1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #define STD_LEV_FIELDX MM_STD_PLAYFIELD_WIDTH
16 #define STD_LEV_FIELDY MM_STD_PLAYFIELD_HEIGHT
17 #define MAX_LEV_FIELDX MM_MAX_PLAYFIELD_WIDTH
18 #define MAX_LEV_FIELDY MM_MAX_PLAYFIELD_HEIGHT
20 #define SCREENX(a) (a)
21 #define SCREENY(a) (a)
25 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
26 (y) >= 0 && (y) < (ysize))
27 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
28 ((x) >= (xmin) && (x) <= (xmax) && \
29 (y) >= (ymin) && (y) <= (ymax))
31 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
32 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
33 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
34 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x, y, BX1, BY1, BX2, BY2)
36 /* values for 'Elementeigenschaften' */
37 #define EP_BIT_GRID (1 << 0)
38 #define EP_BIT_MCDUFFIN (1 << 1)
39 #define EP_BIT_RECTANGLE (1 << 2)
40 #define EP_BIT_MIRROR (1 << 3)
41 #define EP_BIT_MIRROR_FIXED (1 << 4)
42 #define EP_BIT_POLAR (1 << 5)
43 #define EP_BIT_POLAR_CROSS (1 << 6)
44 #define EP_BIT_BEAMER (1 << 7)
45 #define EP_BIT_CHAR (1 << 8)
46 #define EP_BIT_REFLECTING (1 << 9)
47 #define EP_BIT_ABSORBING (1 << 10)
48 #define EP_BIT_INACTIVE (1 << 11)
49 #define EP_BIT_WALL (1 << 12)
50 #define EP_BIT_PACMAN (1 << 13)
52 #define IS_GRID(e) (Elementeigenschaften[e] & EP_BIT_GRID)
53 #define IS_MCDUFFIN(e) (Elementeigenschaften[e] & EP_BIT_MCDUFFIN)
54 #define IS_RECTANGLE(e) (Elementeigenschaften[e] & EP_BIT_RECTANGLE)
55 #define IS_MIRROR(e) (Elementeigenschaften[e] & EP_BIT_MIRROR)
56 #define IS_MIRROR_FIXED(e) (Elementeigenschaften[e] & EP_BIT_MIRROR_FIXED)
57 #define IS_POLAR(e) (Elementeigenschaften[e] & EP_BIT_POLAR)
58 #define IS_POLAR_CROSS(e) (Elementeigenschaften[e] & EP_BIT_POLAR_CROSS)
59 #define IS_BEAMER_OLD(e) (Elementeigenschaften[e] & EP_BIT_BEAMER)
60 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
61 #define IS_REFLECTING(e) (Elementeigenschaften[e] & EP_BIT_REFLECTING)
62 #define IS_ABSORBING(e) (Elementeigenschaften[e] & EP_BIT_ABSORBING)
63 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
64 #define IS_MM_WALL(e) (Elementeigenschaften[e] & EP_BIT_WALL)
65 #define IS_PACMAN(e) (Elementeigenschaften[e] & EP_BIT_PACMAN)
67 #define IS_WALL_STEEL(e) ((e) >= EL_WALL_STEEL_START && \
68 (e) <= EL_WALL_STEEL_END)
69 #define IS_WALL_WOOD(e) ((e) >= EL_WALL_WOOD_START && \
70 (e) <= EL_WALL_WOOD_END)
71 #define IS_WALL_ICE(e) ((e) >= EL_WALL_ICE_START && \
72 (e) <= EL_WALL_ICE_END)
73 #define IS_WALL_AMOEBA(e) ((e) >= EL_WALL_AMOEBA_START && \
74 (e) <= EL_WALL_AMOEBA_END)
75 #define IS_DF_WALL_STEEL(e) ((e) >= EL_DF_WALL_STEEL_START && \
76 (e) <= EL_DF_WALL_STEEL_END)
77 #define IS_DF_WALL_WOOD(e) ((e) >= EL_DF_WALL_WOOD_START && \
78 (e) <= EL_DF_WALL_WOOD_END)
79 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
80 (e) <= EL_DF_WALL_END)
81 #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e))
82 #define IS_WALL_CHANGING(e) ((e) >= EL_WALL_CHANGING_START && \
83 (e) <= EL_WALL_CHANGING_END)
84 #define IS_GRID_STEEL(e) ((e) >= EL_GRID_STEEL_START && \
85 (e) <= EL_GRID_STEEL_END)
86 #define IS_GRID_WOOD(e) ((e) >= EL_GRID_WOOD_START && \
87 (e) <= EL_GRID_WOOD_END)
88 #define IS_GRID_WOOD_FIXED(e) ((e) >= EL_GRID_WOOD_FIXED_START && \
89 (e) <= EL_GRID_WOOD_FIXED_END)
90 #define IS_GRID_STEEL_FIXED(e) ((e) >= EL_GRID_STEEL_FIXED_START && \
91 (e) <= EL_GRID_STEEL_FIXED_END)
92 #define IS_GRID_WOOD_AUTO(e) ((e) >= EL_GRID_WOOD_AUTO_START && \
93 (e) <= EL_GRID_WOOD_AUTO_END)
94 #define IS_GRID_STEEL_AUTO(e) ((e) >= EL_GRID_STEEL_AUTO_START && \
95 (e) <= EL_GRID_STEEL_AUTO_END)
96 #define IS_DF_GRID(e) (IS_GRID_WOOD_FIXED(e) || \
97 IS_GRID_STEEL_FIXED(e) || \
98 IS_GRID_WOOD_AUTO(e) || \
99 IS_GRID_STEEL_AUTO(e))
100 #define IS_DF_MIRROR(e) ((e) >= EL_DF_MIRROR_START && \
101 (e) <= EL_DF_MIRROR_END)
102 #define IS_DF_MIRROR_AUTO(e) ((e) >= EL_DF_MIRROR_AUTO_START && \
103 (e) <= EL_DF_MIRROR_AUTO_END)
104 #define IS_LASER(e) ((e) >= EL_LASER_START && \
106 #define IS_RECEIVER(e) ((e) >= EL_RECEIVER_START && \
107 (e) <= EL_RECEIVER_END)
108 #define IS_FIBRE_OPTIC(e) ((e) >= EL_FIBRE_OPTIC_START && \
109 (e) <= EL_FIBRE_OPTIC_END)
110 #define FIBRE_OPTIC_NR(e) (((e) - EL_FIBRE_OPTIC_START) / 2)
111 #define IS_BEAMER(e) ((e) >= EL_BEAMER_RED_START && \
112 (e) <= EL_BEAMER_BLUE_END)
113 #define BEAMER_CLASSIC_NR(e) (((e) - EL_BEAMER_RED_START) / 16)
114 #define BEAMER_NR(e) (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) : \
115 IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0)
116 #define IS_EXPLODING(e) ((e) == EL_EXPLODING_OPAQUE || \
117 (e) == EL_EXPLODING_TRANSP)
119 #define IS_EATABLE4PACMAN(e) ((e) == EL_EMPTY || \
120 (e) == EL_KETTLE || \
125 #define CAN_MOVE(e) ((e) == EL_PACMAN)
126 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY)
128 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
129 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
130 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
131 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
133 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
135 #define WALL_BASE(e) ((e) & 0xfff0)
136 #define WALL_BITS(e) ((e) & 0x000f)
138 /* Bitmaps with graphic file */
143 #define PIX_BIGFONT 4
144 #define PIX_SMALLFONT 5
145 #define PIX_MEDIUMFONT 6
146 /* Bitmaps without graphic file */
147 #define PIX_DB_DOOR 7
149 #define NUM_PICTURES 7
150 #define NUM_BITMAPS 8
152 /* boundaries of arrays etc. */
153 #define MAX_PLAYER_NAME_LEN 10
154 #define MAX_LEVEL_NAME_LEN 32
155 #define MAX_LEVEL_AUTHOR_LEN 32
156 #define MAX_SCORE_ENTRIES 100
157 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
159 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
161 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
162 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
166 char Name[MAX_PLAYER_NAME_LEN + 1];
170 extern Bitmap *pix[];
171 extern DrawBuffer *fieldbuffer;
172 extern DrawBuffer *drawto_field;
174 extern int joystick_device;
175 extern char *joystick_device_name[];
177 extern int game_status;
