1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #define STD_LEV_FIELDX MM_STD_PLAYFIELD_WIDTH
16 #define STD_LEV_FIELDY MM_STD_PLAYFIELD_HEIGHT
17 #define MAX_LEV_FIELDX MM_MAX_PLAYFIELD_WIDTH
18 #define MAX_LEV_FIELDY MM_MAX_PLAYFIELD_HEIGHT
20 #define SCREENX(a) (a)
21 #define SCREENY(a) (a)
25 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
26 (y) >= 0 && (y) < (ysize))
27 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
28 ((x) >= (xmin) && (x) <= (xmax) && \
29 (y) >= (ymin) && (y) <= (ymax))
31 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
32 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
33 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
34 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x, y, BX1, BY1, BX2, BY2)
36 // values for 'Elementeigenschaften'
37 #define EP_BIT_GRID (1 << 0)
38 #define EP_BIT_MCDUFFIN (1 << 1)
39 #define EP_BIT_RECTANGLE (1 << 2)
40 #define EP_BIT_MIRROR (1 << 3)
41 #define EP_BIT_MIRROR_FIXED (1 << 4)
42 #define EP_BIT_POLAR (1 << 5)
43 #define EP_BIT_POLAR_CROSS (1 << 6)
44 #define EP_BIT_BEAMER (1 << 7)
45 #define EP_BIT_CHAR (1 << 8)
46 #define EP_BIT_REFLECTING (1 << 9)
47 #define EP_BIT_ABSORBING (1 << 10)
48 #define EP_BIT_INACTIVE (1 << 11)
49 #define EP_BIT_WALL (1 << 12)
50 #define EP_BIT_PACMAN (1 << 13)
51 #define EP_BIT_ENVELOPE (1 << 14)
53 #define IS_GRID(e) (Elementeigenschaften[e] & EP_BIT_GRID)
54 #define IS_MCDUFFIN(e) (Elementeigenschaften[e] & EP_BIT_MCDUFFIN)
55 #define IS_RECTANGLE(e) (Elementeigenschaften[e] & EP_BIT_RECTANGLE)
56 #define IS_MIRROR(e) (Elementeigenschaften[e] & EP_BIT_MIRROR)
57 #define IS_MIRROR_FIXED(e) (Elementeigenschaften[e] & EP_BIT_MIRROR_FIXED)
58 #define IS_POLAR(e) (Elementeigenschaften[e] & EP_BIT_POLAR)
59 #define IS_POLAR_CROSS(e) (Elementeigenschaften[e] & EP_BIT_POLAR_CROSS)
60 #define IS_BEAMER_OLD(e) (Elementeigenschaften[e] & EP_BIT_BEAMER)
61 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
62 #define IS_REFLECTING(e) (Elementeigenschaften[e] & EP_BIT_REFLECTING)
63 #define IS_ABSORBING(e) (Elementeigenschaften[e] & EP_BIT_ABSORBING)
64 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
65 #define IS_MM_WALL(e) (Elementeigenschaften[e] & EP_BIT_WALL)
66 #define IS_PACMAN(e) (Elementeigenschaften[e] & EP_BIT_PACMAN)
67 #define IS_ENVELOPE(e) (Elementeigenschaften[e] & EP_BIT_ENVELOPE)
69 #define IS_WALL_STEEL(e) ((e) >= EL_WALL_STEEL_START && \
70 (e) <= EL_WALL_STEEL_END)
71 #define IS_WALL_WOOD(e) ((e) >= EL_WALL_WOOD_START && \
72 (e) <= EL_WALL_WOOD_END)
73 #define IS_WALL_ICE(e) ((e) >= EL_WALL_ICE_START && \
74 (e) <= EL_WALL_ICE_END)
75 #define IS_WALL_AMOEBA(e) ((e) >= EL_WALL_AMOEBA_START && \
76 (e) <= EL_WALL_AMOEBA_END)
77 #define IS_DF_WALL_STEEL(e) ((e) >= EL_DF_WALL_STEEL_START && \
78 (e) <= EL_DF_WALL_STEEL_END)
79 #define IS_DF_WALL_WOOD(e) ((e) >= EL_DF_WALL_WOOD_START && \
80 (e) <= EL_DF_WALL_WOOD_END)
81 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
82 (e) <= EL_DF_WALL_END)
83 #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e))
84 #define IS_WALL_CHANGING(e) ((e) >= EL_WALL_CHANGING_START && \
85 (e) <= EL_WALL_CHANGING_END)
86 #define IS_GRID_STEEL(e) ((e) >= EL_GRID_STEEL_START && \
87 (e) <= EL_GRID_STEEL_END)
88 #define IS_GRID_WOOD(e) ((e) >= EL_GRID_WOOD_START && \
89 (e) <= EL_GRID_WOOD_END)
90 #define IS_GRID_WOOD_FIXED(e) ((e) >= EL_GRID_WOOD_FIXED_START && \
91 (e) <= EL_GRID_WOOD_FIXED_END)
92 #define IS_GRID_STEEL_FIXED(e) ((e) >= EL_GRID_STEEL_FIXED_START && \
93 (e) <= EL_GRID_STEEL_FIXED_END)
94 #define IS_GRID_WOOD_AUTO(e) ((e) >= EL_GRID_WOOD_AUTO_START && \
95 (e) <= EL_GRID_WOOD_AUTO_END)
96 #define IS_GRID_STEEL_AUTO(e) ((e) >= EL_GRID_STEEL_AUTO_START && \
97 (e) <= EL_GRID_STEEL_AUTO_END)
