1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #include "../libgame/libgame.h"
16 #include "../conf_gfx.h"
19 #include "export_mm.h"
22 // ============================================================================
23 // functions and definitions exported from main program to game_mm
24 // ============================================================================
26 void SetDrawtoField(int);
27 void BackToFront(void);
30 int el_act2img_mm(int, int);
32 void CheckSingleStepMode_MM(boolean, boolean);
33 void ShowEnvelope(int);
35 int getGraphicAnimationFrame(int, int);
36 int getGraphicAnimationFrameXY(int, int, int);
38 void getGraphicSource(int, int, Bitmap **, int *, int *);
39 void getMiniGraphicSource(int, Bitmap **, int *, int *);
40 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
41 boolean getGraphicInfo_NewFrame(int, int, int);
43 void AdvanceFrameCounter(void);
44 void AdvanceGfxFrame(void);
46 int getAnimationFrame(int, int, int, int, int);