178 extern boolean level_editor_test_game;
179 extern boolean network_playing;
181 extern int key_joystick_mapping;
182 extern int global_joystick_status, joystick_status;
183 extern int sound_status;
184 extern boolean sound_loops_allowed;
186 extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
187 extern int redraw_x1, redraw_y1;
189 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
190 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
191 extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
192 extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
193 extern short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
195 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
196 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
197 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
198 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
199 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
200 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
201 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
202 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
203 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
204 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
205 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
206 extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
209 extern int lev_fieldx, lev_fieldy, scroll_x, scroll_y;
211 extern int FX, FY, ScrollStepSize;
212 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
213 extern int GameFrameDelay;
214 extern int FfwdFrameDelay;
215 extern int BX1, BY1, BX2, BY2;
216 extern int SBX_Left, SBX_Right;
217 extern int SBY_Upper, SBY_Lower;
218 extern int ZX, ZY, ExitX, ExitY;
219 extern int AllPlayersGone;
220 extern int TimeFrames, TimePlayed, TimeLeft;
221 extern boolean SiebAktiv;
222 extern int SiebCount;
224 extern struct LevelInfo_MM native_mm_level;
225 extern struct HiScore_MM highscore[];
226 extern struct TapeInfo tape;
227 extern struct SetupInfo setup;
228 extern struct GameInfo_MM game_mm;
229 extern struct LaserInfo laser;
230 extern struct GlobalInfo global;
232 extern short LX, LY, XS, YS, ELX, ELY;
235 extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2];
236 extern int color_status;
238 extern struct XY Step[];
239 extern short Sign[16];
241 extern char *sound_name[];
242 extern int background_loop[];
243 extern int num_bg_loops;
244 extern char *element_info[];
245 extern int num_element_info;
247 /* often used screen positions */
250 #define REAL_SX (SX - 2)
251 #define REAL_SY (SY - 2)
255 #define EY (DY + 178)
256 #define TILEX TILESIZE
257 #define TILEY TILESIZE
258 #define MINI_TILESIZE (TILESIZE / 2)
259 #define MINI_TILEX (TILEX / 2)
260 #define MINI_TILEY (TILEY / 2)
261 #define MICRO_TILEX (TILEX / 4)
262 #define MICRO_TILEY (TILEY / 4)
263 #define MICRO_WALLX (TILEX / 8)
264 #define MICRO_WALLY (TILEY / 8)
265 #define MIDPOSX (SCR_FIELDX / 2)
266 #define MIDPOSY (SCR_FIELDY / 2)
269 #define VXSIZE DXSIZE
271 #define EXSIZE DXSIZE
272 #define EYSIZE (VXSIZE + 44)
273 #define FULL_SXSIZE (2 + SXSIZE + 2)
274 #define FULL_SYSIZE (2 + SYSIZE + 2)
275 #define MICROLEV_XPOS (SX + 12 * TILEX)
276 #define MICROLEV_YPOS (SY + 6 * TILEY)
277 #define MICROLEV_XSIZE (STD_LEV_FIELDX * MICRO_TILEX)
278 #define MICROLEV_YSIZE (STD_LEV_FIELDY * MICRO_TILEY)
279 #define MICROLABEL_XPOS (SY)
280 #define MICROLABEL_YPOS (SY + 352)
281 #define MICROLABEL_XSIZE (SXSIZE)
282 #define MICROLABEL_YSIZE (FONT4_YSIZE)
284 #define GFX_STARTX SX
285 #define GFX_STARTY SY
286 #define MINI_GFX_STARTX (SX + 8 * TILEX)
287 #define MINI_GFX_STARTY (SY + 6 * TILEY)
288 #define MICRO_GFX_STARTX (MINI_GFX_STARTX + 8 * MINI_TILEX)
289 #define MICRO_GFX_STARTY (MINI_GFX_STARTY + 6 * MINI_TILEY)
290 #define GFX_PER_LINE 16
291 #define MINI_GFX_PER_LINE GFX_PER_LINE
292 #define MICRO_GFX_PER_LINE GFX_PER_LINE
294 #define MINI_DF_STARTX (8 * TILEX)
295 #define MINI_DF_STARTY (8 * TILEY)
296 #define MICRO_DF_STARTX (MINI_DF_STARTX + 8 * MINI_TILEX)
297 #define MICRO_DF_STARTY (MINI_DF_STARTY + 8 * MINI_TILEY)
298 #define DF_PER_LINE 16
299 #define MINI_DF_PER_LINE DF_PER_LINE
300 #define MICRO_DF_PER_LINE DF_PER_LINE
302 #define MICRO_FONT_STARTX (MICRO_DF_STARTX + 8 * MICRO_TILEX)
303 #define MICRO_FONT_STARTY (MICRO_DF_STARTY + 8 * MICRO_TILEY)
304 #define MICRO_FONT_PER_LINE 8
306 /* wall positions (that can be OR'ed together) */
307 #define WALL_TOPLEFT 1
308 #define WALL_TOPRIGHT 2
309 #define WALL_BOTTOMLEFT 4
310 #define WALL_BOTTOMRIGHT 8
311 #define WALL_LEFT (WALL_TOPLEFT | WALL_BOTTOMLEFT)
312 #define WALL_RIGHT (WALL_TOPRIGHT | WALL_BOTTOMRIGHT)
313 #define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT)
314 #define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
317 ** 0 - 499: real elements, stored in level file
318 ** 500 - 699: flag elements, only used at runtime
320 /* "real" level elements */
321 #define EL_MM_START 0
322 #define EL_MM_START_1 EL_MM_START
325 #define EL_MIRROR_START 1
326 #define EL_MIRROR_00 (EL_MIRROR_START + 0)
327 #define EL_MIRROR_01 (EL_MIRROR_START + 1)
328 #define EL_MIRROR_02 (EL_MIRROR_START + 2)
329 #define EL_MIRROR_03 (EL_MIRROR_START + 3)
330 #define EL_MIRROR_04 (EL_MIRROR_START + 4)
331 #define EL_MIRROR_05 (EL_MIRROR_START + 5)
332 #define EL_MIRROR_06 (EL_MIRROR_START + 6)
333 #define EL_MIRROR_07 (EL_MIRROR_START + 7)
334 #define EL_MIRROR_08 (EL_MIRROR_START + 8)
335 #define EL_MIRROR_09 (EL_MIRROR_START + 9)
336 #define EL_MIRROR_10 (EL_MIRROR_START + 10)
337 #define EL_MIRROR_11 (EL_MIRROR_START + 11)
338 #define EL_MIRROR_12 (EL_MIRROR_START + 12)
339 #define EL_MIRROR_13 (EL_MIRROR_START + 13)
340 #define EL_MIRROR_14 (EL_MIRROR_START + 14)
341 #define EL_MIRROR_15 (EL_MIRROR_START + 15)
342 #define EL_MIRROR_END EL_MIRROR_15
343 #define EL_GRID_STEEL_START 17
344 #define EL_GRID_STEEL_00 (EL_GRID_STEEL_START + 0)
345 #define EL_GRID_STEEL_01 (EL_GRID_STEEL_START + 1)
346 #define EL_GRID_STEEL_02 (EL_GRID_STEEL_START + 2)
347 #define EL_GRID_STEEL_03 (EL_GRID_STEEL_START + 3)
348 #define EL_GRID_STEEL_END EL_GRID_STEEL_03
349 #define EL_MCDUFFIN_START 21