98 #define IS_DF_GRID(e) (IS_GRID_WOOD_FIXED(e) || \
99 IS_GRID_STEEL_FIXED(e) || \
100 IS_GRID_WOOD_AUTO(e) || \
101 IS_GRID_STEEL_AUTO(e))
102 #define IS_DF_MIRROR(e) ((e) >= EL_DF_MIRROR_START && \
103 (e) <= EL_DF_MIRROR_END)
104 #define IS_DF_MIRROR_AUTO(e) ((e) >= EL_DF_MIRROR_AUTO_START && \
105 (e) <= EL_DF_MIRROR_AUTO_END)
106 #define IS_LASER(e) ((e) >= EL_LASER_START && \
108 #define IS_RECEIVER(e) ((e) >= EL_RECEIVER_START && \
109 (e) <= EL_RECEIVER_END)
110 #define IS_FIBRE_OPTIC(e) ((e) >= EL_FIBRE_OPTIC_START && \
111 (e) <= EL_FIBRE_OPTIC_END)
112 #define FIBRE_OPTIC_NR(e) (((e) - EL_FIBRE_OPTIC_START) / 2)
113 #define IS_BEAMER(e) ((e) >= EL_BEAMER_RED_START && \
114 (e) <= EL_BEAMER_BLUE_END)
115 #define BEAMER_CLASSIC_NR(e) (((e) - EL_BEAMER_RED_START) / 16)
116 #define BEAMER_NR(e) (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) : \
117 IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0)
118 #define IS_EXPLODING(e) ((e) == EL_EXPLODING_OPAQUE || \
119 (e) == EL_EXPLODING_TRANSP)
121 #define IS_EATABLE4PACMAN(e) ((e) == EL_EMPTY || \
122 (e) == EL_KETTLE || \
127 #define IS_ABSORBING_BLOCK(e) (IS_WALL_WOOD(e) || \
128 IS_DF_WALL_WOOD(e) || \
129 (e) == EL_BLOCK_WOOD || \
130 (e) == EL_GATE_WOOD || \
131 (e) == EL_EXIT_CLOSED || \
134 #define IS_ENVELOPE_OPENING(e) ((e) >= EL_ENVELOPE_OPENING_START && \
135 (e) <= EL_ENVELOPE_OPENING_END)
137 #define ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
138 #define ENVELOPE_OPENING_NR(e) ((e) - EL_ENVELOPE_1_OPENING)
140 #define CAN_MOVE(e) ((e) == EL_PACMAN)
141 #define IS_FREE(x,y) (Tile[x][y] == EL_EMPTY)
143 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
144 #define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
145 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
146 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
148 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
150 #define WALL_BASE(e) ((e) & 0xfff0)
151 #define WALL_BITS(e) ((e) & 0x000f)
153 // boundaries of arrays etc.
154 #define MAX_PLAYER_NAME_LEN 10
155 #define MAX_LEVEL_NAME_LEN 32
156 #define MAX_LEVEL_AUTHOR_LEN 32
157 #define MAX_SCORE_ENTRIES 100
158 #define MAX_ELEMENTS 700 // 500 static + 200 runtime
160 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
161 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
163 // score for elements
164 #define SC_COLLECTIBLE 0
165 #define SC_UNUSED_1 1
166 #define SC_UNUSED_2 2
167 #define SC_UNUSED_3 3
168 #define SC_UNUSED_4 4
169 #define SC_UNUSED_5 5
171 #define SC_UNUSED_7 7
172 #define SC_UNUSED_8 8
174 #define SC_TIME_BONUS 10
175 #define SC_UNUSED_11 11
176 #define SC_UNUSED_12 12
177 #define SC_UNUSED_13 13
178 #define SC_LIGHTBALL 14
179 #define SC_UNUSED_15 15
181 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
184 extern DrawBuffer *drawto_field;
185 extern DrawBuffer *bitmap_db_field;
187 extern int game_status;
188 extern boolean level_editor_test_game;
190 extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
191 extern int redraw_x1, redraw_y1;
193 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
194 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
195 extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
196 extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
197 extern short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
199 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
200 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
201 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
202 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
203 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
204 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
205 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
