1 /* first part of synchro.
3 * game logic for players.
5 * large switch statement for tiles the player interacts with.
12 extern int centered_player_nr;
15 extern boolean checkIfAllPlayersFitToScreen();
17 static void check_player(struct PLAYER *);
18 static void kill_player(struct PLAYER *);
19 static boolean player_digfield(struct PLAYER *, int, int);
20 static boolean player_killed(struct PLAYER *);
29 game_em.any_player_moving = FALSE;
31 /* must test for death and actually kill separately */
33 for (i = 0; i < MAX_PLAYERS; i++)
35 boolean ply_kill = player_killed(&ply[i]);
37 if (ply[i].alive && ply_kill)
43 /* must test for death and actually kill separately */
44 boolean ply1_kill = player_killed(&ply1);
45 boolean ply2_kill = player_killed(&ply2);
47 if (ply1.alive && ply1_kill)
49 if (ply2.alive && ply2_kill)
55 ply1.alive = 1; /* debugging */
60 for (i = 0; i < MAX_PLAYERS; i++)
62 ply[i].oldx = ply[i].x;
63 ply[i].oldy = ply[i].y;
64 ply[i].anim = SPR_still;
67 start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
69 for (i = 0; i < MAX_PLAYERS; i++)
71 int check_nr = (start_check_nr + i) % MAX_PLAYERS;
73 if (ply[check_nr].alive)
74 check_player(&ply[check_nr]);
77 for (i = 0; i < MAX_PLAYERS; i++)
82 if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer)
84 Cave[ply[i].oldy][ply[i].oldx] = Xblank;
85 Next[ply[i].oldy][ply[i].oldx] = Xblank;
88 if (Cave[ply[i].y][ply[i].x] == Xblank)
90 Cave[ply[i].y][ply[i].x] = Zplayer;
91 Next[ply[i].y][ply[i].x] = Zplayer;
99 ply1.anim = SPR_still;
102 ply2.anim = SPR_still;
106 if (ply1.alive) check_player(&ply1);
107 if (ply2.alive) check_player(&ply2);
111 if (ply2.alive) check_player(&ply2);
112 if (ply1.alive) check_player(&ply1);
117 if (Cave[ply1.oldy][ply1.oldx] == Zplayer)
119 Cave[ply1.oldy][ply1.oldx] = Xblank;
120 Next[ply1.oldy][ply1.oldx] = Xblank;
123 if (Cave[ply1.y][ply1.x] == Xblank)
125 Cave[ply1.y][ply1.x] = Zplayer;
126 Next[ply1.y][ply1.x] = Zplayer;
132 if (Cave[ply2.oldy][ply2.oldx] == Zplayer)
134 Cave[ply2.oldy][ply2.oldx] = Xblank;
135 Next[ply2.oldy][ply2.oldx] = Xblank;
138 if (Cave[ply2.y][ply2.x] == Xblank)
140 Cave[ply2.y][ply2.x] = Zplayer;
141 Next[ply2.y][ply2.x] = Zplayer;
148 static boolean player_killed(struct PLAYER *ply)
154 printf("::: %d: %d, %d\n", ply->num, x, y);
161 if (lev.killed_out_of_time && setup.time_limit)
164 if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit)
255 case Yacid_splash_eB:
256 case Yacid_splash_wB:
278 static void kill_player(struct PLAYER *ply)
295 Cave[y-1][x] = Xboom_bug;
297 play_element_sound(x, y, SAMPLE_boom, Zplayer);
309 Cave[y-1][x] = Xboom_bomb;
311 play_element_sound(x, y, SAMPLE_boom, Zplayer);
326 Cave[y][x+1] = Xboom_bug;
328 play_element_sound(x, y, SAMPLE_boom, Zplayer);
340 Cave[y][x+1] = Xboom_bomb;
342 play_element_sound(x, y, SAMPLE_boom, Zplayer);
357 Cave[y+1][x] = Xboom_bug;
359 play_element_sound(x, y, SAMPLE_boom, Zplayer);
371 Cave[y+1][x] = Xboom_bomb;
373 play_element_sound(x, y, SAMPLE_boom, Zplayer);
388 Cave[y][x-1] = Xboom_bug;
390 play_element_sound(x, y, SAMPLE_boom, Zplayer);
402 Cave[y][x-1] = Xboom_bomb;