350 #define EL_MCDUFFIN_RIGHT (EL_MCDUFFIN_START + 0)
351 #define EL_MCDUFFIN_UP (EL_MCDUFFIN_START + 1)
352 #define EL_MCDUFFIN_LEFT (EL_MCDUFFIN_START + 2)
353 #define EL_MCDUFFIN_DOWN (EL_MCDUFFIN_START + 3)
354 #define EL_MCDUFFIN_END EL_MCDUFFIN_DOWN
355 #define EL_EXIT_CLOSED 25
356 #define EL_EXIT_OPENING_1 26
357 #define EL_EXIT_OPENING_2 27
358 #define EL_EXIT_OPEN 28
362 #define EL_WALL_START 32
363 #define EL_WALL_EMPTY EL_WALL_START
364 #define EL_WALL_00 EL_WALL_START
365 #define EL_WALL_STEEL EL_WALL_00
366 #define EL_WALL_STEEL_START EL_WALL_00
367 #define EL_WALL_15 47
368 #define EL_WALL_STEEL_END EL_WALL_15
369 #define EL_WALL_16 48
370 #define EL_WALL_WOOD EL_WALL_16
371 #define EL_WALL_WOOD_START EL_WALL_16
372 #define EL_WALL_31 63
373 #define EL_WALL_WOOD_END EL_WALL_31
374 #define EL_WALL_32 64
375 #define EL_WALL_ICE EL_WALL_32
376 #define EL_WALL_ICE_START EL_WALL_32
377 #define EL_WALL_47 79
378 #define EL_WALL_ICE_END EL_WALL_47
379 #define EL_WALL_48 80
380 #define EL_WALL_AMOEBA EL_WALL_48
381 #define EL_WALL_AMOEBA_START EL_WALL_48
382 #define EL_WALL_63 95
383 #define EL_WALL_AMOEBA_END EL_WALL_63
384 #define EL_WALL_END EL_WALL_63
385 #define EL_BLOCK_WOOD 96
386 #define EL_BALL_GRAY 97
387 #define EL_BEAMER_START 98
388 #define EL_BEAMER_00 (EL_BEAMER_START + 0)
389 #define EL_BEAMER_01 (EL_BEAMER_START + 1)
390 #define EL_BEAMER_02 (EL_BEAMER_START + 2)
391 #define EL_BEAMER_03 (EL_BEAMER_START + 3)
392 #define EL_BEAMER_04 (EL_BEAMER_START + 4)
393 #define EL_BEAMER_05 (EL_BEAMER_START + 5)
394 #define EL_BEAMER_06 (EL_BEAMER_START + 6)
395 #define EL_BEAMER_07 (EL_BEAMER_START + 7)
396 #define EL_BEAMER_08 (EL_BEAMER_START + 8)
397 #define EL_BEAMER_09 (EL_BEAMER_START + 9)
398 #define EL_BEAMER_10 (EL_BEAMER_START + 10)
399 #define EL_BEAMER_11 (EL_BEAMER_START + 11)
400 #define EL_BEAMER_12 (EL_BEAMER_START + 12)
401 #define EL_BEAMER_13 (EL_BEAMER_START + 13)
402 #define EL_BEAMER_14 (EL_BEAMER_START + 14)
403 #define EL_BEAMER_15 (EL_BEAMER_START + 15)
404 #define EL_BEAMER_END EL_BEAMER_15
405 #define EL_FUSE_ON 114
406 #define EL_PACMAN_START 115
407 #define EL_PACMAN_RIGHT (EL_PACMAN_START + 0)
408 #define EL_PACMAN_UP (EL_PACMAN_START + 1)
409 #define EL_PACMAN_LEFT (EL_PACMAN_START + 2)
410 #define EL_PACMAN_DOWN (EL_PACMAN_START + 3)
411 #define EL_PACMAN_END EL_PACMAN_DOWN
412 #define EL_POLAR_START 119
413 #define EL_POLAR_00 (EL_POLAR_START + 0)
414 #define EL_POLAR_01 (EL_POLAR_START + 1)
415 #define EL_POLAR_02 (EL_POLAR_START + 2)
416 #define EL_POLAR_03 (EL_POLAR_START + 3)
417 #define EL_POLAR_04 (EL_POLAR_START + 4)
418 #define EL_POLAR_05 (EL_POLAR_START + 5)
419 #define EL_POLAR_06 (EL_POLAR_START + 6)
420 #define EL_POLAR_07 (EL_POLAR_START + 7)
421 #define EL_POLAR_08 (EL_POLAR_START + 8)
422 #define EL_POLAR_09 (EL_POLAR_START + 9)
423 #define EL_POLAR_10 (EL_POLAR_START + 10)
424 #define EL_POLAR_11 (EL_POLAR_START + 11)
425 #define EL_POLAR_12 (EL_POLAR_START + 12)
426 #define EL_POLAR_13 (EL_POLAR_START + 13)
427 #define EL_POLAR_14 (EL_POLAR_START + 14)
428 #define EL_POLAR_15 (EL_POLAR_START + 15)
429 #define EL_POLAR_END EL_POLAR_15
430 #define EL_POLAR_CROSS_START 135
431 #define EL_POLAR_CROSS_00 (EL_POLAR_CROSS_START + 0)
432 #define EL_POLAR_CROSS_01 (EL_POLAR_CROSS_START + 1)
433 #define EL_POLAR_CROSS_02 (EL_POLAR_CROSS_START + 2)
434 #define EL_POLAR_CROSS_03 (EL_POLAR_CROSS_START + 3)
435 #define EL_POLAR_CROSS_END EL_POLAR_CROSS_03
436 #define EL_MIRROR_FIXED_START 139
437 #define EL_MIRROR_FIXED_00 (EL_MIRROR_FIXED_START + 0)
438 #define EL_MIRROR_FIXED_01 (EL_MIRROR_FIXED_START + 1)
439 #define EL_MIRROR_FIXED_02 (EL_MIRROR_FIXED_START + 2)
440 #define EL_MIRROR_FIXED_03 (EL_MIRROR_FIXED_START + 3)
441 #define EL_MIRROR_FIXED_END EL_MIRROR_FIXED_03
442 #define EL_GATE_STONE 143
444 #define EL_LIGHTBULB_OFF 145
445 #define EL_LIGHTBULB_ON 146
446 #define EL_LIGHTBALL 147
447 #define EL_BLOCK_STONE 148
448 #define EL_GATE_WOOD 149
449 #define EL_FUEL_FULL 150
450 #define EL_GRID_WOOD_START 151
451 #define EL_GRID_WOOD_00 (EL_GRID_WOOD_START + 0)
452 #define EL_GRID_WOOD_01 (EL_GRID_WOOD_START + 1)
453 #define EL_GRID_WOOD_02 (EL_GRID_WOOD_START + 2)
454 #define EL_GRID_WOOD_03 (EL_GRID_WOOD_START + 3)
455 #define EL_GRID_WOOD_END EL_GRID_WOOD_03
456 #define EL_FUEL_EMPTY 155
458 #define EL_MM_END_1 155
460 #define EL_CHAR_START 160
461 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
462 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0 + 33)
463 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0 + 34)
464 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0 + 35)
465 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
466 #define EL_CHAR_PROZ (EL_CHAR_ASCII0 + 37)
467 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
468 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0 + 39)
469 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0 + 40)
470 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0 + 41)
471 #define EL_CHAR_MULT (EL_CHAR_ASCII0 + 42)
472 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
473 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0 + 44)
474 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
475 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0 + 46)
476 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
477 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
478 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
479 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0 + 58)
480 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0 + 59)
481 #define EL_CHAR_LT (EL_CHAR_ASCII0 + 60)
482 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0 + 61)
483 #define EL_CHAR_GT (EL_CHAR_ASCII0 + 62)
484 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0 + 63)
485 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
486 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
487 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
488 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
489 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
