1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
20 void SetDrawtoField_MM(int mode)
22 int full_xsize = lev_fieldx * TILESIZE_VAR;
23 int full_ysize = lev_fieldy * TILESIZE_VAR;
25 // distance (delta) from screen border (SX/SY) to centered level playfield
26 dSX = (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
27 dSY = (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
29 // for convenience, absolute screen position to centered level playfield
32 cSX2 = SX + dSX + 2; // including playfield border
33 cSY2 = SY + dSY + 2; // including playfield border
35 if (mode == DRAW_TO_BACKBUFFER)
41 SetTileCursorSXSY(cSX, cSY);
44 void ClearWindow(void)
46 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
48 SetDrawtoField(DRAW_TO_BACKBUFFER);
49 SetDrawtoField_MM(DRAW_TO_BACKBUFFER);
51 redraw_mask |= REDRAW_FIELD;
54 void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame)
59 getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y);
61 BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY,
62 cFX + x * TILEX, cFY + y * TILEY);
65 void DrawGraphic_MM(int x, int y, int graphic)
68 if (!IN_SCR_FIELD(x,y))
70 Debug("game:mm:DrawGraphic_MM", "x = %d, y = %d, graphic = %d",
72 Debug("game:mm:DrawGraphic_MM", "This should never happen!");
78 int frame = getGraphicAnimationFrameXY(graphic, x, y);
80 DrawGraphicAnimation_MM(x, y, graphic, frame);
85 void DrawGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic)
90 getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y);
92 BlitBitmap(bitmap, d, src_x, src_y, TILEX, TILEY, x, y);
95 void DrawGraphicThruMask_MM(int x, int y, int graphic, int frame)
98 if (!IN_SCR_FIELD(x,y))
100 Debug("game:mm:DrawGraphicThruMask_MM", "x = %d,y = %d, graphic = %d",
102 Debug("game:mm:DrawGraphicThruMask_MM", "This should never happen!");
108 DrawGraphicThruMaskExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY,
114 void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y,
115 int graphic, int frame)
120 if (graphic == IMG_EMPTY)
123 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
125 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
128 void DrawMiniGraphic_MM(int x, int y, int graphic)
130 DrawMiniGraphicExt_MM(drawto, cSX + x * MINI_TILEX, cSY + y * MINI_TILEY,
133 MarkTileDirty(x / 2, y / 2);
137 static void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
139 getSizedGraphicSource(graphic, 0, TILESIZE / 4, bitmap, x, y);
143 void DrawMiniGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic)
148 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
150 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
153 void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic,
154 int cut_mode, int mask_mode)
156 int width = TILEX, height = TILEY;
158 int src_x, src_y, dest_x, dest_y;
163 DrawGraphic_MM(x, y, graphic);
168 if (dx || dy) // Verschiebung der Grafik?
170 if (x < BX1) // Element kommt von links ins Bild
177 else if (x > BX2) // Element kommt von rechts ins Bild
183 else if (x==BX1 && dx < 0) // Element verläßt links das Bild
189 else if (x==BX2 && dx > 0) // Element verläßt rechts das Bild
191 else if (dx) // allg. Bewegung in x-Richtung
192 MarkTileDirty(x + SIGN(dx), y);
194 if (y < BY1) // Element kommt von oben ins Bild
196 if (cut_mode==CUT_BELOW) // Element oberhalb des Bildes
204 else if (y > BY2) // Element kommt von unten ins Bild
210 else if (y==BY1 && dy < 0) // Element verläßt oben das Bild
216 else if (dy > 0 && cut_mode == CUT_ABOVE)
218 if (y == BY2) // Element unterhalb des Bildes
224 MarkTileDirty(x, y + 1);
225 } // Element verläßt unten das Bild
226 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
230 else if (dy) // allg. Bewegung in y-Richtung
232 MarkTileDirty(x, y + SIGN(dy));
236 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
241 dest_x = cFX + x * TILEX + dx;
242 dest_y = cFY + y * TILEY + dy;
245 if (!IN_SCR_FIELD(x,y))
247 Debug("game:mm:DrawGraphicShifted_MM", "x = %d, y = %d, graphic = %d",
249 Debug("game:mm:DrawGraphicShifted_MM", "This should never happen!");
255 if (mask_mode == USE_MASKING)
256 BlitBitmapMasked(src_bitmap, drawto_field,