206 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
207 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
208 extern short AmoebaCnt[MAX_NUM_AMOEBA];
209 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
210 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
212 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
213 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
215 extern unsigned int Elementeigenschaften[MAX_ELEMENTS];
218 extern int lev_fieldx, lev_fieldy, scroll_x, scroll_y;
220 extern int FX, FY, ScrollStepSize;
221 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
222 extern int GameFrameDelay;
223 extern int FfwdFrameDelay;
224 extern int BX1, BY1, BX2, BY2;
225 extern int SBX_Left, SBX_Right;
226 extern int SBY_Upper, SBY_Lower;
227 extern int TimeFrames, TimePlayed, TimeLeft;
229 extern struct LevelInfo_MM native_mm_level;
230 extern struct GameInfo_MM game_mm;
231 extern struct LaserInfo laser;
233 extern short LX, LY, XS, YS, ELX, ELY;
238 extern int cSX2, cSY2;
241 extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2];
242 extern int color_status;
244 extern struct XY Step[];
245 extern short Sign[16];
247 extern char *element_info[];
248 extern int num_element_info;
250 // wall positions (that can be OR'ed together)
251 #define WALL_TOPLEFT 1
252 #define WALL_TOPRIGHT 2
253 #define WALL_BOTTOMLEFT 4
254 #define WALL_BOTTOMRIGHT 8
255 #define WALL_LEFT (WALL_TOPLEFT | WALL_BOTTOMLEFT)
256 #define WALL_RIGHT (WALL_TOPRIGHT | WALL_BOTTOMRIGHT)
257 #define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT)
258 #define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
261 // 0 - 499: real elements, stored in level file
262 // 500 - 699: flag elements, only used at runtime
264 // "real" level elements
265 #define EL_MM_START 0
266 #define EL_MM_START_1 EL_MM_START
269 #define EL_MIRROR_START 1
270 #define EL_MIRROR_00 (EL_MIRROR_START + 0)
271 #define EL_MIRROR_01 (EL_MIRROR_START + 1)
272 #define EL_MIRROR_02 (EL_MIRROR_START + 2)
273 #define EL_MIRROR_03 (EL_MIRROR_START + 3)
274 #define EL_MIRROR_04 (EL_MIRROR_START + 4)
275 #define EL_MIRROR_05 (EL_MIRROR_START + 5)
276 #define EL_MIRROR_06 (EL_MIRROR_START + 6)
277 #define EL_MIRROR_07 (EL_MIRROR_START + 7)
278 #define EL_MIRROR_08 (EL_MIRROR_START + 8)
279 #define EL_MIRROR_09 (EL_MIRROR_START + 9)
280 #define EL_MIRROR_10 (EL_MIRROR_START + 10)
281 #define EL_MIRROR_11 (EL_MIRROR_START + 11)
282 #define EL_MIRROR_12 (EL_MIRROR_START + 12)
283 #define EL_MIRROR_13 (EL_MIRROR_START + 13)
284 #define EL_MIRROR_14 (EL_MIRROR_START + 14)
285 #define EL_MIRROR_15 (EL_MIRROR_START + 15)
286 #define EL_MIRROR_END EL_MIRROR_15
287 #define EL_GRID_STEEL_START 17
288 #define EL_GRID_STEEL_00 (EL_GRID_STEEL_START + 0)
289 #define EL_GRID_STEEL_01 (EL_GRID_STEEL_START + 1)
290 #define EL_GRID_STEEL_02 (EL_GRID_STEEL_START + 2)
291 #define EL_GRID_STEEL_03 (EL_GRID_STEEL_START + 3)
292 #define EL_GRID_STEEL_END EL_GRID_STEEL_03
293 #define EL_MCDUFFIN_START 21
294 #define EL_MCDUFFIN_RIGHT (EL_MCDUFFIN_START + 0)
295 #define EL_MCDUFFIN_UP (EL_MCDUFFIN_START + 1)
296 #define EL_MCDUFFIN_LEFT (EL_MCDUFFIN_START + 2)
297 #define EL_MCDUFFIN_DOWN (EL_MCDUFFIN_START + 3)
298 #define EL_MCDUFFIN_END EL_MCDUFFIN_DOWN
299 #define EL_EXIT_CLOSED 25
300 #define EL_EXIT_OPENING_1 26
301 #define EL_EXIT_OPENING_2 27
302 #define EL_EXIT_OPEN 28
306 #define EL_WALL_START EL_WALL_STEEL_START
307 #define EL_WALL_STEEL_BASE 32
308 #define EL_WALL_STEEL_START (EL_WALL_STEEL_BASE + 0)
309 #define EL_WALL_STEEL_END (EL_WALL_STEEL_BASE + 15)
310 #define EL_WALL_WOOD_BASE 48
311 #define EL_WALL_WOOD_START (EL_WALL_WOOD_BASE + 0)
312 #define EL_WALL_WOOD_END (EL_WALL_WOOD_BASE + 15)
313 #define EL_WALL_ICE_BASE 64
314 #define EL_WALL_ICE_START (EL_WALL_ICE_BASE + 0)
