1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #define STD_LEV_FIELDX MM_STD_PLAYFIELD_WIDTH
16 #define STD_LEV_FIELDY MM_STD_PLAYFIELD_HEIGHT
17 #define MAX_LEV_FIELDX MM_MAX_PLAYFIELD_WIDTH
18 #define MAX_LEV_FIELDY MM_MAX_PLAYFIELD_HEIGHT
20 #define SCREENX(a) (a)
21 #define SCREENY(a) (a)
25 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
26 (y) >= 0 && (y) < (ysize))
27 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
28 ((x) >= (xmin) && (x) <= (xmax) && \
29 (y) >= (ymin) && (y) <= (ymax))
31 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
32 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
33 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
34 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x, y, BX1, BY1, BX2, BY2)
36 /* values for 'Elementeigenschaften' */
37 #define EP_BIT_GRID (1 << 0)
38 #define EP_BIT_MCDUFFIN (1 << 1)
39 #define EP_BIT_RECTANGLE (1 << 2)
40 #define EP_BIT_MIRROR (1 << 3)
41 #define EP_BIT_MIRROR_FIXED (1 << 4)
42 #define EP_BIT_POLAR (1 << 5)
43 #define EP_BIT_POLAR_CROSS (1 << 6)
44 #define EP_BIT_BEAMER (1 << 7)
45 #define EP_BIT_CHAR (1 << 8)
46 #define EP_BIT_REFLECTING (1 << 9)
47 #define EP_BIT_ABSORBING (1 << 10)
48 #define EP_BIT_INACTIVE (1 << 11)
49 #define EP_BIT_WALL (1 << 12)
50 #define EP_BIT_PACMAN (1 << 13)
52 #define IS_GRID(e) (Elementeigenschaften[e] & EP_BIT_GRID)
53 #define IS_MCDUFFIN(e) (Elementeigenschaften[e] & EP_BIT_MCDUFFIN)
54 #define IS_RECTANGLE(e) (Elementeigenschaften[e] & EP_BIT_RECTANGLE)
55 #define IS_MIRROR(e) (Elementeigenschaften[e] & EP_BIT_MIRROR)
56 #define IS_MIRROR_FIXED(e) (Elementeigenschaften[e] & EP_BIT_MIRROR_FIXED)
57 #define IS_POLAR(e) (Elementeigenschaften[e] & EP_BIT_POLAR)
58 #define IS_POLAR_CROSS(e) (Elementeigenschaften[e] & EP_BIT_POLAR_CROSS)
59 #define IS_BEAMER_OLD(e) (Elementeigenschaften[e] & EP_BIT_BEAMER)
60 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
61 #define IS_REFLECTING(e) (Elementeigenschaften[e] & EP_BIT_REFLECTING)
62 #define IS_ABSORBING(e) (Elementeigenschaften[e] & EP_BIT_ABSORBING)
63 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
64 #define IS_MM_WALL(e) (Elementeigenschaften[e] & EP_BIT_WALL)
65 #define IS_PACMAN(e) (Elementeigenschaften[e] & EP_BIT_PACMAN)
67 #define IS_WALL_STEEL(e) ((e) >= EL_WALL_STEEL_START && \
68 (e) <= EL_WALL_STEEL_END)
69 #define IS_WALL_WOOD(e) ((e) >= EL_WALL_WOOD_START && \
70 (e) <= EL_WALL_WOOD_END)
71 #define IS_WALL_ICE(e) ((e) >= EL_WALL_ICE_START && \
72 (e) <= EL_WALL_ICE_END)
73 #define IS_WALL_AMOEBA(e) ((e) >= EL_WALL_AMOEBA_START && \
74 (e) <= EL_WALL_AMOEBA_END)
75 #define IS_DF_WALL_STEEL(e) ((e) >= EL_DF_WALL_STEEL_START && \
76 (e) <= EL_DF_WALL_STEEL_END)
77 #define IS_DF_WALL_WOOD(e) ((e) >= EL_DF_WALL_WOOD_START && \
78 (e) <= EL_DF_WALL_WOOD_END)
79 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
80 (e) <= EL_DF_WALL_END)
81 #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e))
82 #define IS_WALL_CHANGING(e) ((e) >= EL_WALL_CHANGING_START && \
83 (e) <= EL_WALL_CHANGING_END)
84 #define IS_GRID_STEEL(e) ((e) >= EL_GRID_STEEL_START && \
85 (e) <= EL_GRID_STEEL_END)
86 #define IS_GRID_WOOD(e) ((e) >= EL_GRID_WOOD_START && \
87 (e) <= EL_GRID_WOOD_END)
88 #define IS_GRID_WOOD_FIXED(e) ((e) >= EL_GRID_WOOD_FIXED_START && \
89 (e) <= EL_GRID_WOOD_FIXED_END)
90 #define IS_GRID_STEEL_FIXED(e) ((e) >= EL_GRID_STEEL_FIXED_START && \
91 (e) <= EL_GRID_STEEL_FIXED_END)
92 #define IS_GRID_WOOD_AUTO(e) ((e) >= EL_GRID_WOOD_AUTO_START && \
93 (e) <= EL_GRID_WOOD_AUTO_END)
94 #define IS_GRID_STEEL_AUTO(e) ((e) >= EL_GRID_STEEL_AUTO_START && \
95 (e) <= EL_GRID_STEEL_AUTO_END)
96 #define IS_DF_GRID(e) (IS_GRID_WOOD_FIXED(e) || \
97 IS_GRID_STEEL_FIXED(e) || \
98 IS_GRID_WOOD_AUTO(e) || \
99 IS_GRID_STEEL_AUTO(e))
100 #define IS_DF_MIRROR(e) ((e) >= EL_DF_MIRROR_START && \
101 (e) <= EL_DF_MIRROR_END)
102 #define IS_DF_MIRROR_AUTO(e) ((e) >= EL_DF_MIRROR_AUTO_START && \
103 (e) <= EL_DF_MIRROR_AUTO_END)
104 #define IS_LASER(e) ((e) >= EL_LASER_START && \
106 #define IS_RECEIVER(e) ((e) >= EL_RECEIVER_START && \
107 (e) <= EL_RECEIVER_END)
108 #define IS_FIBRE_OPTIC(e) ((e) >= EL_FIBRE_OPTIC_START && \
109 (e) <= EL_FIBRE_OPTIC_END)
110 #define FIBRE_OPTIC_NR(e) (((e) - EL_FIBRE_OPTIC_START) / 2)
111 #define IS_BEAMER(e) ((e) >= EL_BEAMER_RED_START && \
112 (e) <= EL_BEAMER_BLUE_END)
113 #define BEAMER_CLASSIC_NR(e) (((e) - EL_BEAMER_RED_START) / 16)
114 #define BEAMER_NR(e) (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) : \
115 IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0)
116 #define IS_EXPLODING(e) ((e) == EL_EXPLODING_OPAQUE || \
117 (e) == EL_EXPLODING_TRANSP)
119 #define IS_EATABLE4PACMAN(e) ((e) == EL_EMPTY || \
120 (e) == EL_KETTLE || \
125 #define CAN_MOVE(e) ((e) == EL_PACMAN)
126 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY)
128 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
129 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
130 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
131 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
133 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
135 #define WALL_BASE(e) ((e) & 0xfff0)
136 #define WALL_BITS(e) ((e) & 0x000f)
138 /* Bitmaps with graphic file */
143 #define PIX_BIGFONT 4
144 #define PIX_SMALLFONT 5
145 #define PIX_MEDIUMFONT 6
146 /* Bitmaps without graphic file */
147 #define PIX_DB_DOOR 7
149 #define NUM_PICTURES 7
150 #define NUM_BITMAPS 8
152 /* boundaries of arrays etc. */
153 #define MAX_PLAYER_NAME_LEN 10
154 #define MAX_LEVEL_NAME_LEN 32
155 #define MAX_LEVEL_AUTHOR_LEN 32
156 #define MAX_SCORE_ENTRIES 100
157 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
159 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
160 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
162 /* score for elements */
163 #define SC_COLLECTIBLE 0
164 #define SC_UNUSED_1 1
165 #define SC_UNUSED_2 2
166 #define SC_UNUSED_3 3
167 #define SC_UNUSED_4 4
168 #define SC_UNUSED_5 5
170 #define SC_UNUSED_7 7
171 #define SC_UNUSED_8 8
173 #define SC_TIME_BONUS 10
174 #define SC_UNUSED_11 11
175 #define SC_UNUSED_12 12
176 #define SC_UNUSED_13 13