257 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
259 BlitBitmap(src_bitmap, drawto_field,
260 src_x, src_y, width, height, dest_x, dest_y);
265 void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element,
266 int cut_mode, int mask_mode)
268 int ux = LEVELX(x), uy = LEVELY(y);
269 int graphic = el2gfx(element);
270 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
271 int phase2 = phase8 / 4;
272 int dir = MovDir[ux][uy];
274 if (element == EL_PACMAN)
276 graphic = (phase2 ? IMG_MM_PACMAN_RIGHT : IMG_MM_PACMAN_EATING_RIGHT);
280 else if (dir == MV_LEFT)
282 else if (dir == MV_DOWN)
287 DrawGraphicShifted_MM(x, y, dx, dy, graphic, cut_mode, mask_mode);
288 else if (mask_mode == USE_MASKING)
289 DrawGraphicThruMask_MM(x, y, graphic, 0);
291 DrawGraphic_MM(x, y, graphic);
294 void DrawLevelElementExt_MM(int x, int y, int dx, int dy, int element,
295 int cut_mode, int mask_mode)
297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
298 DrawScreenElementExt_MM(SCREENX(x), SCREENY(y), dx, dy, element,
299 cut_mode, mask_mode);
302 void DrawScreenElementShifted_MM(int x, int y, int dx, int dy, int element,
305 DrawScreenElementExt_MM(x, y, dx, dy, element, cut_mode, NO_MASKING);
308 void DrawScreenElement_MM(int x, int y, int element)
310 DrawScreenElementExt_MM(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
313 void DrawScreenField_MM(int x, int y)
315 int element = Tile[x][y];
317 if (!IN_LEV_FIELD(x, y))
322 int horiz_move = (MovDir[x][y] == MV_LEFT || MovDir[x][y] == MV_RIGHT);
324 DrawScreenElement_MM(x, y, EL_EMPTY);
327 DrawScreenElementShifted_MM(x, y, MovPos[x][y], 0, element, NO_CUTTING);
329 DrawScreenElementShifted_MM(x, y, 0, MovPos[x][y], element, NO_CUTTING);
331 else if (IS_BLOCKED(x, y))
337 Blocked2Moving(x, y, &oldx, &oldy);
341 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
342 MovDir[oldx][oldy] == MV_RIGHT);
344 DrawScreenElement_MM(x, y, EL_EMPTY);
346 element = Tile[oldx][oldy];
349 DrawScreenElementShifted_MM(sx, sy, MovPos[oldx][oldy], 0, element,
352 DrawScreenElementShifted_MM(sx, sy, 0, MovPos[oldx][oldy], element,
355 else if (IS_DRAWABLE(element))
357 DrawScreenElement_MM(x, y, element);
361 DrawScreenElement_MM(x, y, EL_EMPTY);
365 void DrawLevelField_MM(int x, int y)
367 DrawScreenField_MM(x, y);
370 void DrawMiniElement_MM(int x, int y, int element)
376 DrawMiniGraphic_MM(x, y, IMG_EMPTY);
381 graphic = el2gfx(element);
383 DrawMiniGraphic_MM(x, y, graphic);
386 void DrawMiniElementOrWall_MM(int sx, int sy, int scroll_x, int scroll_y)
388 int x = sx + scroll_x, y = sy + scroll_y;
390 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
391 DrawMiniElement_MM(sx, sy, EL_EMPTY);
392 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
393 DrawMiniElement_MM(sx, sy, Tile[x][y]);
396 void DrawField_MM(int x, int y)
398 int element = Tile[x][y];
400 DrawElement_MM(x, y, element);
403 void DrawLevel_MM(void)
409 for (x = 0; x < lev_fieldx; x++)
410 for (y = 0; y < lev_fieldy; y++)
413 redraw_mask |= REDRAW_FIELD;
416 void DrawWallsExt_MM(int x, int y, int element, int draw_mask)
419 int graphic = el2gfx(WALL_BASE(element));
423 getMiniGraphicSource(graphic, &bitmap, &gx, &gy);
425 DrawGraphic_MM(x, y, IMG_EMPTY);
428 if (IS_WALL_WOOD(element) || IS_WALL_AMOEBA(element) ||
429 IS_DF_WALL_WOOD(element))
431 if (IS_WALL_ICE(element) || IS_WALL_AMOEBA(element))
435 for (i = 0; i < 4; i++)
437 int dest_x = cSX + x * TILEX + MINI_TILEX * (i % 2);
438 int dest_y = cSY + y * TILEY + MINI_TILEY * (i / 2);
440 if (!((1 << i) & draw_mask))
443 if (element & (1 << i))
444 BlitBitmap(bitmap, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
447 ClearRectangle(drawto, dest_x, dest_y, MINI_TILEX, MINI_TILEY);
453 void DrawWalls_MM(int x, int y, int element)
455 DrawWallsExt_MM(x, y, element, HIT_MASK_ALL);
458 void DrawWallsAnimation_MM(int x, int y, int element, int phase, int bit_mask)
464 DrawWalls_MM(x, y, element);
469 for (i = 0; i < 4; i++)
471 if (element & (1 << i))
477 int dst_x = cSX + x * TILEX + (i % 2) * MINI_TILEX;
478 int dst_y = cSY + y * TILEY + (i / 2) * MINI_TILEY;
480 if (bit_mask & (1 << i))
482 graphic = (IS_WALL_AMOEBA(element) ?
