1 /* 2000-04-19T13:26:05Z
3 * construct some tables to be included directly in emerald mine source.
4 * i made this because dynamically building the tables every time sucks and i
5 * need to be able to easily modify tile.h.
7 * this is key data which almost everything depends on.
9 * this is supposed to be fairly easy to read and modify. the tab values
10 * are still hard coded constants but that should be less of a problem to
18 #if defined(TARGET_X11)
20 /* ---------------------------------------------------------------------- */
65 int tile_android_move[] =
74 /* ---------------------------------------------------------------------- */
76 /* explosions: special format */
77 /* everything is initially filled with Xboom_1 */
130 TILE_MAX, /* up till here are indestructable */
141 Xbomb_pause, Xboom_bomb,
142 Xbomb_fall, Xboom_bomb,
143 TILE_MAX, /* up till here are special explosions */
145 Xandroid, Xboom_android,
146 Xandroid_1_n, Xboom_android,
147 Xandroid_2_n, Xboom_android,
148 Xandroid_1_e, Xboom_android,
149 Xandroid_2_e, Xboom_android,
150 Xandroid_1_s, Xboom_android,
151 Xandroid_2_s, Xboom_android,
152 Xandroid_1_w, Xboom_android,
153 Xandroid_2_w, Xboom_android,
154 TILE_MAX /* up until here are dynamite explosions */
157 /* ---------------------------------------------------------------------- */
159 /* map the graphics file to internal tiles and animations
161 * one graphics icon maps to many tiles and animations
1920 Xemerald_force_e, 0,
1921 Xemerald_force_e, 1,
1922 Xemerald_force_e, 2,
1923 Xemerald_force_e, 3,
1924 Xemerald_force_e, 4,
1925 Xemerald_force_e, 5,
1926 Xemerald_force_e, 6,
1927 Xemerald_force_e, 7,
1928 Xemerald_force_w, 0,
1929 Xemerald_force_w, 1,
1930 Xemerald_force_w, 2,
1931 Xemerald_force_w, 3,
1932 Xemerald_force_w, 4,
1933 Xemerald_force_w, 5,
1934 Xemerald_force_w, 6,
1935 Xemerald_force_w, 7,
2079 Xdiamond_force_e, 0,
2080 Xdiamond_force_e, 1,
2081 Xdiamond_force_e, 2,
2082 Xdiamond_force_e, 3,
2083 Xdiamond_force_e, 4,
2084 Xdiamond_force_e, 5,
2085 Xdiamond_force_e, 6,
2086 Xdiamond_force_e, 7,
2087 Xdiamond_force_w, 0,
2088 Xdiamond_force_w, 1,
2089 Xdiamond_force_w, 2,
2090 Xdiamond_force_w, 3,
2091 Xdiamond_force_w, 4,
2092 Xdiamond_force_w, 5,
2093 Xdiamond_force_w, 6,
2094 Xdiamond_force_w, 7,
3379 Xsand_stonesand_1, 0,
3380 Xsand_stonesand_1, 1,
3381 Xsand_stonesand_1, 2,
3382 Xsand_stonesand_1, 3,
3383 Xsand_stonesand_1, 4,
3384 Xsand_stonesand_1, 5,
3385 Xsand_stonesand_1, 6,
3386 Xsand_stonesand_1, 7,
3387 Xsand_stonesand_2, 0,
3388 Xsand_stonesand_2, 1,
3389 Xsand_stonesand_2, 2,
3390 Xsand_stonesand_2, 3,
3391 Xsand_stonesand_2, 4,
3392 Xsand_stonesand_2, 5,
3393 Xsand_stonesand_2, 6,
3394 Xsand_stonesand_2, 7,
3395 Xsand_stonesand_3, 0,
3396 Xsand_stonesand_3, 1,
3397 Xsand_stonesand_3, 2,
3398 Xsand_stonesand_3, 3,
3399 Xsand_stonesand_3, 4,
3400 Xsand_stonesand_3, 5,
3401 Xsand_stonesand_3, 6,
3402 Xsand_stonesand_3, 7,