490 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
491 #define EL_CHAR_COPY (EL_CHAR_ASCII0 + 94)
492 #define EL_CHAR_END (EL_CHAR_START + 79)
494 #define EL_CHAR(x) ((x) == CHAR_BYTE_UMLAUT_A ? EL_CHAR_AE : \
495 (x) == CHAR_BYTE_UMLAUT_O ? EL_CHAR_OE : \
496 (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \
497 EL_CHAR_A + (x) - 'A')
499 #define EL_MM_START_2 240
501 /* elements for "Deflektor" style levels */
502 #define EL_DF_START EL_MM_START_2
504 #define EL_DF_MIRROR_START EL_DF_START
505 #define EL_DF_MIRROR_00 (EL_DF_MIRROR_START + 0)
506 #define EL_DF_MIRROR_01 (EL_DF_MIRROR_START + 1)
507 #define EL_DF_MIRROR_02 (EL_DF_MIRROR_START + 2)
508 #define EL_DF_MIRROR_03 (EL_DF_MIRROR_START + 3)
509 #define EL_DF_MIRROR_04 (EL_DF_MIRROR_START + 4)
510 #define EL_DF_MIRROR_05 (EL_DF_MIRROR_START + 5)
511 #define EL_DF_MIRROR_06 (EL_DF_MIRROR_START + 6)
512 #define EL_DF_MIRROR_07 (EL_DF_MIRROR_START + 7)
513 #define EL_DF_MIRROR_08 (EL_DF_MIRROR_START + 8)
514 #define EL_DF_MIRROR_09 (EL_DF_MIRROR_START + 9)
515 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 10)
516 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 11)
517 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 12)
518 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 13)
519 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 14)
520 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 15)
521 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
523 #define EL_GRID_WOOD_FIXED_START 256
524 #define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) /* 0.0° */
525 #define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) /* 22.5° */
526 #define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) /* 45.0° */
527 #define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) /* 67.5° */
528 #define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) /* 90.0° */
529 #define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) /* 112.5° */
530 #define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) /* 135.0° */
531 #define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) /* 157.5° */
532 #define EL_GRID_WOOD_FIXED_END EL_GRID_WOOD_FIXED_07
534 #define EL_GRID_STEEL_FIXED_START 264
535 #define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) /* 0.0° */
536 #define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) /* 22.5° */
537 #define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) /* 45.0° */
538 #define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) /* 67.5° */
539 #define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) /* 90.0° */
540 #define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */
541 #define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */
542 #define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */
543 #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07
545 #define EL_DF_WALL_WOOD 272
546 #define EL_DF_WALL_START EL_DF_WALL_WOOD_START
547 #define EL_DF_WALL_WOOD_START (EL_DF_WALL_WOOD + 0)
548 #define EL_DF_WALL_WOOD_END (EL_DF_WALL_WOOD + 15)
550 #define EL_DF_WALL_STEEL 288
551 #define EL_DF_WALL_STEEL_START (EL_DF_WALL_STEEL + 0)
552 #define EL_DF_WALL_STEEL_END (EL_DF_WALL_STEEL + 15)
553 #define EL_DF_WALL_END EL_DF_WALL_STEEL_END
555 #define EL_DF_EMPTY 304
558 #define EL_REFRACTOR 307
560 #define EL_LASER_START 308
561 #define EL_LASER_RIGHT (EL_LASER_START + 0)
562 #define EL_LASER_UP (EL_LASER_START + 1)
563 #define EL_LASER_LEFT (EL_LASER_START + 2)
564 #define EL_LASER_DOWN (EL_LASER_START + 3)
565 #define EL_LASER_END EL_LASER_DOWN
567 #define EL_RECEIVER_START 312
568 #define EL_RECEIVER_RIGHT (EL_RECEIVER_START + 0)
569 #define EL_RECEIVER_UP (EL_RECEIVER_START + 1)
570 #define EL_RECEIVER_LEFT (EL_RECEIVER_START + 2)
571 #define EL_RECEIVER_DOWN (EL_RECEIVER_START + 3)
572 #define EL_RECEIVER_END EL_RECEIVER_DOWN
574 #define EL_FIBRE_OPTIC_START 316
575 #define EL_FIBRE_OPTIC_00 (EL_FIBRE_OPTIC_START + 0)
576 #define EL_FIBRE_OPTIC_01 (EL_FIBRE_OPTIC_START + 1)
577 #define EL_FIBRE_OPTIC_02 (EL_FIBRE_OPTIC_START + 2)
578 #define EL_FIBRE_OPTIC_03 (EL_FIBRE_OPTIC_START + 3)
579 #define EL_FIBRE_OPTIC_04 (EL_FIBRE_OPTIC_START + 4)
580 #define EL_FIBRE_OPTIC_05 (EL_FIBRE_OPTIC_START + 5)
581 #define EL_FIBRE_OPTIC_06 (EL_FIBRE_OPTIC_START + 6)
582 #define EL_FIBRE_OPTIC_07 (EL_FIBRE_OPTIC_START + 7)
583 #define EL_FIBRE_OPTIC_END EL_FIBRE_OPTIC_07
585 #define EL_DF_MIRROR_AUTO_START 324
586 #define EL_DF_MIRROR_AUTO_00 (EL_DF_MIRROR_AUTO_START + 0)
587 #define EL_DF_MIRROR_AUTO_01 (EL_DF_MIRROR_AUTO_START + 1)
588 #define EL_DF_MIRROR_AUTO_02 (EL_DF_MIRROR_AUTO_START + 2)
589 #define EL_DF_MIRROR_AUTO_03 (EL_DF_MIRROR_AUTO_START + 3)
590 #define EL_DF_MIRROR_AUTO_04 (EL_DF_MIRROR_AUTO_START + 4)
591 #define EL_DF_MIRROR_AUTO_05 (EL_DF_MIRROR_AUTO_START + 5)
592 #define EL_DF_MIRROR_AUTO_06 (EL_DF_MIRROR_AUTO_START + 6)
593 #define EL_DF_MIRROR_AUTO_07 (EL_DF_MIRROR_AUTO_START + 7)
594 #define EL_DF_MIRROR_AUTO_08 (EL_DF_MIRROR_AUTO_START + 8)
595 #define EL_DF_MIRROR_AUTO_09 (EL_DF_MIRROR_AUTO_START + 9)
596 #define EL_DF_MIRROR_AUTO_10 (EL_DF_MIRROR_AUTO_START + 10)
597 #define EL_DF_MIRROR_AUTO_11 (EL_DF_MIRROR_AUTO_START + 11)
598 #define EL_DF_MIRROR_AUTO_12 (EL_DF_MIRROR_AUTO_START + 12)
599 #define EL_DF_MIRROR_AUTO_13 (EL_DF_MIRROR_AUTO_START + 13)
600 #define EL_DF_MIRROR_AUTO_14 (EL_DF_MIRROR_AUTO_START + 14)
601 #define EL_DF_MIRROR_AUTO_15 (EL_DF_MIRROR_AUTO_START + 15)
602 #define EL_DF_MIRROR_AUTO_END EL_DF_MIRROR_AUTO_15
604 #define EL_GRID_WOOD_AUTO_START 340
605 #define EL_GRID_WOOD_AUTO_00 (EL_GRID_WOOD_AUTO_START + 0)
606 #define EL_GRID_WOOD_AUTO_01 (EL_GRID_WOOD_AUTO_START + 1)
607 #define EL_GRID_WOOD_AUTO_02 (EL_GRID_WOOD_AUTO_START + 2)
608 #define EL_GRID_WOOD_AUTO_03 (EL_GRID_WOOD_AUTO_START + 3)
609 #define EL_GRID_WOOD_AUTO_04 (EL_GRID_WOOD_AUTO_START + 4)
610 #define EL_GRID_WOOD_AUTO_05 (EL_GRID_WOOD_AUTO_START + 5)
611 #define EL_GRID_WOOD_AUTO_06 (EL_GRID_WOOD_AUTO_START + 6)
612 #define EL_GRID_WOOD_AUTO_07 (EL_GRID_WOOD_AUTO_START + 7)
613 #define EL_GRID_WOOD_AUTO_END EL_GRID_WOOD_AUTO_07