483 IMG_MM_AMOEBA_WALL_GROWING :
484 IMG_MM_ICE_WALL_SHRINKING);
489 graphic = (IS_WALL_AMOEBA(element) ?
495 getSizedGraphicSource(graphic, frame, MINI_TILESIZE, &bitmap,
498 BlitBitmap(bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
506 void DrawElement_MM(int x, int y, int element)
508 if (element == EL_EMPTY)
509 DrawGraphic_MM(x, y, IMG_EMPTY);
510 else if (IS_WALL(element))
511 DrawWalls_MM(x, y, element);
513 else if (IS_WALL_CHANGING(element) && IS_WALL_CHANGING(Tile[x][y]))
515 int wall_element = Tile[x][y] - EL_WALL_CHANGING + Store[x][y];
517 DrawWalls_MM(x, y, wall_element);
520 else if (element == EL_PACMAN)
521 DrawLevelField_MM(x, y);
522 else if (element == EL_FUSE_ON &&
526 DrawGraphic_MM(x, y, IMG_MM_FUSE);
527 else if (element == EL_GRAY_BALL_OPENING)
528 DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
529 else if (element == EL_BOMB_ACTIVE)
530 DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
531 else if (element == EL_MINE_ACTIVE)
532 DrawGraphic_MM(x, y, el_act2gfx(EL_MINE, MM_ACTION_ACTIVE));
534 DrawGraphic_MM(x, y, el2gfx(element));
538 static void DrawMicroWalls_MM(int x, int y, int element)
541 int graphic = el2gfx(WALL_BASE(element));
545 getMicroGraphicSource(graphic, &bitmap, &gx, &gy);
547 for (i = 0; i < 4; i++)
549 int xpos = MICROLEV_XPOS + x * MICRO_TILEX + MICRO_WALLX * (i % 2);
550 int ypos = MICROLEV_YPOS + y * MICRO_TILEY + MICRO_WALLY * (i / 2);
552 if (element & (1 << i))
553 BlitBitmap(bitmap, drawto, gx, gy, MICRO_WALLX, MICRO_WALLY, xpos, ypos);
555 ClearRectangle(drawto, xpos, ypos, MICRO_WALLX, MICRO_WALLY);
559 static void DrawMicroElement_MM(int x, int y, int element)
562 int graphic = el2gfx(element);
565 if (element == EL_EMPTY)
568 if (IS_WALL(element))
570 DrawMicroWalls_MM(x, y, element);
575 getMicroGraphicSource(graphic, &bitmap, &gx, &gy);
577 BlitBitmap(bitmap, drawto, gx, gy, MICRO_TILEX, MICRO_TILEY,
578 MICROLEV_XPOS + x * MICRO_TILEX, MICROLEV_YPOS + y * MICRO_TILEY);
581 static void DrawMicroLevelExt_MM(int xpos, int ypos)
585 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
587 for (x = 0; x < STD_LEV_FIELDX; x++)
588 for (y = 0; y < STD_LEV_FIELDY; y++)
589 DrawMicroElement_MM(x, y, Ur[x][y]);
591 redraw_mask |= REDRAW_FIELD;
596 // ----------------------------------------------------------------------------
598 // ----------------------------------------------------------------------------
600 #define XSN_RND(x) ((x) != 0 ? rand() % (x) : 0)
601 #define XSN_ALPHA_VALUE(x) (SDL_ALPHA_OPAQUE * (x) / 100)
603 #define XSN_MAX_ITEMS 100
604 #define XSN_MAX_HEIGHT 40
