1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 // ============================================================================
16 // functions and definitions imported from main program to game_mm
17 // ============================================================================
19 #include "../libgame/libgame.h"
20 #include "../conf_gfx.h"
23 #include "export_mm.h"
26 // ----------------------------------------------------------------------------
28 // ----------------------------------------------------------------------------
30 void SetDrawtoField(int);
31 void BackToFront(void);
34 int el_act2img_mm(int, int);
36 void CheckSingleStepMode_MM(boolean, boolean);
37 void ShowEnvelope(int);
39 int getGraphicAnimationFrame(int, int);
40 int getGraphicAnimationFrameXY(int, int, int);
42 void getGraphicSource(int, int, Bitmap **, int *, int *);
43 void getMiniGraphicSource(int, Bitmap **, int *, int *);
44 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
45 boolean getGraphicInfo_NewFrame(int, int, int);
47 void AdvanceFrameCounter(void);
48 void AdvanceGfxFrame(void);
50 int getAnimationFrame(int, int, int, int, int);