615 #define EL_GRID_STEEL_AUTO_START 348
616 #define EL_GRID_STEEL_AUTO_00 (EL_GRID_STEEL_AUTO_START + 0)
617 #define EL_GRID_STEEL_AUTO_01 (EL_GRID_STEEL_AUTO_START + 1)
618 #define EL_GRID_STEEL_AUTO_02 (EL_GRID_STEEL_AUTO_START + 2)
619 #define EL_GRID_STEEL_AUTO_03 (EL_GRID_STEEL_AUTO_START + 3)
620 #define EL_GRID_STEEL_AUTO_04 (EL_GRID_STEEL_AUTO_START + 4)
621 #define EL_GRID_STEEL_AUTO_05 (EL_GRID_STEEL_AUTO_START + 5)
622 #define EL_GRID_STEEL_AUTO_06 (EL_GRID_STEEL_AUTO_START + 6)
623 #define EL_GRID_STEEL_AUTO_07 (EL_GRID_STEEL_AUTO_START + 7)
624 #define EL_GRID_STEEL_AUTO_END EL_GRID_STEEL_AUTO_07
626 #define EL_DF_END 355
628 #define EL_BEAMER_RED_START 356
629 #define EL_BEAMER_RED_END (EL_BEAMER_RED_START + 15)
630 #define EL_BEAMER_YELLOW_START 372
631 #define EL_BEAMER_YELLOW_END (EL_BEAMER_YELLOW_START + 15)
632 #define EL_BEAMER_GREEN_START 388
633 #define EL_BEAMER_GREEN_END (EL_BEAMER_GREEN_START + 15)
634 #define EL_BEAMER_BLUE_START 404
635 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15)
637 /* element definitions partially used for drawing graphics */
638 #define EL_MCDUFFIN 420
639 #define EL_PACMAN 421
640 #define EL_FUSE_OFF 422
641 #define EL_STEEL_WALL 423
642 #define EL_WOODEN_WALL 424
643 #define EL_ICE_WALL 425
644 #define EL_AMOEBA_WALL 426
646 #define EL_RECEIVER 428
647 #define EL_DF_STEEL_WALL 429
648 #define EL_DF_WOODEN_WALL 430
650 #define EL_MM_END_2 430
651 #define EL_MM_END EL_MM_END_2
653 /* "real" (and therefore drawable) runtime elements */
654 #define EL_EXIT_OPENING 500
655 #define EL_EXIT_CLOSING 501
656 #define EL_GRAY_BALL_OPENING 502
657 #define EL_ICE_WALL_SHRINKING 503
658 #define EL_AMOEBA_WALL_GROWING 504
660 #define EL_WALL_CHANGING 512
661 #define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)
662 #define EL_WALL_CHANGING_END (EL_WALL_CHANGING + 15)
664 #define EL_FIRST_RUNTIME_EL EL_EXIT_OPENING
666 /* "unreal" (and therefore not drawable) runtime elements */
667 #define EL_BLOCKED 600
668 #define EL_EXPLODING_OPAQUE 601
669 #define EL_EXPLODING_TRANSP 602
671 /* dummy elements (never used as game elements, only used as graphics) */
672 #define EL_MM_MASK_MCDUFFIN_RIGHT 700
673 #define EL_MM_MASK_MCDUFFIN_UP 701
674 #define EL_MM_MASK_MCDUFFIN_LEFT 702
675 #define EL_MM_MASK_MCDUFFIN_DOWN 703
676 #define EL_MM_MASK_GRID_1 704
677 #define EL_MM_MASK_GRID_2 705
678 #define EL_MM_MASK_GRID_3 706
679 #define EL_MM_MASK_GRID_4 707
680 #define EL_MM_MASK_RECTANGE 708
681 #define EL_MM_MASK_CIRCLE 709
685 ** 0 - 191: graphics from "MirrorScreen"
686 ** 192 - 255: pseudo graphics mapped to "MirrorScreen"
687 ** 256 - 511: graphics from "MirrorFont"
688 ** 512 - 767: graphics from "MirrorDF"
691 #define IMG_EMPTY IMG_EMPTY_SPACE
693 #define GFX_START_MIRRORSCREEN 0
694 #define GFX_END_MIRRORSCREEN 191
695 #define GFX_START_PSEUDO 192
696 #define GFX_END_PSEUDO 255
697 #define GFX_START_MIRRORFONT 256
698 #define GFX_END_MIRRORFONT 511
699 #define GFX_START_MIRRORDF 512
700 #define GFX_END_MIRRORDF 767
702 #define NUM_TILES 512
704 /* graphics from "MirrorScreen" */
705 #define GFX_EMPTY (-1)
707 #define GFX_MIRROR_START 0
708 #define GFX_MIRROR GFX_MIRROR_START
709 #define GFX_MIRROR_00 (GFX_MIRROR_START + 0)
710 #define GFX_MIRROR_01 (GFX_MIRROR_START + 1)
711 #define GFX_MIRROR_02 (GFX_MIRROR_START + 2)
712 #define GFX_MIRROR_03 (GFX_MIRROR_START + 3)
713 #define GFX_MIRROR_04 (GFX_MIRROR_START + 4)
714 #define GFX_MIRROR_05 (GFX_MIRROR_START + 5)
715 #define GFX_MIRROR_06 (GFX_MIRROR_START + 6)
716 #define GFX_MIRROR_07 (GFX_MIRROR_START + 7)
717 #define GFX_MIRROR_08 (GFX_MIRROR_START + 8)
718 #define GFX_MIRROR_09 (GFX_MIRROR_START + 9)
719 #define GFX_MIRROR_10 (GFX_MIRROR_START + 10)
720 #define GFX_MIRROR_11 (GFX_MIRROR_START + 11)
721 #define GFX_MIRROR_12 (GFX_MIRROR_START + 12)
722 #define GFX_MIRROR_13 (GFX_MIRROR_START + 13)
723 #define GFX_MIRROR_14 (GFX_MIRROR_START + 14)
724 #define GFX_MIRROR_15 (GFX_MIRROR_START + 15)
725 #define GFX_MIRROR_END GFX_MIRROR_15
727 #define GFX_GRID_STEEL_START 16
728 #define GFX_GRID_STEEL GFX_GRID_STEEL_START
729 #define GFX_GRID_STEEL_00 (GFX_GRID_STEEL_START + 0)
730 #define GFX_GRID_STEEL_01 (GFX_GRID_STEEL_START + 1)
731 #define GFX_GRID_STEEL_02 (GFX_GRID_STEEL_START + 2)
732 #define GFX_GRID_STEEL_03 (GFX_GRID_STEEL_START + 3)
733 #define GFX_MCDUFFIN_START 20
734 #define GFX_MCDUFFIN GFX_MCDUFFIN_START
735 #define GFX_MCDUFFIN_RIGHT (GFX_MCDUFFIN_START + 0)
736 #define GFX_MCDUFFIN_UP (GFX_MCDUFFIN_START + 1)
737 #define GFX_MCDUFFIN_LEFT (GFX_MCDUFFIN_START + 2)
738 #define GFX_MCDUFFIN_DOWN (GFX_MCDUFFIN_START + 3)
739 #define GFX_EXIT_CLOSED 24
740 #define GFX_EXIT_OPENING_1 25
741 #define GFX_EXIT_OPENING_2 26
742 #define GFX_EXIT_OPEN 27
743 #define GFX_KETTLE 28
744 #define GFX_EXPLOSION_KETTLE 29
747 #define GFX_WALL_SEVERAL 33
748 #define GFX_WALL_ANIMATION 34
749 #define GFX_BLOCK_WOOD 36
751 #define GFX_FUSE_ON 38
752 #define GFX_FUSE_OFF 39
753 #define GFX_GATE_STONE 40
755 #define GFX_LIGHTBULB_OFF 42
756 #define GFX_LIGHTBULB_ON 43
757 #define GFX_BALL_RED 44
758 #define GFX_BALL_BLUE 45
759 #define GFX_BALL_YELLOW 46
760 #define GFX_BALL_GRAY 47
762 #define GFX_BEAMER_START 48
763 #define GFX_BEAMER_END 63
765 #define GFX_PACMAN_START 64
766 #define GFX_PACMAN GFX_PACMAN_START
767 #define GFX_PACMAN_RIGHT (GFX_PACMAN_START + 0)
768 #define GFX_PACMAN_UP (GFX_PACMAN_START + 1)
769 #define GFX_PACMAN_LEFT (GFX_PACMAN_START + 2)
770 #define GFX_PACMAN_DOWN (GFX_PACMAN_START + 3)
771 #define GFX_EXPLOSION_START 72
772 #define GFX_EXPLOSION_SHORT 76
773 #define GFX_EXPLOSION_LAST 78
775 #define GFX_POLAR_START 80
776 #define GFX_POLAR_END 95
778 #define GFX_POLAR_CROSS_START 96
779 #define GFX_POLAR_CROSS GFX_POLAR_CROSS_START
780 #define GFX_POLAR_CROSS_00 (GFX_POLAR_CROSS_START + 0)
781 #define GFX_POLAR_CROSS_01 (GFX_POLAR_CROSS_START + 1)
782 #define GFX_POLAR_CROSS_02 (GFX_POLAR_CROSS_START + 2)
783 #define GFX_POLAR_CROSS_03 (GFX_POLAR_CROSS_START + 3)
784 #define GFX_MIRROR_FIXED_START 100
785 #define GFX_MIRROR_FIXED GFX_MIRROR_FIXED_START