606 #define XSN_MAX_DY 10
607 #define XSN_CHECK_DELAY 3
608 #define XSN_START_DELAY 60
609 #define XSN_UPDATE_DELAY 50
610 #define XSN_GROWTH_DELAY 3
611 #define XSN_GROWTH_RATE 3
612 #define XSN_CHANGE_DELAY 30
613 #define XSN_CHANGE_FACTOR 3
614 #define XSN_ALPHA_DEFAULT XSN_ALPHA_VALUE(95)
615 #define XSN_ALPHA_VISIBLE XSN_ALPHA_VALUE(50)
616 #define XSN_DEBUG_STEPS 5
618 static byte xsn_bits_0[] = { 0x05, 0x02, 0x05 };
619 static byte xsn_bits_1[] = { 0x22, 0x6b, 0x14, 0x2a, 0x14, 0x6b, 0x22 };
620 static byte xsn_bits_2[] = { 0x14, 0x08, 0x49, 0x36, 0x49, 0x08, 0x14 };
622 char debug_xsn_mode[] = { 76,101,116,32,105,116,32,115,110,111,119,33,0 };
624 void setHideSetupEntry(void *);
625 void removeHideSetupEntry(void *);
635 { ARRAY_SIZE(xsn_bits_0), xsn_bits_0 },
636 { ARRAY_SIZE(xsn_bits_1), xsn_bits_1 },
637 { ARRAY_SIZE(xsn_bits_2), xsn_bits_2 },
638 { ARRAY_SIZE(xsn_bits_2), xsn_bits_2 },
639 { ARRAY_SIZE(xsn_bits_1), xsn_bits_1 },
640 { ARRAY_SIZE(xsn_bits_2), xsn_bits_2 },
641 { ARRAY_SIZE(xsn_bits_0), xsn_bits_0 },
643 static int num_xsn_data = ARRAY_SIZE(xsn_data);
672 struct XsnItem items[XSN_MAX_ITEMS];
679 static struct Xsn xsn = { 0 };
681 static int xsn_percent(void)
684 int xsn_m1 = xsn_m0 + 10;
685 int xsn_m2 = xsn_m1 + 10;
686 int xsn_m3 = xsn_m2 + 10;
687 time_t xsn_e0 = time(NULL);
688 struct tm *xsn_t0 = localtime(&xsn_e0);
689 struct tm xsn_t1 = { 0,0,0, xsn_m2*3, xsn_m3/3, xsn_t0->tm_year, 0,0,-1 };
690 time_t xsn_e1 = mktime(&xsn_t1);
691 int xsn_c0 = (25 * xsn_m3) << xsn_m1;
692 int xsn_c1 = (xsn_t1.tm_wday - xsn_m1) * !!xsn_t1.tm_wday;
694 for (xsn_m0 = 5; xsn_m0 > 0; xsn_m0--)
696 int xsn_c2 = (xsn_m0 > 4 ? 0 : xsn_c1) - xsn_m1 * xsn_m0;
697 int xsn_off = (xsn_m0 > 4 ? xsn_c0 : 0);
698 time_t xsn_e3 = xsn_e1 - xsn_c2 * xsn_c0;
700 if (xsn_e0 > xsn_e3 - xsn_off &&
701 xsn_e0 < xsn_e3 + xsn_off + xsn_c0)
702 return xsn_m0 * (xsn_m3 - xsn_m1);
708 static void xsn_init_item(int nr)
710 struct XsnItem *item = &xsn.items[nr];
712 item->type = XSN_RND(num_xsn_data);
714 if (xsn.change_type != 0)
716 int new_x = XSN_RND(xsn.area_xsize / 3);
718 item->x = (xsn.change_dir == 1 ? new_x : xsn.area_xsize - new_x);
719 item->y = XSN_RND(xsn.area_ysize);
723 item->x = XSN_RND(xsn.area_xsize - xsn_data[item->type].size);
724 item->y = XSN_RND(xsn.area_ysize / 10);
727 item->dy = XSN_RND(xsn.max_dy + 1) + 1;
728 item->dx = XSN_RND(item->dy / 4 + 1) * (XSN_RND(1000) > 500 ? -1 : 1);
733 static void xsn_update_item(int nr)
735 struct XsnItem *item = &xsn.items[nr];
740 if (xsn.change_type != 0)
742 int dx_new = ABS(item->dx) +
743 (xsn.change_type == 1 ?