177 #define SC_LIGHTBALL 14
178 #define SC_UNUSED_15 15
180 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
185 char Name[MAX_PLAYER_NAME_LEN + 1];
189 extern Bitmap *pix[];
190 extern DrawBuffer *fieldbuffer;
191 extern DrawBuffer *drawto_field;
193 extern int joystick_device;
194 extern char *joystick_device_name[];
196 extern int game_status;
197 extern boolean level_editor_test_game;
198 extern boolean network_playing;
200 extern int key_joystick_mapping;
201 extern int global_joystick_status, joystick_status;
202 extern int sound_status;
203 extern boolean sound_loops_allowed;
205 extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
206 extern int redraw_x1, redraw_y1;
208 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
209 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
210 extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
211 extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
212 extern short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
214 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
215 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
216 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
217 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
218 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
219 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
220 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
221 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
222 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
223 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
224 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
225 extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
228 extern int lev_fieldx, lev_fieldy, scroll_x, scroll_y;
230 extern int FX, FY, ScrollStepSize;
231 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
232 extern int GameFrameDelay;
233 extern int FfwdFrameDelay;
234 extern int BX1, BY1, BX2, BY2;
235 extern int SBX_Left, SBX_Right;
236 extern int SBY_Upper, SBY_Lower;
237 extern int ZX, ZY, ExitX, ExitY;
238 extern int AllPlayersGone;
239 extern int TimeFrames, TimePlayed, TimeLeft;
240 extern boolean SiebAktiv;
241 extern int SiebCount;
243 extern struct LevelInfo_MM native_mm_level;
244 extern struct HiScore_MM highscore[];
245 extern struct TapeInfo tape;
246 extern struct SetupInfo setup;
247 extern struct GameInfo_MM game_mm;
248 extern struct LaserInfo laser;
249 extern struct GlobalInfo global;
251 extern short LX, LY, XS, YS, ELX, ELY;
256 extern int cSX2, cSY2;
259 extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2];
260 extern int color_status;
262 extern struct XY Step[];
263 extern short Sign[16];
265 extern char *sound_name[];
266 extern int background_loop[];
267 extern int num_bg_loops;
268 extern char *element_info[];
269 extern int num_element_info;
271 /* often used screen positions */
275 #define EY (DY + 178)
276 #define TILEX TILESIZE
277 #define TILEY TILESIZE
278 #define MINI_TILESIZE (TILESIZE / 2)
279 #define MINI_TILEX (TILEX / 2)
280 #define MINI_TILEY (TILEY / 2)
281 #define MICRO_TILEX (TILEX / 4)
282 #define MICRO_TILEY (TILEY / 4)
283 #define MICRO_WALLX (TILEX / 8)
284 #define MICRO_WALLY (TILEY / 8)
285 #define MIDPOSX (SCR_FIELDX / 2)
286 #define MIDPOSY (SCR_FIELDY / 2)
289 #define VXSIZE DXSIZE
291 #define EXSIZE DXSIZE
292 #define EYSIZE (VXSIZE + 44)
293 #define FULL_SXSIZE (2 + SXSIZE + 2)
294 #define FULL_SYSIZE (2 + SYSIZE + 2)
295 #define MICROLEV_XPOS (SX + 12 * TILEX)
296 #define MICROLEV_YPOS (SY + 6 * TILEY)
297 #define MICROLEV_XSIZE (STD_LEV_FIELDX * MICRO_TILEX)
298 #define MICROLEV_YSIZE (STD_LEV_FIELDY * MICRO_TILEY)
299 #define MICROLABEL_XPOS (SY)
300 #define MICROLABEL_YPOS (SY + 352)
301 #define MICROLABEL_XSIZE (SXSIZE)
302 #define MICROLABEL_YSIZE (FONT4_YSIZE)
304 #define GFX_STARTX SX
305 #define GFX_STARTY SY
306 #define MINI_GFX_STARTX (SX + 8 * TILEX)
307 #define MINI_GFX_STARTY (SY + 6 * TILEY)
308 #define MICRO_GFX_STARTX (MINI_GFX_STARTX + 8 * MINI_TILEX)
309 #define MICRO_GFX_STARTY (MINI_GFX_STARTY + 6 * MINI_TILEY)
310 #define GFX_PER_LINE 16
311 #define MINI_GFX_PER_LINE GFX_PER_LINE
312 #define MICRO_GFX_PER_LINE GFX_PER_LINE
314 #define MINI_DF_STARTX (8 * TILEX)
315 #define MINI_DF_STARTY (8 * TILEY)
316 #define MICRO_DF_STARTX (MINI_DF_STARTX + 8 * MINI_TILEX)
317 #define MICRO_DF_STARTY (MINI_DF_STARTY + 8 * MINI_TILEY)
318 #define DF_PER_LINE 16
319 #define MINI_DF_PER_LINE DF_PER_LINE
320 #define MICRO_DF_PER_LINE DF_PER_LINE
322 #define MICRO_FONT_STARTX (MICRO_DF_STARTX + 8 * MICRO_TILEX)
323 #define MICRO_FONT_STARTY (MICRO_DF_STARTY + 8 * MICRO_TILEY)
324 #define MICRO_FONT_PER_LINE 8
326 /* wall positions (that can be OR'ed together) */
327 #define WALL_TOPLEFT 1
328 #define WALL_TOPRIGHT 2
329 #define WALL_BOTTOMLEFT 4
330 #define WALL_BOTTOMRIGHT 8
331 #define WALL_LEFT (WALL_TOPLEFT | WALL_BOTTOMLEFT)
332 #define WALL_RIGHT (WALL_TOPRIGHT | WALL_BOTTOMRIGHT)
333 #define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT)
334 #define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
337 ** 0 - 499: real elements, stored in level file
338 ** 500 - 699: flag elements, only used at runtime
340 /* "real" level elements */
341 #define EL_MM_START 0
342 #define EL_MM_START_1 EL_MM_START
345 #define EL_MIRROR_START 1
346 #define EL_MIRROR_00 (EL_MIRROR_START + 0)
347 #define EL_MIRROR_01 (EL_MIRROR_START + 1)
348 #define EL_MIRROR_02 (EL_MIRROR_START + 2)
349 #define EL_MIRROR_03 (EL_MIRROR_START + 3)
350 #define EL_MIRROR_04 (EL_MIRROR_START + 4)
351 #define EL_MIRROR_05 (EL_MIRROR_START + 5)
352 #define EL_MIRROR_06 (EL_MIRROR_START + 6)
353 #define EL_MIRROR_07 (EL_MIRROR_START + 7)
354 #define EL_MIRROR_08 (EL_MIRROR_START + 8)
355 #define EL_MIRROR_09 (EL_MIRROR_START + 9)
356 #define EL_MIRROR_10 (EL_MIRROR_START + 10)
357 #define EL_MIRROR_11 (EL_MIRROR_START + 11)
358 #define EL_MIRROR_12 (EL_MIRROR_START + 12)
359 #define EL_MIRROR_13 (EL_MIRROR_START + 13)
360 #define EL_MIRROR_14 (EL_MIRROR_START + 14)
361 #define EL_MIRROR_15 (EL_MIRROR_START + 15)
362 #define EL_MIRROR_END EL_MIRROR_15
363 #define EL_GRID_STEEL_START 17
364 #define EL_GRID_STEEL_00 (EL_GRID_STEEL_START + 0)
