_MM(void);
97 void DrawLaser_MM(void);
98 void DrawElement_MM(int, int, int);
99 void DrawWallsExt_MM(int, int, int, int);
100 void DrawWalls_MM(int, int, int);
101 void DrawWallsAnimation_MM(int, int, int, int, int);
102 void DrawMiniLevel_MM(int, int, int, int);
103 void DrawMicroLevel_MM(int, int, boolean);
105 boolean Request(char *, unsigned int);
106 unsigned int OpenDoor(unsigned int);
107 unsigned int CloseDoor(unsigned int);
108 unsigned int GetDoorState(void);
109 unsigned int MoveDoor(unsigned int);
110 void DrawSpecialEditorDoor_MM(void);
111 void UndrawSpecialEditorDoor(void);
112 Pixel ReadPixel(DrawBuffer *, int, int);
113 void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
115 void CreateToolButtons(void);
117 int get_base_element(int);
118 int get_element_phase(int);
119 int get_num_elements(int);
120 int get_rotated_element(int, int);