744 XSN_RND(XSN_CHANGE_FACTOR + 1) - XSN_CHANGE_FACTOR / 2 :
747 item->dx = MIN(MAX(-50, dx_new * xsn.change_dir), 50);
750 int new_x = item->x + item->dx;
751 int new_y = item->y + item->dy;
753 item->active = (new_y < xsn.area_ysize);
755 if (xsn.change_type != 0)
756 item->active = (item->active && new_x > 0 && new_x < xsn.area_xsize);
758 int item_size = xsn_data[item->type].size;
759 int half_item_size = item_size / 2;
760 int mid_x = new_x + half_item_size;
761 int mid_y = new_y + half_item_size;
762 int upper_border = xsn.area_ysize - xsn.max_height;
765 new_y >= upper_border &&
767 new_x <= xsn.area_xsize - item_size &&
768 mid_y >= xsn.height[mid_x] &&
769 mid_y < xsn.area_ysize)
771 Bitmap *item_bitmap = xsn_data[item->type].bitmap;
772 SDL_Surface *surface = xsn.bitmap->surface;
773 SDL_Surface *surface_masked = xsn.bitmap->surface_masked;
774 int item_alpha = XSN_ALPHA_VALUE(81 + XSN_RND(20));
778 xsn.bitmap->surface = surface_masked;
780 SDLSetAlpha(item_bitmap->surface_masked, TRUE, item_alpha);
782 // blit to masked surface instead of opaque surface
783 BlitBitmapMasked(item_bitmap, xsn.bitmap, 0, 0, item_size, item_size,
784 new_x, new_y - upper_border);
786 SDLSetAlpha(item_bitmap->surface_masked, TRUE, XSN_ALPHA_DEFAULT);
788 for (i = -half_item_size; i <= half_item_size; i++)
790 int xpos = mid_x + i;
792 if (xpos >= 0 && xpos < xsn.area_xsize)
793 xsn.height[xpos] = MIN(new_y + ABS(i), xsn.height[xpos]);
796 if (xsn.height[mid_x] <= upper_border + shrink)
798 int xpos1 = MAX(0, new_x - half_item_size);
799 int xpos2 = MIN(new_x + 3 * half_item_size, xsn.area_xsize);
800 int xsize = xpos2 - xpos1;
801 int ysize1 = XSN_RND(xsn.max_height - shrink);
802 int ysize2 = xsn.max_height - ysize1;
804 SDLSetAlpha(surface_masked, FALSE, 0);
806 FillRectangle(xsn.bitmap, xpos1, xsn.max_height, xsize, xsn.max_height,
808 BlitBitmapMasked(xsn.bitmap, xsn.bitmap, xpos1, 0, xsize, ysize1,
809 xpos1, xsn.max_height + shrink);
810 BlitBitmapMasked(xsn.bitmap, xsn.bitmap, xpos1, ysize1, xsize, ysize2,
811 xpos1, xsn.max_height + ysize1);
812 FillRectangle(xsn.bitmap, xpos1, 0, xsize, xsn.max_height,
814 BlitBitmapMasked(xsn.bitmap, xsn.bitmap, xpos1, xsn.max_height,
815 xsize, xsn.max_height, xpos1, 0);
817 SDLSetAlpha(surface_masked, TRUE, xsn.alpha);
819 for (i = xpos1; i < xpos2; i++)
820 xsn.height[i] = MIN(xsn.height[i] + shrink, xsn.area_ysize - 1);
823 SDLFreeBitmapTextures(xsn.bitmap);
824 SDLCreateBitmapTextures(xsn.bitmap);
826 xsn.bitmap->surface = surface;
831 item->dx += XSN_RND(XSN_CHANGE_FACTOR) * (XSN_RND(1000) > 500 ? -1 : 1);
833 if (xsn.change_type == 0)
834 item->dx = MIN(MAX(-xsn.max_dx, item->dx), xsn.max_dx);
840 static void xsn_update_change(void)
842 if (XSN_RND(100) > 65)
844 xsn.change_dir = (XSN_RND(10) > 4 ? 1 : -1);
845 xsn.change_delay = XSN_RND(5) + 1;
848 else if (xsn.change_type == 2)
850 xsn.change_delay = XSN_RND(3) + 1;
855 xsn.change_delay = XSN_CHANGE_DELAY;
860 static void DrawTileCursor_Xsn(int draw_target)
862 static boolean initialized = FALSE;
863 static boolean started = FALSE;
864 static boolean active = FALSE;
865 static boolean debug = FALSE;
866 static DelayCounter check_delay = { XSN_CHECK_DELAY * 1000 };
867 static DelayCounter start_delay = { 0 };
868 static DelayCounter growth_delay = { 0 };
869 static DelayCounter update_delay = { 0 };
870 static DelayCounter change_delay = { 0 };
871 static int percent = 0;
872 static int debug_value = 0;
873 boolean reinitialize = FALSE;
874 boolean active_last = active;
877 if (draw_target != DRAW_TO_SCREEN)
880 if (DelayReached(&check_delay))
882 percent = (debug ? debug_value * 100 / XSN_DEBUG_STEPS : xsn_percent());
885 setup.debug.xsn_percent = percent;
887 if (setup.debug.xsn_mode != AUTO)
888 percent = setup.debug.xsn_percent;
