1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 struct EngineSnapshotInfo_MM engine_snapshot_mm;
18 unsigned int InitEngineRandom_MM(int seed)
20 return InitEngineRandom(seed);
24 /* ------------------------------------------------------------------------- */
25 /* Mirror Magic game engine snapshot handling functions */
26 /* ------------------------------------------------------------------------- */
28 void SaveEngineSnapshotValues_MM(ListNode **buffers)
30 engine_snapshot_mm.game_mm = game_mm;
33 void LoadEngineSnapshotValues_MM()
35 /* stored engine snapshot buffers already restored at this point */
37 game_mm = engine_snapshot_mm.game_mm;
39 RedrawPlayfield_MM(TRUE);