315 #define EL_WALL_ICE_END (EL_WALL_ICE_BASE + 15)
316 #define EL_WALL_AMOEBA_BASE 80
317 #define EL_WALL_AMOEBA_START (EL_WALL_AMOEBA_BASE + 0)
318 #define EL_WALL_AMOEBA_END (EL_WALL_AMOEBA_BASE + 15)
319 #define EL_WALL_END EL_WALL_AMOEBA_END
320 #define EL_BLOCK_WOOD 96
321 #define EL_GRAY_BALL 97
322 #define EL_BEAMER_START 98
323 #define EL_BEAMER_00 (EL_BEAMER_START + 0)
324 #define EL_BEAMER_01 (EL_BEAMER_START + 1)
325 #define EL_BEAMER_02 (EL_BEAMER_START + 2)
326 #define EL_BEAMER_03 (EL_BEAMER_START + 3)
327 #define EL_BEAMER_04 (EL_BEAMER_START + 4)
328 #define EL_BEAMER_05 (EL_BEAMER_START + 5)
329 #define EL_BEAMER_06 (EL_BEAMER_START + 6)
330 #define EL_BEAMER_07 (EL_BEAMER_START + 7)
331 #define EL_BEAMER_08 (EL_BEAMER_START + 8)
332 #define EL_BEAMER_09 (EL_BEAMER_START + 9)
333 #define EL_BEAMER_10 (EL_BEAMER_START + 10)
334 #define EL_BEAMER_11 (EL_BEAMER_START + 11)
335 #define EL_BEAMER_12 (EL_BEAMER_START + 12)
336 #define EL_BEAMER_13 (EL_BEAMER_START + 13)
337 #define EL_BEAMER_14 (EL_BEAMER_START + 14)
338 #define EL_BEAMER_15 (EL_BEAMER_START + 15)
339 #define EL_BEAMER_END EL_BEAMER_15
340 #define EL_FUSE_ON 114
341 #define EL_PACMAN_START 115
342 #define EL_PACMAN_RIGHT (EL_PACMAN_START + 0)
343 #define EL_PACMAN_UP (EL_PACMAN_START + 1)
344 #define EL_PACMAN_LEFT (EL_PACMAN_START + 2)
345 #define EL_PACMAN_DOWN (EL_PACMAN_START + 3)
346 #define EL_PACMAN_END EL_PACMAN_DOWN
347 #define EL_POLAR_START 119
348 #define EL_POLAR_00 (EL_POLAR_START + 0)
349 #define EL_POLAR_01 (EL_POLAR_START + 1)
350 #define EL_POLAR_02 (EL_POLAR_START + 2)
351 #define EL_POLAR_03 (EL_POLAR_START + 3)
352 #define EL_POLAR_04 (EL_POLAR_START + 4)
353 #define EL_POLAR_05 (EL_POLAR_START + 5)
354 #define EL_POLAR_06 (EL_POLAR_START + 6)
355 #define EL_POLAR_07 (EL_POLAR_START + 7)
356 #define EL_POLAR_08 (EL_POLAR_START + 8)
357 #define EL_POLAR_09 (EL_POLAR_START + 9)
358 #define EL_POLAR_10 (EL_POLAR_START + 10)
359 #define EL_POLAR_11 (EL_POLAR_START + 11)
360 #define EL_POLAR_12 (EL_POLAR_START + 12)
361 #define EL_POLAR_13 (EL_POLAR_START + 13)
362 #define EL_POLAR_14 (EL_POLAR_START + 14)
363 #define EL_POLAR_15 (EL_POLAR_START + 15)
364 #define EL_POLAR_END EL_POLAR_15
365 #define EL_POLAR_CROSS_START 135
366 #define EL_POLAR_CROSS_00 (EL_POLAR_CROSS_START + 0)
367 #define EL_POLAR_CROSS_01 (EL_POLAR_CROSS_START + 1)
368 #define EL_POLAR_CROSS_02 (EL_POLAR_CROSS_START + 2)
369 #define EL_POLAR_CROSS_03 (EL_POLAR_CROSS_START + 3)
370 #define EL_POLAR_CROSS_END EL_POLAR_CROSS_03
371 #define EL_MIRROR_FIXED_START 139
372 #define EL_MIRROR_FIXED_00 (EL_MIRROR_FIXED_START + 0)
373 #define EL_MIRROR_FIXED_01 (EL_MIRROR_FIXED_START + 1)
374 #define EL_MIRROR_FIXED_02 (EL_MIRROR_FIXED_START + 2)
375 #define EL_MIRROR_FIXED_03 (EL_MIRROR_FIXED_START + 3)
376 #define EL_MIRROR_FIXED_END EL_MIRROR_FIXED_03
377 #define EL_GATE_STONE 143
379 #define EL_LIGHTBULB_OFF 145
380 #define EL_LIGHTBULB_ON 146
381 #define EL_LIGHTBALL 147
382 #define EL_BLOCK_STONE 148
383 #define EL_GATE_WOOD 149
384 #define EL_FUEL_FULL 150
385 #define EL_GRID_WOOD_START 151
386 #define EL_GRID_WOOD_00 (EL_GRID_WOOD_START + 0)
387 #define EL_GRID_WOOD_01 (EL_GRID_WOOD_START + 1)
388 #define EL_GRID_WOOD_02 (EL_GRID_WOOD_START + 2)
389 #define EL_GRID_WOOD_03 (EL_GRID_WOOD_START + 3)
390 #define EL_GRID_WOOD_END EL_GRID_WOOD_03
391 #define EL_FUEL_EMPTY 155
392 #define EL_ENVELOPE_1 156
393 #define EL_ENVELOPE_2 157
394 #define EL_ENVELOPE_3 158
395 #define EL_ENVELOPE_4 159
397 #define EL_MM_END_1 159
399 #define EL_CHAR_START 160
400 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
401 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0 + 33)
402 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0 + 34)