890 setup.debug.xsn_percent = percent;
892 active = (percent > 0);
894 if ((active && !active_last) || setup.debug.xsn_mode != AUTO)
895 removeHideSetupEntry(&setup.debug.xsn_mode);
896 else if (!active && active_last)
897 setHideSetupEntry(&setup.debug.xsn_mode);
899 if (setup.debug.xsn_mode == FALSE)
902 else if (tile_cursor.xsn_debug)
904 debug_value = (active ? 0 : MIN(debug_value + 1, XSN_DEBUG_STEPS));
908 ResetDelayCounter(&check_delay);
910 setup.debug.xsn_mode = (debug_value > 0);
911 tile_cursor.xsn_debug = FALSE;
919 xsn.area_xsize = gfx.win_xsize;
920 xsn.area_ysize = gfx.win_ysize;
922 for (i = 0; i < num_xsn_data; i++)
924 int size = xsn_data[i].size;
925 byte *bits = xsn_data[i].bits;
926 Bitmap *bitmap = CreateBitmap(size, size, DEFAULT_DEPTH);
928 FillRectangle(bitmap, 0, 0, size, size, BLACK_PIXEL);
930 for (y = 0; y < size; y++)
931 for (x = 0; x < size; x++)
932 if ((bits[y] >> x) & 0x01)
933 SDLPutPixel(bitmap, x, y, WHITE_PIXEL);
935 SDL_Surface *surface = bitmap->surface;
937 if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
938 Fail("SDLGetNativeSurface() failed");
940 SDL_Surface *surface_masked = bitmap->surface_masked;
942 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
943 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
945 SDLSetAlpha(surface, TRUE, XSN_ALPHA_DEFAULT);
946 SDLSetAlpha(surface_masked, TRUE, XSN_ALPHA_DEFAULT);
948 xsn_data[i].bitmap = bitmap;
951 srand((unsigned int)time(NULL));
958 start_delay.value = (debug || setup.debug.xsn_mode == TRUE ? 0 :
959 (XSN_START_DELAY + XSN_RND(XSN_START_DELAY)) * 1000);
962 ResetDelayCounter(&start_delay);
970 xsn.max_items = percent * XSN_MAX_ITEMS / 100;
971 xsn.max_height = percent * XSN_MAX_HEIGHT / 100;
973 xsn.max_dx = XSN_MAX_DX;
974 xsn.max_dy = XSN_MAX_DY;
976 xsn.change_delay = XSN_CHANGE_DELAY;
980 xsn.alpha = XSN_ALPHA_DEFAULT;
982 for (i = 0; i < xsn.max_items; i++)
986 if (xsn.area_xsize != gfx.win_xsize ||
987 xsn.area_ysize != gfx.win_ysize ||
990 xsn.area_xsize = gfx.win_xsize;
991 xsn.area_ysize = gfx.win_ysize;
993 if (xsn.bitmap != NULL)
994 FreeBitmap(xsn.bitmap);
996 xsn.bitmap = CreateBitmap(xsn.area_xsize, xsn.max_height * 2,
999 FillRectangle(xsn.bitmap, 0, 0, xsn.area_xsize, xsn.max_height,
1002 SDL_Surface *surface = xsn.bitmap->surface;
1004 if ((xsn.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
1005 Fail("SDLGetNativeSurface() failed");
1007 SDL_Surface *surface_masked = xsn.bitmap->surface_masked;
1009 SDL_SetColorKey(surface_masked, SET_TRANSPARENT_PIXEL,
1010 SDL_MapRGB(surface_masked->format, 0x00, 0x00, 0x00));
1012 SDLSetAlpha(surface, TRUE, xsn.alpha);
1013 SDLSetAlpha(surface_masked, TRUE, xsn.alpha);
1015 SDLCreateBitmapTextures(xsn.bitmap);
1017 for (i = 0; i < num_xsn_data; i++)
1019 SDLFreeBitmapTextures(xsn_data[i].bitmap);
1020 SDLCreateBitmapTextures(xsn_data[i].bitmap);
1023 if (xsn.height != NULL)
1024 checked_free(xsn.height);
1026 xsn.height = checked_calloc(xsn.area_xsize * sizeof(int));
1028 for (i = 0; i < xsn.area_xsize; i++)
1029 xsn.height[i] = xsn.area_ysize - 1;
1034 if (!DelayReached(&start_delay))
1037 update_delay.value = XSN_UPDATE_DELAY;
1038 growth_delay.value = XSN_GROWTH_DELAY * 1000;
1039 change_delay.value = XSN_CHANGE_DELAY * 1000;
1041 ResetDelayCounter(&growth_delay);
1042 ResetDelayCounter(&update_delay);
1043 ResetDelayCounter(&change_delay);
1048 if (xsn.num_items < xsn.max_items)
1050 if (DelayReached(&growth_delay))
1052 xsn.num_items += XSN_RND(XSN_GROWTH_RATE * 2);
1053 xsn.num_items = MIN(xsn.num_items, xsn.max_items);
1057 if (DelayReached(&update_delay))
1059 for (i = 0; i < xsn.num_items; i++)
1063 if (DelayReached(&change_delay))
1065 xsn_update_change();
1067 change_delay.value = xsn.change_delay * 1000;
1070 int xsn_alpha_dx = (gfx.mouse_y > xsn.area_ysize - xsn.max_height ?