3403 Xsand_stonesand_4, 0,
3404 Xsand_stonesand_4, 1,
3405 Xsand_stonesand_4, 2,
3406 Xsand_stonesand_4, 3,
3407 Xsand_stonesand_4, 4,
3408 Xsand_stonesand_4, 5,
3409 Xsand_stonesand_4, 6,
3410 Xsand_stonesand_4, 7,
3411 Xsand_sandstone_1, 0,
3412 Xsand_sandstone_1, 1,
3413 Xsand_sandstone_1, 2,
3414 Xsand_sandstone_1, 3,
3415 Xsand_sandstone_1, 4,
3416 Xsand_sandstone_1, 5,
3417 Xsand_sandstone_1, 6,
3418 Xsand_sandstone_1, 7,
3419 Xsand_sandstone_2, 0,
3420 Xsand_sandstone_2, 1,
3421 Xsand_sandstone_2, 2,
3422 Xsand_sandstone_2, 3,
3423 Xsand_sandstone_2, 4,
3424 Xsand_sandstone_2, 5,
3425 Xsand_sandstone_2, 6,
3426 Xsand_sandstone_2, 7,
3427 Xsand_sandstone_3, 0,
3428 Xsand_sandstone_3, 1,
3429 Xsand_sandstone_3, 2,
3430 Xsand_sandstone_3, 3,
3431 Xsand_sandstone_3, 4,
3432 Xsand_sandstone_3, 5,
3433 Xsand_sandstone_3, 6,
3434 Xsand_sandstone_3, 7,
3435 Xsand_sandstone_4, 0,
3436 Xsand_sandstone_4, 1,
3437 Xsand_sandstone_4, 2,
3438 Xsand_sandstone_4, 3,
3439 Xsand_sandstone_4, 4,
3440 Xsand_sandstone_4, 5,
3441 Xsand_sandstone_4, 6,
3442 Xsand_sandstone_4, 7,
4271 SPR_walk + 0, 0, 0, 1, 2, 3, 4, 5, 6, 7,
4272 SPR_walk + 1, 0, 8, 9, 10, 11, 12, 13, 14, 15,
4273 SPR_walk + 2, 0, 16, 17, 18, 19, 20, 21, 22, 23,
4274 SPR_walk + 3, 0, 24, 25, 26, 27, 28, 29, 30, 31,
4275 SPR_push+0, 0, 32, 33, 34, 35, 36, 35, 34, 33,
4276 SPR_push+1, 0, 37, 38, 39, 40, 41, 40, 39, 38,
4277 SPR_push+2, 0, 42, 43, 44, 45, 46, 45, 44, 43,
4278 SPR_push+3, 0, 47, 48, 49, 50, 51, 50, 49, 48,
4279 SPR_spray+0, 0, 52, 52, 52, 52, 52, 52, 52, 52,
4280 SPR_spray+1, 0, 53, 53, 53, 53, 53, 53, 53, 53,
4281 SPR_spray+2, 0, 54, 54, 54, 54, 54, 54, 54, 54,
4282 SPR_spray+3, 0, 55, 55, 55, 55, 55, 55, 55, 55,
4283 SPR_walk + 0, 1, 56, 57, 58, 59, 60, 61, 62, 63,
4284 SPR_walk + 1, 1, 64, 65, 66, 67, 68, 69, 70, 71,
4285 SPR_walk + 2, 1, 72, 73, 74, 75, 76, 77, 78, 79,
4286 SPR_walk + 3, 1, 80, 81, 82, 83, 84, 85, 86, 87,
4287 SPR_push + 0, 1, 88, 89, 90, 91, 92, 91, 90, 89,
4288 SPR_push + 1, 1, 93, 94, 95, 96, 97, 96, 95, 94,
4289 SPR_push + 2, 1, 98, 99, 100, 101, 102, 101, 100, 99,
4290 SPR_push + 3, 1, 103, 104, 105, 106, 107, 106, 105, 104,
4291 SPR_spray + 0, 1, 108, 108, 108, 108, 108, 108, 108, 108,
4292 SPR_spray + 1, 1, 109, 109, 109, 109, 109, 109, 109, 109,
4293 SPR_spray + 2, 1, 110, 110, 110, 110, 110, 110, 110, 110,
4294 SPR_spray + 3, 1, 111, 111, 111, 111, 111, 111, 111, 111,
4295 SPR_still, 0, 112, 112, 112, 112, 112, 112, 112, 112,
4296 SPR_still, 1, 113, 113, 113, 113, 113, 113, 113, 113,
4301 /* 0=stop 1=blank */
4302 unsigned char tab_blank[TILE_MAX];
4305 unsigned char tab_acid[TILE_MAX];
4307 /* 0=stop 1=ameuba */
4308 unsigned char tab_ameuba[TILE_MAX];
4311 unsigned char tab_android_move[TILE_MAX];
4313 /* normal explosion */
4314 unsigned short tab_explode_normal[TILE_MAX];
4316 /* dynamite explosion */
4317 unsigned short tab_explode_dynamite[TILE_MAX];
4319 /* map tiles to coords */
4320 unsigned short map_obj[8][TILE_MAX];