403 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0 + 35)
404 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
405 #define EL_CHAR_PROZ (EL_CHAR_ASCII0 + 37)
406 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
407 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0 + 39)
408 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0 + 40)
409 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0 + 41)
410 #define EL_CHAR_MULT (EL_CHAR_ASCII0 + 42)
411 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
412 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0 + 44)
413 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
414 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0 + 46)
415 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
416 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
417 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
418 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0 + 58)
419 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0 + 59)
420 #define EL_CHAR_LT (EL_CHAR_ASCII0 + 60)
421 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0 + 61)
422 #define EL_CHAR_GT (EL_CHAR_ASCII0 + 62)
423 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0 + 63)
424 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
425 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
426 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
427 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
428 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
429 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
430 #define EL_CHAR_COPY (EL_CHAR_ASCII0 + 94)
431 #define EL_CHAR_END (EL_CHAR_START + 79)
433 #define EL_CHAR(x) ((x) == CHAR_BYTE_UMLAUT_A ? EL_CHAR_AE : \
434 (x) == CHAR_BYTE_UMLAUT_O ? EL_CHAR_OE : \
435 (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \
436 EL_CHAR_A + (x) - 'A')
438 #define EL_MM_START_2 240
440 // elements for "Deflektor" style levels
441 #define EL_DF_START EL_MM_START_2
443 #define EL_DF_MIRROR_START EL_DF_START
444 #define EL_DF_MIRROR_00 (EL_DF_MIRROR_START + 0)
445 #define EL_DF_MIRROR_01 (EL_DF_MIRROR_START + 1)
446 #define EL_DF_MIRROR_02 (EL_DF_MIRROR_START + 2)
447 #define EL_DF_MIRROR_03 (EL_DF_MIRROR_START + 3)
448 #define EL_DF_MIRROR_04 (EL_DF_MIRROR_START + 4)
449 #define EL_DF_MIRROR_05 (EL_DF_MIRROR_START + 5)
450 #define EL_DF_MIRROR_06 (EL_DF_MIRROR_START + 6)
451 #define EL_DF_MIRROR_07 (EL_DF_MIRROR_START + 7)
452 #define EL_DF_MIRROR_08 (EL_DF_MIRROR_START + 8)
453 #define EL_DF_MIRROR_09 (EL_DF_MIRROR_START + 9)
454 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 10)
455 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 11)
456 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 12)
457 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 13)
458 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 14)
459 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 15)
460 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
462 #define EL_GRID_WOOD_FIXED_START 256
463 #define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) // 0.0°
464 #define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) // 22.5°
465 #define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) // 45.0°
466 #define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) // 67.5°
467 #define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) // 90.0°
468 #define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) // 112.5°
469 #define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) // 135.0°
470 #define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) // 157.5°
471 #define EL_GRID_WOOD_FIXED_END EL_GRID_WOOD_FIXED_07
473 #define EL_GRID_STEEL_FIXED_START 264