365 #define EL_GRID_STEEL_01 (EL_GRID_STEEL_START + 1)
366 #define EL_GRID_STEEL_02 (EL_GRID_STEEL_START + 2)
367 #define EL_GRID_STEEL_03 (EL_GRID_STEEL_START + 3)
368 #define EL_GRID_STEEL_END EL_GRID_STEEL_03
369 #define EL_MCDUFFIN_START 21
370 #define EL_MCDUFFIN_RIGHT (EL_MCDUFFIN_START + 0)
371 #define EL_MCDUFFIN_UP (EL_MCDUFFIN_START + 1)
372 #define EL_MCDUFFIN_LEFT (EL_MCDUFFIN_START + 2)
373 #define EL_MCDUFFIN_DOWN (EL_MCDUFFIN_START + 3)
374 #define EL_MCDUFFIN_END EL_MCDUFFIN_DOWN
375 #define EL_EXIT_CLOSED 25
376 #define EL_EXIT_OPENING_1 26
377 #define EL_EXIT_OPENING_2 27
378 #define EL_EXIT_OPEN 28
382 #define EL_WALL_START 32
383 #define EL_WALL_EMPTY EL_WALL_START
384 #define EL_WALL_00 EL_WALL_START
385 #define EL_WALL_STEEL EL_WALL_00
386 #define EL_WALL_STEEL_START EL_WALL_00
387 #define EL_WALL_15 47
388 #define EL_WALL_STEEL_END EL_WALL_15
389 #define EL_WALL_16 48
390 #define EL_WALL_WOOD EL_WALL_16
391 #define EL_WALL_WOOD_START EL_WALL_16
392 #define EL_WALL_31 63
393 #define EL_WALL_WOOD_END EL_WALL_31
394 #define EL_WALL_32 64
395 #define EL_WALL_ICE EL_WALL_32
396 #define EL_WALL_ICE_START EL_WALL_32
397 #define EL_WALL_47 79
398 #define EL_WALL_ICE_END EL_WALL_47
399 #define EL_WALL_48 80
400 #define EL_WALL_AMOEBA EL_WALL_48
401 #define EL_WALL_AMOEBA_START EL_WALL_48
402 #define EL_WALL_63 95
403 #define EL_WALL_AMOEBA_END EL_WALL_63
404 #define EL_WALL_END EL_WALL_63
405 #define EL_BLOCK_WOOD 96
406 #define EL_BALL_GRAY 97
407 #define EL_BEAMER_START 98
408 #define EL_BEAMER_00 (EL_BEAMER_START + 0)
409 #define EL_BEAMER_01 (EL_BEAMER_START + 1)
410 #define EL_BEAMER_02 (EL_BEAMER_START + 2)
411 #define EL_BEAMER_03 (EL_BEAMER_START + 3)
412 #define EL_BEAMER_04 (EL_BEAMER_START + 4)
413 #define EL_BEAMER_05 (EL_BEAMER_START + 5)
414 #define EL_BEAMER_06 (EL_BEAMER_START + 6)
415 #define EL_BEAMER_07 (EL_BEAMER_START + 7)
416 #define EL_BEAMER_08 (EL_BEAMER_START + 8)
417 #define EL_BEAMER_09 (EL_BEAMER_START + 9)
418 #define EL_BEAMER_10 (EL_BEAMER_START + 10)
419 #define EL_BEAMER_11 (EL_BEAMER_START + 11)
420 #define EL_BEAMER_12 (EL_BEAMER_START + 12)
421 #define EL_BEAMER_13 (EL_BEAMER_START + 13)
422 #define EL_BEAMER_14 (EL_BEAMER_START + 14)
423 #define EL_BEAMER_15 (EL_BEAMER_START + 15)
424 #define EL_BEAMER_END EL_BEAMER_15
425 #define EL_FUSE_ON 114
426 #define EL_PACMAN_START 115
427 #define EL_PACMAN_RIGHT (EL_PACMAN_START + 0)
428 #define EL_PACMAN_UP (EL_PACMAN_START + 1)
429 #define EL_PACMAN_LEFT (EL_PACMAN_START + 2)
430 #define EL_PACMAN_DOWN (EL_PACMAN_START + 3)
431 #define EL_PACMAN_END EL_PACMAN_DOWN
432 #define EL_POLAR_START 119
433 #define EL_POLAR_00 (EL_POLAR_START + 0)
434 #define EL_POLAR_01 (EL_POLAR_START + 1)
435 #define EL_POLAR_02 (EL_POLAR_START + 2)
436 #define EL_POLAR_03 (EL_POLAR_START + 3)
437 #define EL_POLAR_04 (EL_POLAR_START + 4)
438 #define EL_POLAR_05 (EL_POLAR_START + 5)
439 #define EL_POLAR_06 (EL_POLAR_START + 6)
440 #define EL_POLAR_07 (EL_POLAR_START + 7)
441 #define EL_POLAR_08 (EL_POLAR_START + 8)
442 #define EL_POLAR_09 (EL_POLAR_START + 9)
443 #define EL_POLAR_10 (EL_POLAR_START + 10)
444 #define EL_POLAR_11 (EL_POLAR_START + 11)
445 #define EL_POLAR_12 (EL_POLAR_START + 12)
446 #define EL_POLAR_13 (EL_POLAR_START + 13)
447 #define EL_POLAR_14 (EL_POLAR_START + 14)
448 #define EL_POLAR_15 (EL_POLAR_START + 15)
449 #define EL_POLAR_END EL_POLAR_15
450 #define EL_POLAR_CROSS_START 135
451 #define EL_POLAR_CROSS_00 (EL_POLAR_CROSS_START + 0)
452 #define EL_POLAR_CROSS_01 (EL_POLAR_CROSS_START + 1)
453 #define EL_POLAR_CROSS_02 (EL_POLAR_CROSS_START + 2)
454 #define EL_POLAR_CROSS_03 (EL_POLAR_CROSS_START + 3)
455 #define EL_POLAR_CROSS_END EL_POLAR_CROSS_03
456 #define EL_MIRROR_FIXED_START 139
457 #define EL_MIRROR_FIXED_00 (EL_MIRROR_FIXED_START + 0)
458 #define EL_MIRROR_FIXED_01 (EL_MIRROR_FIXED_START + 1)
459 #define EL_MIRROR_FIXED_02 (EL_MIRROR_FIXED_START + 2)
460 #define EL_MIRROR_FIXED_03 (EL_MIRROR_FIXED_START + 3)
461 #define EL_MIRROR_FIXED_END EL_MIRROR_FIXED_03
462 #define EL_GATE_STONE 143
464 #define EL_LIGHTBULB_OFF 145
465 #define EL_LIGHTBULB_ON 146
466 #define EL_LIGHTBALL 147
467 #define EL_BLOCK_STONE 148
468 #define EL_GATE_WOOD 149
469 #define EL_FUEL_FULL 150
470 #define EL_GRID_WOOD_START 151
471 #define EL_GRID_WOOD_00 (EL_GRID_WOOD_START + 0)
472 #define EL_GRID_WOOD_01 (EL_GRID_WOOD_START + 1)
473 #define EL_GRID_WOOD_02 (EL_GRID_WOOD_START + 2)
474 #define EL_GRID_WOOD_03 (EL_GRID_WOOD_START + 3)
475 #define EL_GRID_WOOD_END EL_GRID_WOOD_03
476 #define EL_FUEL_EMPTY 155
478 #define EL_MM_END_1 155
480 #define EL_CHAR_START 160
481 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
482 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0 + 33)
483 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0 + 34)
484 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0 + 35)
485 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
486 #define EL_CHAR_PROZ (EL_CHAR_ASCII0 + 37)
487 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
488 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0 + 39)
489 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0 + 40)
490 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0 + 41)
491 #define EL_CHAR_MULT (EL_CHAR_ASCII0 + 42)
492 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
493 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0 + 44)
494 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
495 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0 + 46)
496 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
497 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
498 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
499 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0 + 58)
500 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0 + 59)
501 #define EL_CHAR_LT (EL_CHAR_ASCII0 + 60)
502 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0 + 61)
503 #define EL_CHAR_GT (EL_CHAR_ASCII0 + 62)
504 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0 + 63)
505 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
506 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