404 play_element_sound(x, y, SAMPLE_boom, Zplayer);
414 play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
418 play_element_sound(x, y, SAMPLE_die, Zplayer);
437 Cave[y][x] = Xboom_1;
443 static void check_player(struct PLAYER *ply)
452 game_em.last_player_direction[ply->num] = MV_NONE;
455 printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n",
456 ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire,
457 ply->joy_spin, ply->joy_stick);
461 if (ply->joy_w) /* west */
467 else if (ply->joy_e) /* east */
474 if (ply->joy_n) /* north */
480 else if (ply->joy_s) /* south */
489 if ((ply->joy_spin = !ply->joy_spin))
491 if (ply->joy_n) /* north */
497 else if (ply->joy_e) /* east */
503 else if (ply->joy_s) /* south */
509 else if (ply->joy_w) /* west */
518 if (ply->joy_w) /* west */
524 else if (ply->joy_s) /* south */
530 else if (ply->joy_e) /* east */
536 else if (ply->joy_n) /* north */
551 boolean can_move = TRUE;
556 can_move = (game.centered_player_nr != -1 ||
557 checkIfAllPlayersFitToScreen());
564 ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
570 if (dx == 0 && dy == 0)
576 if (++ply->dynamite_cnt == 5 && ply->dynamite)
578 Cave[y][x] = Xdynamite_1;
579 play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1);
585 ply->dynamite_cnt = 0;
588 RandomEM += 7; /* be a bit more random if the player doesn't move */
594 ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
595 ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
596 ply->joy_spin = !ply->joy_spin;
598 if (ply->joy_snap == 0) /* player wants to move */
600 boolean moved = FALSE;
602 if (ply->last_move_dir & MV_HORIZONTAL)
604 if (!(moved = player_digfield(ply, 0, dy)))
605 moved = player_digfield(ply, dx, 0);
609 if (!(moved = player_digfield(ply, dx, 0)))
610 moved = player_digfield(ply, 0, dy);
616 ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
617 else if (oldy != ply->y)
618 ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
620 game_em.any_player_moving = TRUE;
621 game_em.last_moving_player = ply->num;
622 game_em.last_player_direction[ply->num] = ply->last_move_dir;
625 else /* player wants to snap */
627 player_digfield(ply, dx, dy);
631 static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
633 int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
638 boolean result = TRUE;
640 if (!dx && !dy) /* no direction specified */
643 if (dx && dy && ply->joy_snap) /* more than one direction specified */
646 if (ply->joy_snap == 0) /* player wants to move */
648 int element = Cave[y][x];
652 /* fire is released */
654 case Yacid_splash_eB:
655 case Yacid_splash_wB:
656 Cave[y][x] = Zplayer;
657 Next[y][x] = Zplayer;
668 play_element_sound(x, y, SAMPLE_blank, Xblank);
669 ply->anim = SPR_walk + anim;
684 if (Cave[y-1][x+1] == Xblank)
685 Cave[y-1][x+1] = Yacid_splash_eB;
686 if (Cave[y-1][x-1] == Xblank)
687 Cave[y-1][x-1] = Yacid_splash_wB;
688 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
718 ply->anim = SPR_walk + anim;
724 Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
725 (dx > 0 ? Ygrass_eB : Ygrass_wB));
726 Next[y][x] = Zplayer;