474 #define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) // 0.0°
475 #define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) // 22.5°
476 #define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) // 45.0°
477 #define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) // 67.5°
478 #define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) // 90.0°
479 #define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) // 112.5°
480 #define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) // 135.0°
481 #define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) // 157.5°
482 #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07
484 #define EL_DF_WALL_WOOD_BASE 272
485 #define EL_DF_WALL_WOOD_START (EL_DF_WALL_WOOD_BASE + 0)
486 #define EL_DF_WALL_WOOD_END (EL_DF_WALL_WOOD_BASE + 15)
488 #define EL_DF_WALL_STEEL_BASE 288
489 #define EL_DF_WALL_STEEL_START (EL_DF_WALL_STEEL_BASE + 0)
490 #define EL_DF_WALL_STEEL_END (EL_DF_WALL_STEEL_BASE + 15)
492 #define EL_DF_WALL_START EL_DF_WALL_WOOD_START
493 #define EL_DF_WALL_END EL_DF_WALL_STEEL_END
495 #define EL_DF_EMPTY 304
498 #define EL_REFRACTOR 307
500 #define EL_LASER_START 308
501 #define EL_LASER_RIGHT (EL_LASER_START + 0)
502 #define EL_LASER_UP (EL_LASER_START + 1)
503 #define EL_LASER_LEFT (EL_LASER_START + 2)
504 #define EL_LASER_DOWN (EL_LASER_START + 3)
505 #define EL_LASER_END EL_LASER_DOWN
507 #define EL_RECEIVER_START 312
508 #define EL_RECEIVER_RIGHT (EL_RECEIVER_START + 0)
509 #define EL_RECEIVER_UP (EL_RECEIVER_START + 1)
510 #define EL_RECEIVER_LEFT (EL_RECEIVER_START + 2)
511 #define EL_RECEIVER_DOWN (EL_RECEIVER_START + 3)
512 #define EL_RECEIVER_END EL_RECEIVER_DOWN
514 #define EL_FIBRE_OPTIC_START 316
515 #define EL_FIBRE_OPTIC_00 (EL_FIBRE_OPTIC_START + 0)
516 #define EL_FIBRE_OPTIC_01 (EL_FIBRE_OPTIC_START + 1)
517 #define EL_FIBRE_OPTIC_02 (EL_FIBRE_OPTIC_START + 2)
518 #define EL_FIBRE_OPTIC_03 (EL_FIBRE_OPTIC_START + 3)
519 #define EL_FIBRE_OPTIC_04 (EL_FIBRE_OPTIC_START + 4)
520 #define EL_FIBRE_OPTIC_05 (EL_FIBRE_OPTIC_START + 5)
521 #define EL_FIBRE_OPTIC_06 (EL_FIBRE_OPTIC_START + 6)
522 #define EL_FIBRE_OPTIC_07 (EL_FIBRE_OPTIC_START + 7)
523 #define EL_FIBRE_OPTIC_END EL_FIBRE_OPTIC_07
525 #define EL_DF_MIRROR_AUTO_START 324
526 #define EL_DF_MIRROR_AUTO_00 (EL_DF_MIRROR_AUTO_START + 0)
527 #define EL_DF_MIRROR_AUTO_01 (EL_DF_MIRROR_AUTO_START + 1)
528 #define EL_DF_MIRROR_AUTO_02 (EL_DF_MIRROR_AUTO_START + 2)
529 #define EL_DF_MIRROR_AUTO_03 (EL_DF_MIRROR_AUTO_START + 3)
530 #define EL_DF_MIRROR_AUTO_04 (EL_DF_MIRROR_AUTO_START + 4)
531 #define EL_DF_MIRROR_AUTO_05 (EL_DF_MIRROR_AUTO_START + 5)
532 #define EL_DF_MIRROR_AUTO_06 (EL_DF_MIRROR_AUTO_START + 6)
533 #define EL_DF_MIRROR_AUTO_07 (EL_DF_MIRROR_AUTO_START + 7)
534 #define EL_DF_MIRROR_AUTO_08 (EL_DF_MIRROR_AUTO_START + 8)
535 #define EL_DF_MIRROR_AUTO_09 (EL_DF_MIRROR_AUTO_START + 9)
536 #define EL_DF_MIRROR_AUTO_10 (EL_DF_MIRROR_AUTO_START + 10)
537 #define EL_DF_MIRROR_AUTO_11 (EL_DF_MIRROR_AUTO_START + 11)
538 #define EL_DF_MIRROR_AUTO_12 (EL_DF_MIRROR_AUTO_START + 12)
539 #define EL_DF_MIRROR_AUTO_13 (EL_DF_MIRROR_AUTO_START + 13)
540 #define EL_DF_MIRROR_AUTO_14 (EL_DF_MIRROR_AUTO_START + 14)
541 #define EL_DF_MIRROR_AUTO_15 (EL_DF_MIRROR_AUTO_START + 15)
542 #define EL_DF_MIRROR_AUTO_END EL_DF_MIRROR_AUTO_15
544 #define EL_GRID_WOOD_AUTO_START 340
545 #define EL_GRID_WOOD_AUTO_00 (EL_GRID_WOOD_AUTO_START + 0)
546 #define EL_GRID_WOOD_AUTO_01 (EL_GRID_WOOD_AUTO_START + 1)
547 #define EL_GRID_WOOD_AUTO_02 (EL_GRID_WOOD_AUTO_START + 2)
548 #define EL_GRID_WOOD_AUTO_03 (EL_GRID_WOOD_AUTO_START + 3)
549 #define EL_GRID_WOOD_AUTO_04 (EL_GRID_WOOD_AUTO_START + 4)
550 #define EL_GRID_WOOD_AUTO_05 (EL_GRID_WOOD_AUTO_START + 5)
551 #define EL_GRID_WOOD_AUTO_06 (EL_GRID_WOOD_AUTO_START + 6)