507 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
508 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
509 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
510 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
511 #define EL_CHAR_COPY (EL_CHAR_ASCII0 + 94)
512 #define EL_CHAR_END (EL_CHAR_START + 79)
514 #define EL_CHAR(x) ((x) == CHAR_BYTE_UMLAUT_A ? EL_CHAR_AE : \
515 (x) == CHAR_BYTE_UMLAUT_O ? EL_CHAR_OE : \
516 (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \
517 EL_CHAR_A + (x) - 'A')
519 #define EL_MM_START_2 240
521 /* elements for "Deflektor" style levels */
522 #define EL_DF_START EL_MM_START_2
524 #define EL_DF_MIRROR_START EL_DF_START
525 #define EL_DF_MIRROR_00 (EL_DF_MIRROR_START + 0)
526 #define EL_DF_MIRROR_01 (EL_DF_MIRROR_START + 1)
527 #define EL_DF_MIRROR_02 (EL_DF_MIRROR_START + 2)
528 #define EL_DF_MIRROR_03 (EL_DF_MIRROR_START + 3)
529 #define EL_DF_MIRROR_04 (EL_DF_MIRROR_START + 4)
530 #define EL_DF_MIRROR_05 (EL_DF_MIRROR_START + 5)
531 #define EL_DF_MIRROR_06 (EL_DF_MIRROR_START + 6)
532 #define EL_DF_MIRROR_07 (EL_DF_MIRROR_START + 7)
533 #define EL_DF_MIRROR_08 (EL_DF_MIRROR_START + 8)
534 #define EL_DF_MIRROR_09 (EL_DF_MIRROR_START + 9)
535 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 10)
536 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 11)
537 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 12)
538 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 13)
539 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 14)
540 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 15)
541 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
543 #define EL_GRID_WOOD_FIXED_START 256
544 #define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) /* 0.0° */
545 #define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) /* 22.5° */
546 #define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) /* 45.0° */
547 #define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) /* 67.5° */
548 #define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) /* 90.0° */
549 #define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) /* 112.5° */
550 #define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) /* 135.0° */
551 #define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) /* 157.5° */
552 #define EL_GRID_WOOD_FIXED_END EL_GRID_WOOD_FIXED_07
554 #define EL_GRID_STEEL_FIXED_START 264
555 #define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) /* 0.0° */
556 #define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) /* 22.5° */
557 #define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) /* 45.0° */
558 #define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) /* 67.5° */
559 #define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) /* 90.0° */
560 #define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */
561 #define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */
562 #define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */
563 #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07
565 #define EL_DF_WALL_WOOD 272
566 #define EL_DF_WALL_START EL_DF_WALL_WOOD_START
567 #define EL_DF_WALL_WOOD_START (EL_DF_WALL_WOOD + 0)
568 #define EL_DF_WALL_WOOD_END (EL_DF_WALL_WOOD + 15)
570 #define EL_DF_WALL_STEEL 288
571 #define EL_DF_WALL_STEEL_START (EL_DF_WALL_STEEL + 0)
572 #define EL_DF_WALL_STEEL_END (EL_DF_WALL_STEEL + 15)
573 #define EL_DF_WALL_END EL_DF_WALL_STEEL_END
575 #define EL_DF_EMPTY 304
578 #define EL_REFRACTOR 307
580 #define EL_LASER_START 308
581 #define EL_LASER_RIGHT (EL_LASER_START + 0)
582 #define EL_LASER_UP (EL_LASER_START + 1)
583 #define EL_LASER_LEFT (EL_LASER_START + 2)
584 #define EL_LASER_DOWN (EL_LASER_START + 3)
585 #define EL_LASER_END EL_LASER_DOWN
587 #define EL_RECEIVER_START 312
588 #define EL_RECEIVER_RIGHT (EL_RECEIVER_START + 0)
589 #define EL_RECEIVER_UP (EL_RECEIVER_START + 1)
590 #define EL_RECEIVER_LEFT (EL_RECEIVER_START + 2)
591 #define EL_RECEIVER_DOWN (EL_RECEIVER_START + 3)
592 #define EL_RECEIVER_END EL_RECEIVER_DOWN
594 #define EL_FIBRE_OPTIC_START 316
595 #define EL_FIBRE_OPTIC_00 (EL_FIBRE_OPTIC_START + 0)
596 #define EL_FIBRE_OPTIC_01 (EL_FIBRE_OPTIC_START + 1)
597 #define EL_FIBRE_OPTIC_02 (EL_FIBRE_OPTIC_START + 2)
598 #define EL_FIBRE_OPTIC_03 (EL_FIBRE_OPTIC_START + 3)
599 #define EL_FIBRE_OPTIC_04 (EL_FIBRE_OPTIC_START + 4)
600 #define EL_FIBRE_OPTIC_05 (EL_FIBRE_OPTIC_START + 5)
601 #define EL_FIBRE_OPTIC_06 (EL_FIBRE_OPTIC_START + 6)
602 #define EL_FIBRE_OPTIC_07 (EL_FIBRE_OPTIC_START + 7)
603 #define EL_FIBRE_OPTIC_END EL_FIBRE_OPTIC_07
605 #define EL_DF_MIRROR_AUTO_START 324
606 #define EL_DF_MIRROR_AUTO_00 (EL_DF_MIRROR_AUTO_START + 0)
607 #define EL_DF_MIRROR_AUTO_01 (EL_DF_MIRROR_AUTO_START + 1)
608 #define EL_DF_MIRROR_AUTO_02 (EL_DF_MIRROR_AUTO_START + 2)
609 #define EL_DF_MIRROR_AUTO_03 (EL_DF_MIRROR_AUTO_START + 3)
610 #define EL_DF_MIRROR_AUTO_04 (EL_DF_MIRROR_AUTO_START + 4)
611 #define EL_DF_MIRROR_AUTO_05 (EL_DF_MIRROR_AUTO_START + 5)
612 #define EL_DF_MIRROR_AUTO_06 (EL_DF_MIRROR_AUTO_START + 6)
613 #define EL_DF_MIRROR_AUTO_07 (EL_DF_MIRROR_AUTO_START + 7)
614 #define EL_DF_MIRROR_AUTO_08 (EL_DF_MIRROR_AUTO_START + 8)
615 #define EL_DF_MIRROR_AUTO_09 (EL_DF_MIRROR_AUTO_START + 9)
616 #define EL_DF_MIRROR_AUTO_10 (EL_DF_MIRROR_AUTO_START + 10)
617 #define EL_DF_MIRROR_AUTO_11 (EL_DF_MIRROR_AUTO_START + 11)
618 #define EL_DF_MIRROR_AUTO_12 (EL_DF_MIRROR_AUTO_START + 12)
619 #define EL_DF_MIRROR_AUTO_13 (EL_DF_MIRROR_AUTO_START + 13)
620 #define EL_DF_MIRROR_AUTO_14 (EL_DF_MIRROR_AUTO_START + 14)
621 #define EL_DF_MIRROR_AUTO_15 (EL_DF_MIRROR_AUTO_START + 15)
622 #define EL_DF_MIRROR_AUTO_END EL_DF_MIRROR_AUTO_15
624 #define EL_GRID_WOOD_AUTO_START 340
625 #define EL_GRID_WOOD_AUTO_00 (EL_GRID_WOOD_AUTO_START + 0)
626 #define EL_GRID_WOOD_AUTO_01 (EL_GRID_WOOD_AUTO_START + 1)
627 #define EL_GRID_WOOD_AUTO_02 (EL_GRID_WOOD_AUTO_START + 2)
628 #define EL_GRID_WOOD_AUTO_03 (EL_GRID_WOOD_AUTO_START + 3)
629 #define EL_GRID_WOOD_AUTO_04 (EL_GRID_WOOD_AUTO_START + 4)
630 #define EL_GRID_WOOD_AUTO_05 (EL_GRID_WOOD_AUTO_START + 5)
631 #define EL_GRID_WOOD_AUTO_06 (EL_GRID_WOOD_AUTO_START + 6)