727 play_element_sound(x, y, SAMPLE_dirt, Xgrass);
728 ply->anim = SPR_walk + anim;
734 Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
735 (dx > 0 ? Ydirt_eB : Ydirt_wB));
736 Next[y][x] = Zplayer;
737 play_element_sound(x, y, SAMPLE_dirt, Xdirt);
738 ply->anim = SPR_walk + anim;
745 Cave[y][x] = Ydiamond_eat;
746 Next[y][x] = Zplayer;
747 play_element_sound(x, y, SAMPLE_collect, element);
748 lev.score += lev.diamond_score;
749 lev.required = lev.required < 3 ? 0 : lev.required - 3;
750 ply->anim = SPR_walk + anim;
757 Cave[y][x] = Yemerald_eat;
758 Next[y][x] = Zplayer;
759 play_element_sound(x, y, SAMPLE_collect, element);
760 lev.score += lev.emerald_score;
761 lev.required = lev.required < 1 ? 0 : lev.required - 1;
762 ply->anim = SPR_walk + anim;
768 Cave[y][x] = Ydynamite_eat;
769 Next[y][x] = Zplayer;
770 play_element_sound(x, y, SAMPLE_collect, element);
771 lev.score += lev.dynamite_score;
772 ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
773 ply->anim = SPR_walk + anim;
780 Cave[y][x] = Ykey_1_eat;
785 Cave[y][x] = Ykey_2_eat;
790 Cave[y][x] = Ykey_3_eat;
795 Cave[y][x] = Ykey_4_eat;
800 Cave[y][x] = Ykey_5_eat;
805 Cave[y][x] = Ykey_6_eat;
810 Cave[y][x] = Ykey_7_eat;
815 Cave[y][x] = Ykey_8_eat;
820 Next[y][x] = Zplayer;
821 play_element_sound(x, y, SAMPLE_collect, element);
822 lev.score += lev.key_score;
823 ply->anim = SPR_walk + anim;
829 Cave[y][x] = Ylenses_eat;
830 Next[y][x] = Zplayer;
831 play_element_sound(x, y, SAMPLE_collect, element);
832 lev.score += lev.lenses_score;
833 lev.lenses_cnt = lev.lenses_time;
834 ply->anim = SPR_walk + anim;
840 Cave[y][x] = Ymagnify_eat;
841 Next[y][x] = Zplayer;
842 play_element_sound(x, y, SAMPLE_collect, element);
843 lev.score += lev.magnify_score;
844 lev.magnify_cnt = lev.magnify_time;
845 ply->anim = SPR_walk + anim;
854 switch(Cave[y][x+dx])
864 if (Cave[y-1][x+dx+1] == Xblank)
865 Cave[y-1][x+dx+1] = Yacid_splash_eB;
866 if (Cave[y-1][x+dx-1] == Xblank)
867 Cave[y-1][x+dx-1] = Yacid_splash_wB;
868 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
872 case Yacid_splash_eB:
873 case Yacid_splash_wB:
874 Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
875 Next[y][x+dx] = Xstone_pause;
879 Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
880 Next[y][x] = Zplayer;
881 play_element_sound(x, y, SAMPLE_roll, Xstone);
885 ply->anim = SPR_push + anim;
892 switch(Cave[y][x+dx])
902 if (Cave[y-1][x+dx+1] == Xblank)
903 Cave[y-1][x+dx+1] = Yacid_splash_eB;
904 if (Cave[y-1][x+dx-1] == Xblank)
905 Cave[y-1][x+dx-1] = Yacid_splash_wB;
906 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
910 case Yacid_splash_eB:
911 case Yacid_splash_wB:
912 Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
913 Next[y][x+dx] = Xbomb_pause;
917 Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
918 Next[y][x] = Zplayer;
919 play_element_sound(x, y, SAMPLE_roll, Xbomb);
923 ply->anim = SPR_push + anim;
930 switch(Cave[y][x+dx])
940 if (Cave[y-1][x+dx+1] == Xblank)
941 Cave[y-1][x+dx+1] = Yacid_splash_eB;
942 if (Cave[y-1][x+dx-1] == Xblank)
943 Cave[y-1][x+dx-1] = Yacid_splash_wB;