552 #define EL_GRID_WOOD_AUTO_07 (EL_GRID_WOOD_AUTO_START + 7)
553 #define EL_GRID_WOOD_AUTO_END EL_GRID_WOOD_AUTO_07
555 #define EL_GRID_STEEL_AUTO_START 348
556 #define EL_GRID_STEEL_AUTO_00 (EL_GRID_STEEL_AUTO_START + 0)
557 #define EL_GRID_STEEL_AUTO_01 (EL_GRID_STEEL_AUTO_START + 1)
558 #define EL_GRID_STEEL_AUTO_02 (EL_GRID_STEEL_AUTO_START + 2)
559 #define EL_GRID_STEEL_AUTO_03 (EL_GRID_STEEL_AUTO_START + 3)
560 #define EL_GRID_STEEL_AUTO_04 (EL_GRID_STEEL_AUTO_START + 4)
561 #define EL_GRID_STEEL_AUTO_05 (EL_GRID_STEEL_AUTO_START + 5)
562 #define EL_GRID_STEEL_AUTO_06 (EL_GRID_STEEL_AUTO_START + 6)
563 #define EL_GRID_STEEL_AUTO_07 (EL_GRID_STEEL_AUTO_START + 7)
564 #define EL_GRID_STEEL_AUTO_END EL_GRID_STEEL_AUTO_07
566 #define EL_DF_END 355
568 #define EL_BEAMER_RED_START 356
569 #define EL_BEAMER_RED_END (EL_BEAMER_RED_START + 15)
570 #define EL_BEAMER_YELLOW_START 372
571 #define EL_BEAMER_YELLOW_END (EL_BEAMER_YELLOW_START + 15)
572 #define EL_BEAMER_GREEN_START 388
573 #define EL_BEAMER_GREEN_END (EL_BEAMER_GREEN_START + 15)
574 #define EL_BEAMER_BLUE_START 404
575 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15)
577 // element definitions partially used for drawing graphics
578 #define EL_MCDUFFIN 420
579 #define EL_PACMAN 421
580 #define EL_FUSE_OFF 422
581 #define EL_WALL_STEEL 423
582 #define EL_WALL_WOOD 424
583 #define EL_WALL_ICE 425
584 #define EL_WALL_AMOEBA 426
586 #define EL_RECEIVER 428
587 #define EL_DF_WALL_STEEL 429
588 #define EL_DF_WALL_WOOD 430
590 #define EL_MM_END_2 430
591 #define EL_MM_END EL_MM_END_2
593 // "real" (and therefore drawable) runtime elements
594 #define EL_EXIT_OPENING 500
595 #define EL_EXIT_CLOSING 501
596 #define EL_GRAY_BALL_ACTIVE 502
597 #define EL_GRAY_BALL_OPENING 503
598 #define EL_WALL_ICE_SHRINKING 504
599 #define EL_WALL_AMOEBA_GROWING 505
600 #define EL_BOMB_ACTIVE 506
601 #define EL_MINE_ACTIVE 507
602 #define EL_ENVELOPE_1_OPENING 508
603 #define EL_ENVELOPE_2_OPENING 509
604 #define EL_ENVELOPE_3_OPENING 510
605 #define EL_ENVELOPE_4_OPENING 511
607 #define EL_ENVELOPE_OPENING_START EL_ENVELOPE_1_OPENING
608 #define EL_ENVELOPE_OPENING_END EL_ENVELOPE_4_OPENING
610 #define EL_WALL_CHANGING_BASE 512
611 #define EL_WALL_CHANGING_START (EL_WALL_CHANGING_BASE + 0)
612 #define EL_WALL_CHANGING_END (EL_WALL_CHANGING_BASE + 15)
614 #define EL_FIRST_RUNTIME_EL EL_EXIT_OPENING
616 // "unreal" (and therefore not drawable) runtime elements
617 #define EL_BLOCKED 600
618 #define EL_EXPLODING_OPAQUE 601
619 #define EL_EXPLODING_TRANSP 602
623 // 0 - 191: graphics from "MirrorScreen"
624 // 192 - 255: pseudo graphics mapped to "MirrorScreen"
625 // 256 - 511: graphics from "MirrorFont"
626 // 512 - 767: graphics from "MirrorDF"
628 #define IMG_EMPTY IMG_EMPTY_SPACE
630 // values for graphics/sounds action types
631 #define MM_ACTION_DEFAULT 0
632 #define MM_ACTION_WAITING 1
633 #define MM_ACTION_FALLING 2
634 #define MM_ACTION_MOVING 3
635 #define MM_ACTION_DIGGING 4
636 #define MM_ACTION_SNAPPING 5
637 #define MM_ACTION_COLLECTING 6
638 #define MM_ACTION_DROPPING 7
639 #define MM_ACTION_PUSHING 8
640 #define MM_ACTION_WALKING 9
641 #define MM_ACTION_PASSING 10
642 #define MM_ACTION_IMPACT 11
643 #define MM_ACTION_BREAKING 12
644 #define MM_ACTION_ACTIVATING 13
645 #define MM_ACTION_DEACTIVATING 14
646 #define MM_ACTION_OPENING 15
647 #define MM_ACTION_CLOSING 16
648 #define MM_ACTION_ATTACKING 17
649 #define MM_ACTION_GROWING 18
650 #define MM_ACTION_SHRINKING 19
651 #define MM_ACTION_ACTIVE 20
652 #define MM_ACTION_FILLING 21
653 #define MM_ACTION_EMPTYING 22
654 #define MM_ACTION_CHANGING 23
655 #define MM_ACTION_EXPLODING 24
656 #define MM_ACTION_BORING 25
657 #define MM_ACTION_BORING_1 26
658 #define MM_ACTION_BORING_2 27