786 #define GFX_MIRROR_FIXED_00 (GFX_MIRROR_FIXED_START + 0)
787 #define GFX_MIRROR_FIXED_01 (GFX_MIRROR_FIXED_START + 1)
788 #define GFX_MIRROR_FIXED_02 (GFX_MIRROR_FIXED_START + 2)
789 #define GFX_MIRROR_FIXED_03 (GFX_MIRROR_FIXED_START + 3)
791 #define GFX_BLOCK_STONE 112
792 #define GFX_GATE_WOOD 113
793 #define GFX_FUEL_FULL 114
794 #define GFX_FUEL_EMPTY 115
795 #define GFX_GRID_WOOD_00 116
796 #define GFX_GRID_WOOD_01 117
797 #define GFX_GRID_WOOD_02 118
798 #define GFX_GRID_WOOD_03 119
800 #define GFX_ARROW_BLUE_LEFT 128
801 #define GFX_ARROW_BLUE_RIGHT 129
802 #define GFX_ARROW_BLUE_UP 130
803 #define GFX_ARROW_BLUE_DOWN 131
804 #define GFX_ARROW_RED_LEFT 132
805 #define GFX_ARROW_RED_RIGHT 133
806 #define GFX_ARROW_RED_UP 134
807 #define GFX_ARROW_RED_DOWN 135
809 #define GFX_SCROLLBAR_BLUE 144
810 #define GFX_SCROLLBAR_RED 145
812 #define GFX_MASK_CIRCLE 160
813 #define GFX_MASK_RECTANGLE 161
814 #define GFX_MASK_RECTANGLE2 162
815 #define GFX_MASK_RECTANGLE3 163
816 #define GFX_MASK_GRID_00 164
817 #define GFX_MASK_GRID_01 165
818 #define GFX_MASK_GRID_02 166
819 #define GFX_MASK_GRID_03 167
821 #define GFX_MASK_MCDUFFIN_00 176
822 #define GFX_MASK_MCDUFFIN_01 177
823 #define GFX_MASK_MCDUFFIN_02 178
824 #define GFX_MASK_MCDUFFIN_03 179
826 /* pseudo-graphics; will be mapped to other graphics */
827 #define GFX_WALL_STEEL 192
828 #define GFX_WALL_WOOD 193
829 #define GFX_WALL_ICE 194
830 #define GFX_WALL_AMOEBA 195
831 #define GFX_DF_WALL_STEEL 196
832 #define GFX_DF_WALL_WOOD 197
834 #define GFX_KUGEL_ROT GFX_BALL_RED
835 #define GFX_KUGEL_BLAU GFX_BALL_BLUE
836 #define GFX_KUGEL_GELB GFX_BALL_YELLOW
837 #define GFX_KUGEL_GRAU GFX_BALL_GRAY
839 /* graphics from "MirrorFont" */
840 #define GFX_CHAR_START (GFX_START_MIRRORFONT)
841 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
842 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
843 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
844 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
845 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
846 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
847 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
848 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
849 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
850 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
851 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
852 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
853 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
854 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
855 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
856 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
857 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
858 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
859 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
860 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
861 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
862 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
863 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
864 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
865 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
866 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
867 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
868 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
869 #define GFX_CHAR_END (GFX_CHAR_START + 79)
871 /* graphics from "MirrorDF" */
872 #define GFX_DF_MIRROR_00 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 0)
873 #define GFX_DF_MIRROR_01 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 1)
874 #define GFX_DF_MIRROR_02 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 2)
875 #define GFX_DF_MIRROR_03 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 3)
876 #define GFX_DF_MIRROR_04 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 4)
877 #define GFX_DF_MIRROR_05 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 5)
878 #define GFX_DF_MIRROR_06 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 6)
879 #define GFX_DF_MIRROR_07 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 7)
880 #define GFX_DF_MIRROR_08 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 8)
881 #define GFX_DF_MIRROR_09 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 9)
882 #define GFX_DF_MIRROR_10 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 10)
883 #define GFX_DF_MIRROR_11 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 11)
884 #define GFX_DF_MIRROR_12 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 12)
885 #define GFX_DF_MIRROR_13 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 13)
886 #define GFX_DF_MIRROR_14 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 14)
887 #define GFX_DF_MIRROR_15 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 15)
889 #define GFX_DF_MIRROR_AUTO_00 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 0)
890 #define GFX_DF_MIRROR_AUTO_01 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 1)
891 #define GFX_DF_MIRROR_AUTO_02 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 2)
892 #define GFX_DF_MIRROR_AUTO_03 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 3)
893 #define GFX_DF_MIRROR_AUTO_04 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 4)
894 #define GFX_DF_MIRROR_AUTO_05 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 5)
895 #define GFX_DF_MIRROR_AUTO_06 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 6)
896 #define GFX_DF_MIRROR_AUTO_07 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 7)
897 #define GFX_DF_MIRROR_AUTO_08 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 8)
898 #define GFX_DF_MIRROR_AUTO_09 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 9)
899 #define GFX_DF_MIRROR_AUTO_10 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 10)
900 #define GFX_DF_MIRROR_AUTO_11 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 11)
901 #define GFX_DF_MIRROR_AUTO_12 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 12)
902 #define GFX_DF_MIRROR_AUTO_13 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 13)