944 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
948 case Yacid_splash_eB:
949 case Yacid_splash_wB:
950 Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
951 Next[y][x+dx] = Xnut_pause;
955 Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
956 Next[y][x] = Zplayer;
957 play_element_sound(x, y, SAMPLE_roll, Xnut);
961 ply->anim = SPR_push + anim;
968 switch(Cave[y][x+dx])
972 Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
973 Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
974 Next[y][x] = Zplayer;
975 Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
976 play_element_sound(x, y, SAMPLE_slurp, Xalien);
977 lev.score += lev.slurp_score;
989 if (Cave[y-1][x+dx+1] == Xblank)
990 Cave[y-1][x+dx+1] = Yacid_splash_eB;
991 if (Cave[y-1][x+dx-1] == Xblank)
992 Cave[y-1][x+dx-1] = Yacid_splash_wB;
993 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
997 case Yacid_splash_eB:
998 case Yacid_splash_wB:
999 Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
1000 Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
1003 Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
1004 Next[y][x] = Zplayer;
1005 play_element_sound(x, y, SAMPLE_roll, Xspring);
1009 ply->anim = SPR_push + anim;
1016 case Xsand_stonein_1:
1017 case Xsand_stonein_2:
1018 case Xsand_stonein_3:
1019 case Xsand_stonein_4:
1023 ply->anim = SPR_push + anim;
1027 switch(Cave[y+dy][x+dx])
1037 if (Cave[y+dy-1][x+dx+1] == Xblank)
1038 Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
1039 if (Cave[y+dy-1][x+dx-1] == Xblank)
1040 Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
1041 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
1045 case Yacid_splash_eB:
1046 case Yacid_splash_wB:
1047 Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
1048 (dx > 0 ? Yballoon_e : Yballoon_w));
1049 Next[y+dy][x+dx] = Xballoon;
1052 Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
1053 (dx > 0 ? Yballoon_eB : Yballoon_wB));
1054 Next[y][x] = Zplayer;
1055 play_element_sound(x, y, SAMPLE_push, Xballoon);
1060 ply->anim = SPR_push + anim;
1072 switch(Cave[y+dy][x+dx])
1082 if (Cave[y+dy-1][x+dx+1] == Xblank)
1083 Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
1084 if (Cave[y+dy-1][x+dx-1] == Xblank)
1085 Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
1086 play_element_sound(x, y, SAMPLE_acid, Xacid_1);
1090 case Yacid_splash_eB:
1091 case Yacid_splash_wB:
1092 Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
1093 (dx > 0 ? Yandroid_e : Yandroid_w));
1094 Next[y+dy][x+dx] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
1095 (dx > 0 ? Xandroid_2_e : Xandroid_2_w));
1098 Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
1099 (dx > 0 ? Yandroid_eB : Yandroid_wB));
1100 Next[y][x] = Zplayer;
1101 play_element_sound(x, y, SAMPLE_push, Xandroid);
1106 ply->anim = SPR_push + anim;
1111 if (ply->keys & 0x01)
1118 if (ply->keys & 0x02)
1125 if (ply->keys & 0x04)
1132 if (ply->keys & 0x08)
1139 if (ply->keys & 0x10)
1146 if (ply->keys & 0x20)
1153 if (ply->keys & 0x40)
1160 if (ply->keys & 0x80)
1166 if (!tab_blank[Cave[y+dy][x+dx]])
1169 Cave[y+dy][x+dx] = Zplayer;