4322 /* map sprites to coords */
4323 unsigned short map_spr[2][8][13];
4325 /* map ascii to coords */
4326 unsigned short map_ttl[128];
4328 void create_tab(int *invert, unsigned char *array)
4331 int buffer[TILE_MAX];
4333 for(i = 0; i < TILE_MAX; i++)
4336 for(;invert[0] < TILE_MAX; invert += 2)
4337 buffer[invert[0]] = invert[1];
4339 for(i = 0; i < TILE_MAX; i++)
4340 array[i] = buffer[i];
4343 void create_explode()
4346 int *tile = tile_explode;
4347 int buffer[TILE_MAX];
4349 for(i = 0; i < TILE_MAX; i++)
4350 buffer[i] = Xboom_1;
4351 while((i = *tile++) < TILE_MAX)
4352 buffer[i] = i; /* these tiles are indestructable */
4353 while((i = *tile++) < TILE_MAX)
4354 buffer[i] = *tile++; /* these tiles are special */
4356 for(i = 0; i < TILE_MAX; i++)
4357 tab_explode_normal[i] = buffer[i];
4359 while((i = *tile++) < TILE_MAX)
4360 buffer[i] = *tile++; /* these tiles for dynamite */
4362 for(i = 0; i < TILE_MAX; i++)
4363 tab_explode_dynamite[i] = buffer[i];
4370 int buffer[8][TILE_MAX];
4376 for(i = 0; i < 8; i++)
4377 for(j = 0; j < TILE_MAX; j++)
4380 for(i = 0; i < 64; i++)
4382 for(;*map != -1; map += 2)
4384 if (map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8)
4386 fprintf(stderr, "obj_map: bad tile (%d, %d) @ %d+%d\n",
4387 map[0], map[1], i / 16, i % 16);
4391 buffer[map[1]][map[0]]++;
4396 for(i = 0; i < 896; i++)
4398 for(;*map != -1; map += 2)
4400 if (map[0] < 0 || map[0] >= TILE_MAX || map[1] < 0 || map[1] >= 8)
4402 fprintf(stderr, "obj_map: bad tile (%d, %d) @ %d\n", map[0], map[1], i);
4406 buffer[map[1]][map[0]]++;
4411 for(i = 0; i < TILE_MAX; i++)
4413 for(j = 0; j < 8; j++)
4415 switch(buffer[j][i])
4418 fprintf(stderr, "obj_map: uninitialized (%d, %d)\n", i, j);
4424 fprintf(stderr, "obj_map: duplicate (%d, %d)\n", i, j);
4431 if(sizeof(obj_map) / sizeof(*obj_map) != map - obj_map)
4433 fprintf(stderr, "obj_map: bad end (%d != %d)\n",
4434 sizeof(obj_map) / sizeof(*obj_map), map - obj_map);
4439 fprintf(stderr, "obj_map: looks good, now disable debug code\n");
4445 for(i = 0; i < 8; i++)
4446 for(j = 0; j < TILE_MAX; j++)
4447 buffer[i][j] = Xblank;
4449 /* special case for first 64 entries */
4450 for(i = 0; i < 64; i++)
4452 for(;*map != -1; map += 2)
4453 buffer[map[1]][map[0]] = i;
4457 /* now regular entries */
4458 for(i = 0; i < 896 * 16; i += 16)
4460 for(;*map != -1; map += 2)
4461 buffer[map[1]][map[0]] = i;
4465 for(i = 0; i < 8; i++)
4466 for(j = 0; j < TILE_MAX; j++)
4467 map_obj[i][j] = buffer[7 - i][j];
4476 int buffer[2][8][SPR_MAX];
4478 while(*map < SPR_MAX)
4482 for(k = 0; k < 8; k++)
4483 buffer[j][k][i] = *map++;
4486 for(i = 0; i < 2; i++)
4487 for(j = 0; j < 8; j++)
4488 for(k = 0; k < SPR_MAX; k++)
4489 map_spr[i][j][k] = buffer[i][7 - j][k];
4494 create_tab(tile_blank, tab_blank);
4495 create_tab(tile_acid, tab_acid);
4496 create_tab(tile_ameuba, tab_ameuba);
4497 create_tab(tile_android_move, tab_android_move);