1071 (xsn.alpha > XSN_ALPHA_VISIBLE ? -1 : 0) :
1072 (xsn.alpha < XSN_ALPHA_DEFAULT ? +1 : 0));
1074 if (xsn_alpha_dx != 0)
1076 xsn.alpha += xsn_alpha_dx;
1078 SDLSetAlpha(xsn.bitmap->surface_masked, TRUE, xsn.alpha);
1080 SDLFreeBitmapTextures(xsn.bitmap);
1081 SDLCreateBitmapTextures(xsn.bitmap);
1084 BlitToScreenMasked(xsn.bitmap, 0, 0, xsn.area_xsize, xsn.max_height,
1085 0, xsn.area_ysize - xsn.max_height);
1087 for (i = 0; i < xsn.num_items; i++)
1089 int dst_x = xsn.items[i].x;
1090 int dst_y = xsn.items[i].y;
1091 int type = xsn.items[i].type;
1092 int size = xsn_data[type].size;
1093 Bitmap *bitmap = xsn_data[type].bitmap;
1095 BlitToScreenMasked(bitmap, 0, 0, size, size, dst_x, dst_y);
1099 void DrawTileCursor_MM(int draw_target, boolean tile_cursor_active)
1101 if (program.headless)
1104 Bitmap *fade_bitmap;
1108 int graphic = IMG_GLOBAL_TILE_CURSOR;
1110 int tilesize = TILESIZE_VAR;
1111 int width = tilesize;
1112 int height = tilesize;
1114 DrawTileCursor_Xsn(draw_target);
1116 if (!tile_cursor.enabled ||
1117 !tile_cursor.active ||
1118 !tile_cursor_active)
1121 if (tile_cursor.moving)
1123 int step = TILESIZE_VAR / 4;
1124 int dx = tile_cursor.target_x - tile_cursor.x;
1125 int dy = tile_cursor.target_y - tile_cursor.y;
1128 tile_cursor.x = tile_cursor.target_x;
1130 tile_cursor.x += SIGN(dx) * step;
1133 tile_cursor.y = tile_cursor.target_y;
1135 tile_cursor.y += SIGN(dy) * step;
1137 if (tile_cursor.x == tile_cursor.target_x &&
1138 tile_cursor.y == tile_cursor.target_y)
1139 tile_cursor.moving = FALSE;
1142 dst_x = tile_cursor.x;
1143 dst_y = tile_cursor.y;
1145 frame = getGraphicAnimationFrame(graphic, -1);
1147 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1150 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
1151 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
1153 if (draw_target == DRAW_TO_SCREEN)
1154 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
1156 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
1161 static int REQ_in_range(int x, int y)
1163 if (y > DY + 249 && y < DY + 278)
1165 if (x > DX + 1 && x < DX + 48)
1167 else if (x > DX + 51 && x < DX + 98)
1175 Pixel ReadPixel(DrawBuffer *bitmap, int x, int y)
1177 return GetPixel(bitmap, x, y);
1180 void SetRGB(unsigned int pixel,
1181 unsigned short red, unsigned short green, unsigned short blue)
1185 int get_base_element(int element)
1187 if (IS_MIRROR(element))
1188 return EL_MIRROR_START;
1189 else if (IS_MIRROR_FIXED(element))
1190 return EL_MIRROR_FIXED_START;
1191 else if (IS_POLAR(element))
1192 return EL_POLAR_START;
1193 else if (IS_POLAR_CROSS(element))
1194 return EL_POLAR_CROSS_START;
1195 else if (IS_BEAMER(element))
1196 return EL_BEAMER_RED_START + BEAMER_NR(element) * 16;
1197 else if (IS_FIBRE_OPTIC(element))
1198 return EL_FIBRE_OPTIC_START + FIBRE_OPTIC_NR(element) * 2;
1199 else if (IS_MCDUFFIN(element))
1200 return EL_MCDUFFIN_START;
1201 else if (IS_LASER(element))