903 #define GFX_DF_MIRROR_AUTO_14 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 14)
904 #define GFX_DF_MIRROR_AUTO_15 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 15)
906 #define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 0)
907 #define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 1)
908 #define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 2)
909 #define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 3)
910 #define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 4)
911 #define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 5)
912 #define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 6)
913 #define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 7)
914 #define GFX_GRID_STEEL_FIXED GFX_GRID_STEEL_FIXED_00
916 #define GFX_GRID_WOOD_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 8)
917 #define GFX_GRID_WOOD_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 9)
918 #define GFX_GRID_WOOD_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 10)
919 #define GFX_GRID_WOOD_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 11)
920 #define GFX_GRID_WOOD_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 12)
921 #define GFX_GRID_WOOD_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 13)
922 #define GFX_GRID_WOOD_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 14)
923 #define GFX_GRID_WOOD_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 15)
924 #define GFX_GRID_WOOD_FIXED GFX_GRID_WOOD_FIXED_00
926 #define GFX_GRID_STEEL_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 0)
927 #define GFX_GRID_STEEL_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 1)
928 #define GFX_GRID_STEEL_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 2)
929 #define GFX_GRID_STEEL_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 3)
930 #define GFX_GRID_STEEL_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 4)
931 #define GFX_GRID_STEEL_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 5)
932 #define GFX_GRID_STEEL_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 6)
933 #define GFX_GRID_STEEL_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 7)
934 #define GFX_GRID_STEEL_AUTO GFX_GRID_STEEL_AUTO_00
936 #define GFX_GRID_WOOD_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 8)
937 #define GFX_GRID_WOOD_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 9)
938 #define GFX_GRID_WOOD_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 10)
939 #define GFX_GRID_WOOD_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 11)
940 #define GFX_GRID_WOOD_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 12)
941 #define GFX_GRID_WOOD_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 13)
942 #define GFX_GRID_WOOD_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 14)
943 #define GFX_GRID_WOOD_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 15)
944 #define GFX_GRID_WOOD_AUTO GFX_GRID_WOOD_AUTO_00
946 #define GFX_BEAMER_RED_START (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 0)
947 #define GFX_BEAMER_RED_END (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 15)
948 #define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 0)
949 #define GFX_BEAMER_YELLOW_END (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 15)
950 #define GFX_BEAMER_GREEN_START (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 0)
951 #define GFX_BEAMER_GREEN_END (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 15)
952 #define GFX_BEAMER_BLUE_START (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 0)
953 #define GFX_BEAMER_BLUE_END (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 15)
955 #define GFX_DF_WALL_SEVERAL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 0)
956 #define GFX_REFRACTOR (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 1)
957 #define GFX_CELL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 2)
958 #define GFX_MINE (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 4)
960 #define GFX_LASER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 0)
961 #define GFX_LASER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 1)
962 #define GFX_LASER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 2)
963 #define GFX_LASER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 3)
964 #define GFX_RECEIVER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 4)
965 #define GFX_RECEIVER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 5)
966 #define GFX_RECEIVER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 6)
967 #define GFX_RECEIVER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 7)
969 #define GFX_FIBRE_OPTIC_00 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 0)
970 #define GFX_FIBRE_OPTIC_01 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 1)
971 #define GFX_FIBRE_OPTIC_02 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 2)
972 #define GFX_FIBRE_OPTIC_03 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 3)
973 #define GFX_FIBRE_OPTIC_04 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 4)
974 #define GFX_FIBRE_OPTIC_05 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 5)
975 #define GFX_FIBRE_OPTIC_06 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 6)
976 #define GFX_FIBRE_OPTIC_07 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 7)
978 #define GFX_FIBRE_OPTIC_ED_00 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 0)
979 #define GFX_FIBRE_OPTIC_ED_01 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 1)
980 #define GFX_FIBRE_OPTIC_ED_02 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 2)
981 #define GFX_FIBRE_OPTIC_ED_03 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 3)
982 #define GFX_FIBRE_OPTIC_ED_04 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 4)
983 #define GFX_FIBRE_OPTIC_ED_05 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 5)
984 #define GFX_FIBRE_OPTIC_ED_06 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 6)
985 #define GFX_FIBRE_OPTIC_ED_07 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 7)
987 /* the names of the sounds */