632 #define EL_GRID_WOOD_AUTO_07 (EL_GRID_WOOD_AUTO_START + 7)
633 #define EL_GRID_WOOD_AUTO_END EL_GRID_WOOD_AUTO_07
635 #define EL_GRID_STEEL_AUTO_START 348
636 #define EL_GRID_STEEL_AUTO_00 (EL_GRID_STEEL_AUTO_START + 0)
637 #define EL_GRID_STEEL_AUTO_01 (EL_GRID_STEEL_AUTO_START + 1)
638 #define EL_GRID_STEEL_AUTO_02 (EL_GRID_STEEL_AUTO_START + 2)
639 #define EL_GRID_STEEL_AUTO_03 (EL_GRID_STEEL_AUTO_START + 3)
640 #define EL_GRID_STEEL_AUTO_04 (EL_GRID_STEEL_AUTO_START + 4)
641 #define EL_GRID_STEEL_AUTO_05 (EL_GRID_STEEL_AUTO_START + 5)
642 #define EL_GRID_STEEL_AUTO_06 (EL_GRID_STEEL_AUTO_START + 6)
643 #define EL_GRID_STEEL_AUTO_07 (EL_GRID_STEEL_AUTO_START + 7)
644 #define EL_GRID_STEEL_AUTO_END EL_GRID_STEEL_AUTO_07
646 #define EL_DF_END 355
648 #define EL_BEAMER_RED_START 356
649 #define EL_BEAMER_RED_END (EL_BEAMER_RED_START + 15)
650 #define EL_BEAMER_YELLOW_START 372
651 #define EL_BEAMER_YELLOW_END (EL_BEAMER_YELLOW_START + 15)
652 #define EL_BEAMER_GREEN_START 388
653 #define EL_BEAMER_GREEN_END (EL_BEAMER_GREEN_START + 15)
654 #define EL_BEAMER_BLUE_START 404
655 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15)
657 /* element definitions partially used for drawing graphics */
658 #define EL_MCDUFFIN 420
659 #define EL_PACMAN 421
660 #define EL_FUSE_OFF 422
661 #define EL_STEEL_WALL 423
662 #define EL_WOODEN_WALL 424
663 #define EL_ICE_WALL 425
664 #define EL_AMOEBA_WALL 426
666 #define EL_RECEIVER 428
667 #define EL_DF_STEEL_WALL 429
668 #define EL_DF_WOODEN_WALL 430
670 #define EL_MM_END_2 430
671 #define EL_MM_END EL_MM_END_2
673 /* "real" (and therefore drawable) runtime elements */
674 #define EL_EXIT_OPENING 500
675 #define EL_EXIT_CLOSING 501
676 #define EL_GRAY_BALL_OPENING 502
677 #define EL_ICE_WALL_SHRINKING 503
678 #define EL_AMOEBA_WALL_GROWING 504
680 #define EL_WALL_CHANGING 512
681 #define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)
682 #define EL_WALL_CHANGING_END (EL_WALL_CHANGING + 15)
684 #define EL_FIRST_RUNTIME_EL EL_EXIT_OPENING
686 /* "unreal" (and therefore not drawable) runtime elements */
687 #define EL_BLOCKED 600
688 #define EL_EXPLODING_OPAQUE 601
689 #define EL_EXPLODING_TRANSP 602
691 /* dummy elements (never used as game elements, only used as graphics) */
692 #define EL_MM_MASK_MCDUFFIN_RIGHT 700
693 #define EL_MM_MASK_MCDUFFIN_UP 701
694 #define EL_MM_MASK_MCDUFFIN_LEFT 702
695 #define EL_MM_MASK_MCDUFFIN_DOWN 703
696 #define EL_MM_MASK_GRID_1 704
697 #define EL_MM_MASK_GRID_2 705
698 #define EL_MM_MASK_GRID_3 706
699 #define EL_MM_MASK_GRID_4 707
700 #define EL_MM_MASK_RECTANGE 708
701 #define EL_MM_MASK_CIRCLE 709
705 ** 0 - 191: graphics from "MirrorScreen"
706 ** 192 - 255: pseudo graphics mapped to "MirrorScreen"
707 ** 256 - 511: graphics from "MirrorFont"
708 ** 512 - 767: graphics from "MirrorDF"
711 #define IMG_EMPTY IMG_EMPTY_SPACE
713 #define GFX_START_MIRRORSCREEN 0
714 #define GFX_END_MIRRORSCREEN 191
715 #define GFX_START_PSEUDO 192
716 #define GFX_END_PSEUDO 255
717 #define GFX_START_MIRRORFONT 256
718 #define GFX_END_MIRRORFONT 511
719 #define GFX_START_MIRRORDF 512
720 #define GFX_END_MIRRORDF 767
722 #define NUM_TILES 512
724 /* graphics from "MirrorScreen" */
725 #define GFX_EMPTY (-1)
727 #define GFX_MIRROR_START 0
728 #define GFX_MIRROR GFX_MIRROR_START
729 #define GFX_MIRROR_00 (GFX_MIRROR_START + 0)
730 #define GFX_MIRROR_01 (GFX_MIRROR_START + 1)
731 #define GFX_MIRROR_02 (GFX_MIRROR_START + 2)
732 #define GFX_MIRROR_03 (GFX_MIRROR_START + 3)
733 #define GFX_MIRROR_04 (GFX_MIRROR_START + 4)
734 #define GFX_MIRROR_05 (GFX_MIRROR_START + 5)
735 #define GFX_MIRROR_06 (GFX_MIRROR_START + 6)
736 #define GFX_MIRROR_07 (GFX_MIRROR_START + 7)
737 #define GFX_MIRROR_08 (GFX_MIRROR_START + 8)
738 #define GFX_MIRROR_09 (GFX_MIRROR_START + 9)
739 #define GFX_MIRROR_10 (GFX_MIRROR_START + 10)
740 #define GFX_MIRROR_11 (GFX_MIRROR_START + 11)
741 #define GFX_MIRROR_12 (GFX_MIRROR_START + 12)
742 #define GFX_MIRROR_13 (GFX_MIRROR_START + 13)
743 #define GFX_MIRROR_14 (GFX_MIRROR_START + 14)
744 #define GFX_MIRROR_15 (GFX_MIRROR_START + 15)
745 #define GFX_MIRROR_END GFX_MIRROR_15
747 #define GFX_GRID_STEEL_START 16
748 #define GFX_GRID_STEEL GFX_GRID_STEEL_START
749 #define GFX_GRID_STEEL_00 (GFX_GRID_STEEL_START + 0)
750 #define GFX_GRID_STEEL_01 (GFX_GRID_STEEL_START + 1)
751 #define GFX_GRID_STEEL_02 (GFX_GRID_STEEL_START + 2)
752 #define GFX_GRID_STEEL_03 (GFX_GRID_STEEL_START + 3)
753 #define GFX_MCDUFFIN_START 20
754 #define GFX_MCDUFFIN GFX_MCDUFFIN_START
755 #define GFX_MCDUFFIN_RIGHT (GFX_MCDUFFIN_START + 0)
756 #define GFX_MCDUFFIN_UP (GFX_MCDUFFIN_START + 1)
757 #define GFX_MCDUFFIN_LEFT (GFX_MCDUFFIN_START + 2)
758 #define GFX_MCDUFFIN_DOWN (GFX_MCDUFFIN_START + 3)
759 #define GFX_EXIT_CLOSED 24
760 #define GFX_EXIT_OPENING_1 25
761 #define GFX_EXIT_OPENING_2 26
762 #define GFX_EXIT_OPEN 27
763 #define GFX_KETTLE 28
764 #define GFX_EXPLOSION_KETTLE 29
767 #define GFX_WALL_SEVERAL 33
768 #define GFX_WALL_ANIMATION 34
769 #define GFX_BLOCK_WOOD 36
771 #define GFX_FUSE_ON 38
772 #define GFX_FUSE_OFF 39
773 #define GFX_GATE_STONE 40
775 #define GFX_LIGHTBULB_OFF 42
776 #define GFX_LIGHTBULB_ON 43
777 #define GFX_BALL_RED 44
778 #define GFX_BALL_BLUE 45
779 #define GFX_BALL_YELLOW 46
780 #define GFX_BALL_GRAY 47
782 #define GFX_BEAMER_START 48
783 #define GFX_BEAMER_END 63
785 #define GFX_PACMAN_START 64
786 #define GFX_PACMAN GFX_PACMAN_START
787 #define GFX_PACMAN_RIGHT (GFX_PACMAN_START + 0)
788 #define GFX_PACMAN_UP (GFX_PACMAN_START + 1)
789 #define GFX_PACMAN_LEFT (GFX_PACMAN_START + 2)
790 #define GFX_PACMAN_DOWN (GFX_PACMAN_START + 3)
791 #define GFX_EXPLOSION_START 72
792 #define GFX_EXPLOSION_SHORT 76
793 #define GFX_EXPLOSION_LAST 78
795 #define GFX_POLAR_START 80
796 #define GFX_POLAR_END 95
798 #define GFX_POLAR_CROSS_START 96
799 #define GFX_POLAR_CROSS GFX_POLAR_CROSS_START
800 #define GFX_POLAR_CROSS_00 (GFX_POLAR_CROSS_START + 0)
801 #define GFX_POLAR_CROSS_01 (GFX_POLAR_CROSS_START + 1)
802 #define GFX_POLAR_CROSS_02 (GFX_POLAR_CROSS_START + 2)
803 #define GFX_POLAR_CROSS_03 (GFX_POLAR_CROSS_START + 3)
804 #define GFX_MIRROR_FIXED_START 100