659 #define MM_ACTION_BORING_3 28
660 #define MM_ACTION_BORING_4 29
661 #define MM_ACTION_BORING_5 30
662 #define MM_ACTION_BORING_6 31
663 #define MM_ACTION_BORING_7 32
664 #define MM_ACTION_BORING_8 33
665 #define MM_ACTION_BORING_9 34
666 #define MM_ACTION_BORING_10 35
667 #define MM_ACTION_SLEEPING 36
668 #define MM_ACTION_SLEEPING_1 37
669 #define MM_ACTION_SLEEPING_2 38
670 #define MM_ACTION_SLEEPING_3 39
671 #define MM_ACTION_AWAKENING 40
672 #define MM_ACTION_DYING 41
673 #define MM_ACTION_TURNING 42
674 #define MM_ACTION_TURNING_FROM_LEFT 43
675 #define MM_ACTION_TURNING_FROM_RIGHT 44
676 #define MM_ACTION_TURNING_FROM_UP 45
677 #define MM_ACTION_TURNING_FROM_DOWN 46
678 #define MM_ACTION_SMASHED_BY_ROCK 47
679 #define MM_ACTION_SMASHED_BY_SPRING 48
680 #define MM_ACTION_EATING 49
681 #define MM_ACTION_TWINKLING 50
682 #define MM_ACTION_SPLASHING 51
683 #define MM_ACTION_HITTING 52
685 // laser angles (directions)
686 #define ANG_RAY_RIGHT 0
688 #define ANG_RAY_LEFT 8
689 #define ANG_RAY_DOWN 12
691 // laser angles (degree)
694 #define ANG_RAY_180 8
695 #define ANG_RAY_270 12
696 #define IS_22_5_ANGLE(angle) ((angle) % 2)
697 #define IS_90_ANGLE(angle) (!((angle) % 4))
698 #define IS_HORIZ_ANGLE(angle) (!((angle) % 8))
699 #define IS_VERT_ANGLE(angle) ((angle) % 8)
702 #define ANG_MIRROR_0 0
703 #define ANG_MIRROR_45 4
704 #define ANG_MIRROR_90 8
705 #define ANG_MIRROR_135 12
707 // positions for checking where laser already hits element
708 #define HIT_POS_CENTER 1
709 #define HIT_POS_EDGE 2
710 #define HIT_POS_BETWEEN 4
712 // masks for scanning elements
713 #define HIT_MASK_NO_HIT 0
714 #define HIT_MASK_TOPLEFT 1
715 #define HIT_MASK_TOPRIGHT 2
716 #define HIT_MASK_BOTTOMLEFT 4
717 #define HIT_MASK_BOTTOMRIGHT 8
718 #define HIT_MASK_LEFT (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT)
719 #define HIT_MASK_RIGHT (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
720 #define HIT_MASK_TOP (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
721 #define HIT_MASK_BOTTOM (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
722 #define HIT_MASK_DIAGONAL_1 (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMRIGHT)
723 #define HIT_MASK_DIAGONAL_2 (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMLEFT)
724 #define HIT_MASK_ALL (HIT_MASK_LEFT | HIT_MASK_RIGHT)
726 // step values for rotating elements
727 #define ROTATE_NO_ROTATING 0
728 #define ROTATE_LEFT (+1)
729 #define ROTATE_RIGHT (-1)
730 #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON ? ROTATE_LEFT : \
731 (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \
735 #define GAME_OVER_NO_ENERGY 1
736 #define GAME_OVER_OVERLOADED 2
737 #define GAME_OVER_BOMB 3
739 #define PROGRAM_VERSION_MAJOR 2
740 #define PROGRAM_VERSION_MINOR 0
741 #define PROGRAM_VERSION_PATCH 2
742 #define PROGRAM_VERSION_STRING "2.0.2"
744 // functions for version handling
745 #define MM_VERSION_IDENT(x,y,z) VERSION_IDENT(x,y,z,0)
746 #define MM_VERSION_MAJOR(x) VERSION_PART_1(x)
747 #define MM_VERSION_MINOR(x) VERSION_PART_2(x)
748 #define MM_VERSION_PATCH(x) VERSION_PART_3(x)
750 // file version numbers for resource files (levels, score, setup, etc.)
751 // currently supported/known file version numbers:
752 // 1.4 (still in use)
755 #define MM_FILE_VERSION_1_4 MM_VERSION_IDENT(1,4,0)
756 #define MM_FILE_VERSION_2_0 MM_VERSION_IDENT(2,0,0)
758 // file version does not change for every program version, but is changed
759 // when new features are introduced that are incompatible with older file
760 // versions, so that they can be treated accordingly
761 #define MM_FILE_VERSION_ACTUAL MM_FILE_VERSION_2_0
763 #define MM_GAME_VERSION_ACTUAL MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
764 PROGRAM_VERSION_MINOR, \
765 PROGRAM_VERSION_PATCH)