989 #define SND_ANTIGRAV 1
993 #define SND_HALLOFFAME 5
1000 #define SND_OEFFNEN 12
1001 #define SND_QUIEK 13
1002 #define SND_RHYTHMLOOP 14
1003 #define SND_ROAAAR 15
1005 #define SND_SLURP 17
1006 #define SND_WARNTON 18
1007 #define SND_WHOOSH 19
1009 #define NUM_SOUNDS 20
1011 /* values for graphics/sounds action types */
1012 #define MM_ACTION_DEFAULT 0
1013 #define MM_ACTION_WAITING 1
1014 #define MM_ACTION_FALLING 2
1015 #define MM_ACTION_MOVING 3
1016 #define MM_ACTION_DIGGING 4
1017 #define MM_ACTION_SNAPPING 5
1018 #define MM_ACTION_COLLECTING 6
1019 #define MM_ACTION_DROPPING 7
1020 #define MM_ACTION_PUSHING 8
1021 #define MM_ACTION_WALKING 9
1022 #define MM_ACTION_PASSING 10
1023 #define MM_ACTION_IMPACT 11
1024 #define MM_ACTION_BREAKING 12
1025 #define MM_ACTION_ACTIVATING 13
1026 #define MM_ACTION_DEACTIVATING 14
1027 #define MM_ACTION_OPENING 15
1028 #define MM_ACTION_CLOSING 16
1029 #define MM_ACTION_ATTACKING 17
1030 #define MM_ACTION_GROWING 18
1031 #define MM_ACTION_SHRINKING 19
1032 #define MM_ACTION_ACTIVE 20
1033 #define MM_ACTION_FILLING 21
1034 #define MM_ACTION_EMPTYING 22
1035 #define MM_ACTION_CHANGING 23
1036 #define MM_ACTION_EXPLODING 24
1037 #define MM_ACTION_BORING 25
1038 #define MM_ACTION_BORING_1 26
1039 #define MM_ACTION_BORING_2 27
1040 #define MM_ACTION_BORING_3 28
1041 #define MM_ACTION_BORING_4 29
1042 #define MM_ACTION_BORING_5 30
1043 #define MM_ACTION_BORING_6 31
1044 #define MM_ACTION_BORING_7 32
1045 #define MM_ACTION_BORING_8 33
1046 #define MM_ACTION_BORING_9 34
1047 #define MM_ACTION_BORING_10 35
1048 #define MM_ACTION_SLEEPING 36
1049 #define MM_ACTION_SLEEPING_1 37
1050 #define MM_ACTION_SLEEPING_2 38
1051 #define MM_ACTION_SLEEPING_3 39
1052 #define MM_ACTION_AWAKENING 40
1053 #define MM_ACTION_DYING 41
1054 #define MM_ACTION_TURNING 42
1055 #define MM_ACTION_TURNING_FROM_LEFT 43
1056 #define MM_ACTION_TURNING_FROM_RIGHT 44
1057 #define MM_ACTION_TURNING_FROM_UP 45
1058 #define MM_ACTION_TURNING_FROM_DOWN 46
1059 #define MM_ACTION_SMASHED_BY_ROCK 47
1060 #define MM_ACTION_SMASHED_BY_SPRING 48
1061 #define MM_ACTION_EATING 49
1062 #define MM_ACTION_TWINKLING 50
1063 #define MM_ACTION_SPLASHING 51
1064 #define MM_ACTION_HITTING 52
1066 /* laser angles (directions) */
1067 #define ANG_RAY_RIGHT 0
1068 #define ANG_RAY_UP 4
1069 #define ANG_RAY_LEFT 8
1070 #define ANG_RAY_DOWN 12
1072 /* laser angles (degree) */
1074 #define ANG_RAY_90 4
1075 #define ANG_RAY_180 8
1076 #define ANG_RAY_270 12
1077 #define IS_22_5_ANGLE(angle) ((angle) % 2)
1078 #define IS_90_ANGLE(angle) (!((angle) % 4))
1079 #define IS_HORIZ_ANGLE(angle) (!((angle) % 8))
1080 #define IS_VERT_ANGLE(angle) ((angle) % 8)
1083 #define ANG_MIRROR_0 0
1084 #define ANG_MIRROR_45 4
1085 #define ANG_MIRROR_90 8
1086 #define ANG_MIRROR_135 12
1088 /* positions for checking where laser already hits element */
1089 #define HIT_POS_CENTER 1
1090 #define HIT_POS_EDGE 2
1091 #define HIT_POS_BETWEEN 4
1093 /* masks for scanning elements */
1094 #define HIT_MASK_NO_HIT 0
1095 #define HIT_MASK_TOPLEFT 1
1096 #define HIT_MASK_TOPRIGHT 2
1097 #define HIT_MASK_BOTTOMLEFT 4
1098 #define HIT_MASK_BOTTOMRIGHT 8
1099 #define HIT_MASK_LEFT (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT)
1100 #define HIT_MASK_RIGHT (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
1101 #define HIT_MASK_TOP (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
1102 #define HIT_MASK_BOTTOM (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
1103 #define HIT_MASK_ALL (HIT_MASK_LEFT | HIT_MASK_RIGHT)
1105 /* step values for rotating elements */
1106 #define ROTATE_NO_ROTATING 0
1107 #define ROTATE_LEFT (+1)
1108 #define ROTATE_RIGHT (-1)
1109 #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON ? ROTATE_LEFT : \
1110 (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \
1113 /* game over values */
1114 #define GAME_OVER_NO_ENERGY 1
1115 #define GAME_OVER_OVERLOADED 2
1116 #define GAME_OVER_BOMB 3
1118 /* values for game_status */
1123 #define HELPSCREEN 4
1124 #define CHOOSELEVEL 5
1126 #define HALLOFFAME 7
1129 /* return values for GameActions */
1131 #define ACT_GAME_OVER 1
1132 #define ACT_NEW_GAME 2
1134 /* values for color_status */
1135 #define STATIC_COLORS 0
1136 #define DYNAMIC_COLORS 1
1138 #define PROGRAM_VERSION_MAJOR 2
1139 #define PROGRAM_VERSION_MINOR 0
1140 #define PROGRAM_VERSION_PATCH 2
1141 #define PROGRAM_VERSION_STRING "2.0.2"
1143 #define PROGRAM_TITLE_STRING "Mirror Magic II"
1144 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1145 #define PROGRAM_RIGHTS_STRING "Copyright ^1994-2001"
1146 #define PROGRAM_DOS_PORT_STRING "DOS port based on code by Guido Schulz"
1147 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1148 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1149 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1150 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1151 #define UNIX_USERDATA_DIRECTORY ".mirrormagic"
1153 #define X11_ICON_FILENAME "mirrormagic_icon.xbm"
1154 #define X11_ICONMASK_FILENAME "mirrormagic_iconmask.xbm"
1155 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1157 /* functions for version handling */
1158 #define MM_VERSION_IDENT(x,y,z) VERSION_IDENT(x,y,z,0)
1159 #define MM_VERSION_MAJOR(x) VERSION_MAJOR(x)
1160 #define MM_VERSION_MINOR(x) VERSION_MINOR(x)
1161 #define MM_VERSION_PATCH(x) VERSION_PATCH(x)
1163 /* file version numbers for resource files (levels, score, setup, etc.)
1164 ** currently supported/known file version numbers:
1165 ** 1.4 (still in use)
1168 #define MM_FILE_VERSION_1_4 MM_VERSION_IDENT(1,4,0)
1169 #define MM_FILE_VERSION_2_0 MM_VERSION_IDENT(2,0,0)
1171 /* file version does not change for every program version, but is changed
1172 when new features are introduced that are incompatible with older file
1173 versions, so that they can be treated accordingly */
1174 #define MM_FILE_VERSION_ACTUAL MM_FILE_VERSION_2_0
1176 #define MM_GAME_VERSION_ACTUAL MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1177 PROGRAM_VERSION_MINOR, \
1178 PROGRAM_VERSION_PATCH)
1182 #define ST(x) (((x) - 8) * 16)
1184 #endif /* MM_MAIN_H */