1170 Next[y+dy][x+dx] = Zplayer;
1171 play_element_sound(x, y, SAMPLE_door, element);
1172 ply->anim = SPR_walk + anim;
1178 play_element_sound(x, y, SAMPLE_press, element);
1179 lev.wheel_cnt = lev.wheel_time;
1185 lev.wind_direction = 0;
1189 lev.wind_direction = 1;
1193 lev.wind_direction = 2;
1197 lev.wind_direction = 3;
1201 lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3);
1205 play_element_sound(x, y, SAMPLE_press, element);
1206 lev.wind_cnt = lev.wind_time;
1210 play_element_sound(x, y, SAMPLE_press, element);
1215 play_element_sound(x, y, SAMPLE_press, element);
1216 lev.ball_cnt = lev.ball_time;
1217 lev.ball_state = !lev.ball_state;
1221 Cave[y][x] = Yplant;
1222 Next[y][x] = Xplant;
1223 play_element_sound(x, y, SAMPLE_blank, Xplant);
1224 ply->anim = SPR_walk + anim;
1232 play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
1237 /* !!! CHECK SCORE CALCULATION !!! */
1238 if (lev.home == 0 && lev.time_initial > 0) /* game won */
1239 lev.score += lev.time * lev.exit_score / 100;
1242 ply->anim = SPR_walk + anim;
1249 if (ply->x == oldx && ply->y == oldy) /* no movement */
1252 else /* player wants to snap */
1254 int element = Cave[y][x];
1258 /* fire is pressed */
1261 Cave[y][x] = Ygrass_eat;
1262 Next[y][x] = Xblank;
1263 play_element_sound(x, y, SAMPLE_dirt, element);
1264 ply->anim = SPR_spray + anim;
1268 Cave[y][x] = Ydirt_eat;
1269 Next[y][x] = Xblank;
1270 play_element_sound(x, y, SAMPLE_dirt, element);
1271 ply->anim = SPR_spray + anim;
1275 case Xdiamond_pause:
1276 Cave[y][x] = Ydiamond_eat;
1277 Next[y][x] = Xblank;
1278 play_element_sound(x, y, SAMPLE_collect, element);
1279 lev.score += lev.diamond_score;
1280 lev.required = lev.required < 3 ? 0 : lev.required - 3;
1281 ply->anim = SPR_walk + anim;
1285 case Xemerald_pause:
1286 Cave[y][x] = Yemerald_eat;
1287 Next[y][x] = Xblank;
1288 play_element_sound(x, y, SAMPLE_collect, element);
1289 lev.score += lev.emerald_score;
1290 lev.required = lev.required < 1 ? 0 : lev.required - 1;
1291 ply->anim = SPR_walk + anim;
1295 Cave[y][x] = Ydynamite_eat;
1296 Next[y][x] = Xblank;
1297 play_element_sound(x, y, SAMPLE_collect, element);
1298 lev.score += lev.dynamite_score;
1299 ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
1300 ply->anim = SPR_walk + anim;
1305 Cave[y][x] = Ykey_1_eat;
1310 Cave[y][x] = Ykey_2_eat;
1315 Cave[y][x] = Ykey_3_eat;
1320 Cave[y][x] = Ykey_4_eat;
1325 Cave[y][x] = Ykey_5_eat;
1330 Cave[y][x] = Ykey_6_eat;
1335 Cave[y][x] = Ykey_7_eat;
1340 Cave[y][x] = Ykey_8_eat;
1344 Next[y][x] = Xblank;
1345 play_element_sound(x, y, SAMPLE_collect, element);
1346 lev.score += lev.key_score;
1347 ply->anim = SPR_walk + anim;
1351 Cave[y][x] = Ylenses_eat;
1352 Next[y][x] = Xblank;
1353 play_element_sound(x, y, SAMPLE_collect, element);
1354 lev.score += lev.lenses_score;
1355 lev.lenses_cnt = lev.lenses_time;
1356 ply->anim = SPR_walk + anim;
1360 Cave[y][x] = Ymagnify_eat;
1361 Next[y][x] = Xblank;
1362 play_element_sound(x, y, SAMPLE_collect, element);
1363 lev.score += lev.magnify_score;
1364 lev.magnify_cnt = lev.magnify_time;
1365 ply->anim = SPR_walk + anim;