1 #ifndef GAME_MM_EXPORT_H
2 #define GAME_MM_EXPORT_H
4 // ============================================================================
5 // functions and definitions exported from game_mm to main program
6 // ============================================================================
8 // ----------------------------------------------------------------------------
9 // constant definitions
10 // ----------------------------------------------------------------------------
12 #define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define MM_STD_PLAYFIELD_WIDTH 16
16 #define MM_STD_PLAYFIELD_HEIGHT 12
18 #define MM_MAX_PLAYFIELD_SIZE (MM_MAX_PLAYFIELD_WIDTH * \
19 MM_MAX_PLAYFIELD_HEIGHT)
21 #define MAX_NUM_AMOEBA 100
22 #define MAX_NUM_BEAMERS 8
24 #define MAX_LASER_LEN 256
25 #define MAX_LASER_ENERGY 100
26 #define MAX_LASER_OVERLOAD 100
28 #define MM_LEVEL_SCORE_ELEMENTS 16
30 #define MM_MAX_LEVEL_NAME_LEN 32
31 #define MM_MAX_LEVEL_AUTHOR_LEN 32
34 #define EL_MM_START_1_NATIVE 0
35 #define EL_MM_END_1_NATIVE 155
37 #define EL_MM_CHAR_START_NATIVE 160
38 #define EL_MM_CHAR_END_NATIVE 239
40 #define EL_MM_START_2_NATIVE 240
41 #define EL_MM_END_2_NATIVE 430
43 #define EL_MM_RUNTIME_START_NATIVE 500
44 #define EL_MM_RUNTIME_END_NATIVE 504
46 // elements to be specially mapped
47 #define EL_MM_EMPTY_NATIVE 0
48 #define EL_DF_EMPTY_NATIVE 304
51 #define SND_MM_GAME_LEVELTIME_CHARGING 0
52 #define SND_MM_GAME_HEALTH_CHARGING 1
55 // ----------------------------------------------------------------------------
56 // data structure definitions
57 // ----------------------------------------------------------------------------
97 struct DamageList damage[MAX_LASER_LEN + 10];
100 struct XY edge[MAX_LASER_LEN + 10];
103 struct BeamerInfo beamer[MAX_NUM_BEAMERS][2];
104 int beamer_edge[MAX_NUM_BEAMERS];
105 int beamer_nr[MAX_NUM_BEAMERS];
115 boolean stops_inside_element;
127 struct CycleList cycle[MM_MAX_PLAYFIELD_SIZE];
130 struct MovingList pacman[MM_MAX_PLAYFIELD_SIZE];
135 int kettles_still_needed;
136 int lights_still_needed;
139 boolean level_solved;
143 boolean cheat_no_overload;
144 boolean cheat_no_explosion;
146 int laser_overload_value;
147 boolean laser_enabled;
152 int file_version; // version of file the level was stored with
153 int game_version; // version of game engine to play this level
154 boolean encoding_16bit_field; // level contains 16-bit elements
160 boolean auto_count_kettles;
161 boolean laser_red, laser_green, laser_blue;
162 char name[MM_MAX_LEVEL_NAME_LEN + 1];
163 char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
164 int score[MM_LEVEL_SCORE_ELEMENTS];
171 short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
174 struct EngineSnapshotInfo_MM
176 struct GameInfo_MM game_mm;
178 struct LaserInfo laser;
180 short Ur[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
181 short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
182 short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
183 short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
185 short LX,LY, XS,YS, ELX,ELY;
188 int last_LX, last_LY, last_hit_mask;
192 DelayCounter rotate_delay;
193 DelayCounter pacman_delay;
194 DelayCounter energy_delay;
195 DelayCounter overload_delay;
199 // ----------------------------------------------------------------------------
200 // exported functions
201 // ----------------------------------------------------------------------------
203 extern struct GameInfo_MM game_mm;
204 extern struct LevelInfo_MM native_mm_level;
205 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
207 extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
209 void mm_open_all(void);
211 void InitElementProperties_MM(void);
213 void InitGfxBuffers_MM(void);
215 void InitGameEngine_MM(void);
216 void InitGameActions_MM(void);
217 void GameActions_MM(struct MouseActionInfo);
219 void DrawLaser_MM(void);
220 void DrawTileCursor_MM(int, boolean);
222 boolean ClickElement(int, int, int);
224 unsigned int InitEngineRandom_MM(int);
226 void setLevelInfoToDefaults_MM(void);
227 void copyInternalEngineVars_MM(void);
228 boolean LoadNativeLevel_MM(char *, boolean);
229 void SaveNativeLevel_MM(char *);
231 int getFieldbufferOffsetX_MM(void);
232 int getFieldbufferOffsetY_MM(void);
234 void BlitScreenToBitmap_MM(Bitmap *);
235 void RedrawPlayfield_MM(void);
237 void LoadEngineSnapshotValues_MM(void);
238 void SaveEngineSnapshotValues_MM(void);
240 int getButtonFromTouchPosition(int, int, int, int);
242 #endif // GAME_MM_EXPORT_H