1202 return EL_LASER_START;
1203 else if (IS_RECEIVER(element))
1204 return EL_RECEIVER_START;
1205 else if (IS_DF_MIRROR(element))
1206 return EL_DF_MIRROR_START;
1207 else if (IS_DF_MIRROR_AUTO(element))
1208 return EL_DF_MIRROR_AUTO_START;
1209 else if (IS_PACMAN(element))
1210 return EL_PACMAN_START;
1211 else if (IS_GRID_STEEL(element))
1212 return EL_GRID_STEEL_START;
1213 else if (IS_GRID_WOOD(element))
1214 return EL_GRID_WOOD_START;
1215 else if (IS_GRID_STEEL_FIXED(element))
1216 return EL_GRID_STEEL_FIXED_START;
1217 else if (IS_GRID_WOOD_FIXED(element))
1218 return EL_GRID_WOOD_FIXED_START;
1219 else if (IS_GRID_STEEL_AUTO(element))
1220 return EL_GRID_STEEL_AUTO_START;
1221 else if (IS_GRID_WOOD_AUTO(element))
1222 return EL_GRID_WOOD_AUTO_START;
1223 else if (IS_WALL_STEEL(element))
1224 return EL_WALL_STEEL_START;
1225 else if (IS_WALL_WOOD(element))
1226 return EL_WALL_WOOD_START;
1227 else if (IS_WALL_ICE(element))
1228 return EL_WALL_ICE_START;
1229 else if (IS_WALL_AMOEBA(element))
1230 return EL_WALL_AMOEBA_START;
1231 else if (IS_DF_WALL_STEEL(element))
1232 return EL_DF_WALL_STEEL_START;
1233 else if (IS_DF_WALL_WOOD(element))
1234 return EL_DF_WALL_WOOD_START;
1235 else if (IS_CHAR(element))
1236 return EL_CHAR_START;
1241 int get_element_phase(int element)
1243 return element - get_base_element(element);
1246 int get_num_elements(int element)
1248 if (IS_MIRROR(element) ||
1249 IS_POLAR(element) ||
1250 IS_BEAMER(element) ||
1251 IS_DF_MIRROR(element) ||
1252 IS_DF_MIRROR_AUTO(element))
1254 else if (IS_GRID_STEEL_FIXED(element) ||
1255 IS_GRID_WOOD_FIXED(element) ||
1256 IS_GRID_STEEL_AUTO(element) ||
1257 IS_GRID_WOOD_AUTO(element))
1259 else if (IS_MIRROR_FIXED(element) ||
1260 IS_POLAR_CROSS(element) ||
1261 IS_MCDUFFIN(element) ||
1262 IS_LASER(element) ||
1263 IS_RECEIVER(element) ||
1264 IS_PACMAN(element) ||
1265 IS_GRID_STEEL(element) ||
1266 IS_GRID_WOOD(element))
1272 int get_rotated_element(int element, int step)
1274 int base_element = get_base_element(element);
1275 int num_elements = get_num_elements(element);
1276 int element_phase = element - base_element;
1278 return base_element + (element_phase + step + num_elements) % num_elements;
1281 static int map_element(int element)
1285 case EL_WALL_STEEL: return EL_STEEL_WALL;
1286 case EL_WALL_WOOD: return EL_WOODEN_WALL;
1287 case EL_WALL_ICE: return EL_ICE_WALL;
1288 case EL_WALL_AMOEBA: return EL_AMOEBA_WALL;
1289 case EL_DF_WALL_STEEL: return EL_DF_STEEL_WALL;
1290 case EL_DF_WALL_WOOD: return EL_DF_WOODEN_WALL;
1292 default: return element;
1296 int el2gfx(int element)
1298 return el2img_mm(map_element(element));
1301 int el_act2gfx(int element, int action)
1303 return el_act2img_mm(map_element(element), action);
1306 void RedrawPlayfield_MM(void)
1312 void BlitScreenToBitmap_MM(Bitmap *target_bitmap)
1314 BlitBitmap(drawto_field, target_bitmap,
1315 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);