805 #define GFX_MIRROR_FIXED GFX_MIRROR_FIXED_START
806 #define GFX_MIRROR_FIXED_00 (GFX_MIRROR_FIXED_START + 0)
807 #define GFX_MIRROR_FIXED_01 (GFX_MIRROR_FIXED_START + 1)
808 #define GFX_MIRROR_FIXED_02 (GFX_MIRROR_FIXED_START + 2)
809 #define GFX_MIRROR_FIXED_03 (GFX_MIRROR_FIXED_START + 3)
811 #define GFX_BLOCK_STONE 112
812 #define GFX_GATE_WOOD 113
813 #define GFX_FUEL_FULL 114
814 #define GFX_FUEL_EMPTY 115
815 #define GFX_GRID_WOOD_00 116
816 #define GFX_GRID_WOOD_01 117
817 #define GFX_GRID_WOOD_02 118
818 #define GFX_GRID_WOOD_03 119
820 #define GFX_ARROW_BLUE_LEFT 128
821 #define GFX_ARROW_BLUE_RIGHT 129
822 #define GFX_ARROW_BLUE_UP 130
823 #define GFX_ARROW_BLUE_DOWN 131
824 #define GFX_ARROW_RED_LEFT 132
825 #define GFX_ARROW_RED_RIGHT 133
826 #define GFX_ARROW_RED_UP 134
827 #define GFX_ARROW_RED_DOWN 135
829 #define GFX_SCROLLBAR_BLUE 144
830 #define GFX_SCROLLBAR_RED 145
832 #define GFX_MASK_CIRCLE 160
833 #define GFX_MASK_RECTANGLE 161
834 #define GFX_MASK_RECTANGLE2 162
835 #define GFX_MASK_RECTANGLE3 163
836 #define GFX_MASK_GRID_00 164
837 #define GFX_MASK_GRID_01 165
838 #define GFX_MASK_GRID_02 166
839 #define GFX_MASK_GRID_03 167
841 #define GFX_MASK_MCDUFFIN_00 176
842 #define GFX_MASK_MCDUFFIN_01 177
843 #define GFX_MASK_MCDUFFIN_02 178
844 #define GFX_MASK_MCDUFFIN_03 179
846 /* pseudo-graphics; will be mapped to other graphics */
847 #define GFX_WALL_STEEL 192
848 #define GFX_WALL_WOOD 193
849 #define GFX_WALL_ICE 194
850 #define GFX_WALL_AMOEBA 195
851 #define GFX_DF_WALL_STEEL 196
852 #define GFX_DF_WALL_WOOD 197
854 #define GFX_KUGEL_ROT GFX_BALL_RED
855 #define GFX_KUGEL_BLAU GFX_BALL_BLUE
856 #define GFX_KUGEL_GELB GFX_BALL_YELLOW
857 #define GFX_KUGEL_GRAU GFX_BALL_GRAY
859 /* graphics from "MirrorFont" */
860 #define GFX_CHAR_START (GFX_START_MIRRORFONT)
861 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
862 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
863 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
864 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
865 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
866 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
867 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
868 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
869 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
870 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
871 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
872 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
873 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
874 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
875 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
876 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
877 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
878 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
879 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
880 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
881 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
882 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
883 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
884 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
885 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
886 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
887 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
888 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
889 #define GFX_CHAR_END (GFX_CHAR_START + 79)
891 /* graphics from "MirrorDF" */
892 #define GFX_DF_MIRROR_00 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 0)
893 #define GFX_DF_MIRROR_01 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 1)
894 #define GFX_DF_MIRROR_02 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 2)
895 #define GFX_DF_MIRROR_03 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 3)
896 #define GFX_DF_MIRROR_04 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 4)
897 #define GFX_DF_MIRROR_05 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 5)
898 #define GFX_DF_MIRROR_06 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 6)
899 #define GFX_DF_MIRROR_07 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 7)
900 #define GFX_DF_MIRROR_08 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 8)
901 #define GFX_DF_MIRROR_09 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 9)
902 #define GFX_DF_MIRROR_10 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 10)
903 #define GFX_DF_MIRROR_11 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 11)
904 #define GFX_DF_MIRROR_12 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 12)
905 #define GFX_DF_MIRROR_13 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 13)
906 #define GFX_DF_MIRROR_14 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 14)
907 #define GFX_DF_MIRROR_15 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 15)
909 #define GFX_DF_MIRROR_AUTO_00 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 0)
910 #define GFX_DF_MIRROR_AUTO_01 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 1)
911 #define GFX_DF_MIRROR_AUTO_02 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 2)
912 #define GFX_DF_MIRROR_AUTO_03 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 3)
913 #define GFX_DF_MIRROR_AUTO_04 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 4)
914 #define GFX_DF_MIRROR_AUTO_05 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 5)
915 #define GFX_DF_MIRROR_AUTO_06 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 6)
916 #define GFX_DF_MIRROR_AUTO_07 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 7)
917 #define GFX_DF_MIRROR_AUTO_08 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 8)
918 #define GFX_DF_MIRROR_AUTO_09 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 9)
919 #define GFX_DF_MIRROR_AUTO_10 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 10)
920 #define GFX_DF_MIRROR_AUTO_11 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 11)
921 #define GFX_DF_MIRROR_AUTO_12 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 12)
922 #define GFX_DF_MIRROR_AUTO_13 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 13)
923 #define GFX_DF_MIRROR_AUTO_14 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 14)
924 #define GFX_DF_MIRROR_AUTO_15 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 15)
926 #define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 0)
927 #define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 1)
928 #define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 2)
929 #define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 3)
930 #define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 4)
931 #define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 5)
932 #define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 6)
933 #define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 7)
934 #define GFX_GRID_STEEL_FIXED GFX_GRID_STEEL_FIXED_00
936 #define GFX_GRID_WOOD_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 8)
937 #define GFX_GRID_WOOD_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 9)
938 #define GFX_GRID_WOOD_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 10)
939 #define GFX_GRID_WOOD_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 11)
940 #define GFX_GRID_WOOD_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 12)
941 #define GFX_GRID_WOOD_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 13)
942 #define GFX_GRID_WOOD_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 14)
943 #define GFX_GRID_WOOD_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 15)
944 #define GFX_GRID_WOOD_FIXED GFX_GRID_WOOD_FIXED_00
946 #define GFX_GRID_STEEL_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 0)
947 #define GFX_GRID_STEEL_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 1)
948 #define GFX_GRID_STEEL_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 2)
949 #define GFX_GRID_STEEL_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 3)
950 #define GFX_GRID_STEEL_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 4)
951 #define GFX_GRID_STEEL_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 5)
952 #define GFX_GRID_STEEL_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 6)
953 #define GFX_GRID_STEEL_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 7)
954 #define GFX_GRID_STEEL_AUTO GFX_GRID_STEEL_AUTO_00
956 #define GFX_GRID_WOOD_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 8)
957 #define GFX_GRID_WOOD_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 9)
958 #define GFX_GRID_WOOD_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 10)
959 #define GFX_GRID_WOOD_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 11)
960 #define GFX_GRID_WOOD_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 12)
961 #define GFX_GRID_WOOD_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 13)
962 #define GFX_GRID_WOOD_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 14)
963 #define GFX_GRID_WOOD_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 15)
964 #define GFX_GRID_WOOD_AUTO GFX_GRID_WOOD_AUTO_00
966 #define GFX_BEAMER_RED_START (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 0)
967 #define GFX_BEAMER_RED_END (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 15)
968 #define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 0)
969 #define GFX_BEAMER_YELLOW_END (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 15)
970 #define GFX_BEAMER_GREEN_START (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 0)
971 #define GFX_BEAMER_GREEN_END (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 15)
972 #define GFX_BEAMER_BLUE_START (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 0)
973 #define GFX_BEAMER_BLUE_END (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 15)
975 #define GFX_DF_WALL_SEVERAL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 0)
976 #define GFX_REFRACTOR (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 1)
977 #define GFX_CELL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 2)
978 #define GFX_MINE (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 4)
980 #define GFX_LASER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 0)
981 #define GFX_LASER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 1)
982 #define GFX_LASER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 2)
983 #define GFX_LASER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 3)
984 #define GFX_RECEIVER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 4)
985 #define GFX_RECEIVER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 5)
986 #define GFX_RECEIVER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 6)
987 #define GFX_RECEIVER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 7)
989 #define GFX_FIBRE_OPTIC_00 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 0)
990 #define GFX_FIBRE_OPTIC_01 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 1)
991 #define GFX_FIBRE_OPTIC_02 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 2)
992 #define GFX_FIBRE_OPTIC_03 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 3)
993 #define GFX_FIBRE_OPTIC_04 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 4)
994 #define GFX_FIBRE_OPTIC_05 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 5)
995 #define GFX_FIBRE_OPTIC_06 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 6)
996 #define GFX_FIBRE_OPTIC_07 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 7)
998 #define GFX_FIBRE_OPTIC_ED_00 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 0)
999 #define GFX_FIBRE_OPTIC_ED_01 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 1)
1000 #define GFX_FIBRE_OPTIC_ED_02 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 2)
1001 #define GFX_FIBRE_OPTIC_ED_03 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 3)
1002 #define GFX_FIBRE_OPTIC_ED_04 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 4)
1003 #define GFX_FIBRE_OPTIC_ED_05 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 5)
1004 #define GFX_FIBRE_OPTIC_ED_06 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 6)
1005 #define GFX_FIBRE_OPTIC_ED_07 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 7)
1007 /* the names of the sounds */
1008 #define SND_AMOEBE 0
1009 #define SND_ANTIGRAV 1
1010 #define SND_AUTSCH 2
1013 #define SND_HALLOFFAME 5
1016 #define SND_KABUMM 8
1018 #define SND_KLING 10
1019 #define SND_LASER 11
1020 #define SND_OEFFNEN 12
1021 #define SND_QUIEK 13
1022 #define SND_RHYTHMLOOP 14
1023 #define SND_ROAAAR 15
1025 #define SND_SLURP 17
1026 #define SND_WARNTON 18
1027 #define SND_WHOOSH 19
1029 #define NUM_SOUNDS 20
1031 /* values for graphics/sounds action types */
1032 #define MM_ACTION_DEFAULT 0
1033 #define MM_ACTION_WAITING 1
1034 #define MM_ACTION_FALLING 2
1035 #define MM_ACTION_MOVING 3
1036 #define MM_ACTION_DIGGING 4
1037 #define MM_ACTION_SNAPPING 5
1038 #define MM_ACTION_COLLECTING 6
1039 #define MM_ACTION_DROPPING 7
1040 #define MM_ACTION_PUSHING 8
1041 #define MM_ACTION_WALKING 9
1042 #define MM_ACTION_PASSING 10
1043 #define MM_ACTION_IMPACT 11
1044 #define MM_ACTION_BREAKING 12
1045 #define MM_ACTION_ACTIVATING 13
1046 #define MM_ACTION_DEACTIVATING 14
1047 #define MM_ACTION_OPENING 15
1048 #define MM_ACTION_CLOSING 16
1049 #define MM_ACTION_ATTACKING 17
1050 #define MM_ACTION_GROWING 18
1051 #define MM_ACTION_SHRINKING 19
1052 #define MM_ACTION_ACTIVE 20
1053 #define MM_ACTION_FILLING 21
1054 #define MM_ACTION_EMPTYING 22
1055 #define MM_ACTION_CHANGING 23
1056 #define MM_ACTION_EXPLODING 24
1057 #define MM_ACTION_BORING 25
1058 #define MM_ACTION_BORING_1 26
1059 #define MM_ACTION_BORING_2 27
1060 #define MM_ACTION_BORING_3 28
1061 #define MM_ACTION_BORING_4 29
1062 #define MM_ACTION_BORING_5 30
1063 #define MM_ACTION_BORING_6 31
1064 #define MM_ACTION_BORING_7 32
1065 #define MM_ACTION_BORING_8 33
1066 #define MM_ACTION_BORING_9 34
1067 #define MM_ACTION_BORING_10 35
1068 #define MM_ACTION_SLEEPING 36
1069 #define MM_ACTION_SLEEPING_1 37
1070 #define MM_ACTION_SLEEPING_2 38
1071 #define MM_ACTION_SLEEPING_3 39
1072 #define MM_ACTION_AWAKENING 40
1073 #define MM_ACTION_DYING 41
1074 #define MM_ACTION_TURNING 42
1075 #define MM_ACTION_TURNING_FROM_LEFT 43
1076 #define MM_ACTION_TURNING_FROM_RIGHT 44
1077 #define MM_ACTION_TURNING_FROM_UP 45
1078 #define MM_ACTION_TURNING_FROM_DOWN 46
1079 #define MM_ACTION_SMASHED_BY_ROCK 47
1080 #define MM_ACTION_SMASHED_BY_SPRING 48
1081 #define MM_ACTION_EATING 49
1082 #define MM_ACTION_TWINKLING 50
1083 #define MM_ACTION_SPLASHING 51
1084 #define MM_ACTION_HITTING 52
1086 /* laser angles (directions) */
1087 #define ANG_RAY_RIGHT 0
1088 #define ANG_RAY_UP 4
1089 #define ANG_RAY_LEFT 8
1090 #define ANG_RAY_DOWN 12
1092 /* laser angles (degree) */
1094 #define ANG_RAY_90 4
1095 #define ANG_RAY_180 8
1096 #define ANG_RAY_270 12
1097 #define IS_22_5_ANGLE(angle) ((angle) % 2)
1098 #define IS_90_ANGLE(angle) (!((angle) % 4))
1099 #define IS_HORIZ_ANGLE(angle) (!((angle) % 8))
1100 #define IS_VERT_ANGLE(angle) ((angle) % 8)
1103 #define ANG_MIRROR_0 0
1104 #define ANG_MIRROR_45 4
1105 #define ANG_MIRROR_90 8
1106 #define ANG_MIRROR_135 12
1108 /* positions for checking where laser already hits element */
1109 #define HIT_POS_CENTER 1
1110 #define HIT_POS_EDGE 2
1111 #define HIT_POS_BETWEEN 4
1113 /* masks for scanning elements */
1114 #define HIT_MASK_NO_HIT 0
1115 #define HIT_MASK_TOPLEFT 1
1116 #define HIT_MASK_TOPRIGHT 2
1117 #define HIT_MASK_BOTTOMLEFT 4
1118 #define HIT_MASK_BOTTOMRIGHT 8
1119 #define HIT_MASK_LEFT (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT)
1120 #define HIT_MASK_RIGHT (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
1121 #define HIT_MASK_TOP (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
1122 #define HIT_MASK_BOTTOM (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
1123 #define HIT_MASK_ALL (HIT_MASK_LEFT | HIT_MASK_RIGHT)
1125 /* step values for rotating elements */
1126 #define ROTATE_NO_ROTATING 0
1127 #define ROTATE_LEFT (+1)
1128 #define ROTATE_RIGHT (-1)
1129 #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON ? ROTATE_LEFT : \
1130 (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \
1133 /* game over values */
1134 #define GAME_OVER_NO_ENERGY 1
1135 #define GAME_OVER_OVERLOADED 2
1136 #define GAME_OVER_BOMB 3
1138 /* values for game_status */
1143 #define HELPSCREEN 4
1144 #define CHOOSELEVEL 5
1146 #define HALLOFFAME 7
1149 /* return values for GameActions */
1151 #define ACT_GAME_OVER 1
1152 #define ACT_NEW_GAME 2
1154 /* values for color_status */
1155 #define STATIC_COLORS 0
1156 #define DYNAMIC_COLORS 1
1158 #define PROGRAM_VERSION_MAJOR 2
1159 #define PROGRAM_VERSION_MINOR 0
1160 #define PROGRAM_VERSION_PATCH 2
1161 #define PROGRAM_VERSION_STRING "2.0.2"
1163 #define PROGRAM_TITLE_STRING "Mirror Magic II"
1164 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1165 #define PROGRAM_RIGHTS_STRING "Copyright ^1994-2001"
1166 #define PROGRAM_DOS_PORT_STRING "DOS port based on code by Guido Schulz"
1167 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1168 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1169 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1170 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1171 #define UNIX_USERDATA_DIRECTORY ".mirrormagic"
1173 #define X11_ICON_FILENAME "mirrormagic_icon.xbm"
1174 #define X11_ICONMASK_FILENAME "mirrormagic_iconmask.xbm"
1175 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1177 /* functions for version handling */
1178 #define MM_VERSION_IDENT(x,y,z) VERSION_IDENT(x,y,z,0)
1179 #define MM_VERSION_MAJOR(x) VERSION_PART_1(x)
1180 #define MM_VERSION_MINOR(x) VERSION_PART_2(x)
1181 #define MM_VERSION_PATCH(x) VERSION_PART_3(x)
1183 /* file version numbers for resource files (levels, score, setup, etc.)
1184 ** currently supported/known file version numbers:
1185 ** 1.4 (still in use)
1188 #define MM_FILE_VERSION_1_4 MM_VERSION_IDENT(1,4,0)
1189 #define MM_FILE_VERSION_2_0 MM_VERSION_IDENT(2,0,0)
1191 /* file version does not change for every program version, but is changed
1192 when new features are introduced that are incompatible with older file
1193 versions, so that they can be treated accordingly */
1194 #define MM_FILE_VERSION_ACTUAL MM_FILE_VERSION_2_0
1196 #define MM_GAME_VERSION_ACTUAL MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1197 PROGRAM_VERSION_MINOR, \
1198 PROGRAM_VERSION_PATCH)
1202 #define ST(x) (((x) - 8) * 16)
1204 #endif /* MM_MAIN_H */