11 SAMPLE_blank = 0, /* player walks on blank */
12 SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
13 SAMPLE_stone, /* stone hits ground */
14 SAMPLE_nut, /* nut hits ground */
15 SAMPLE_crack, /* stone hits nut */
16 SAMPLE_bug, /* bug moves */
17 SAMPLE_tank, /* tank moves */
18 SAMPLE_android, /* android places something */
19 SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
20 SAMPLE_slurp, /* spring kills alien */
21 SAMPLE_eater, /* eater sits/eats diamond */
22 SAMPLE_alien, /* alien moves */
23 SAMPLE_collect, /* player collects object */
24 SAMPLE_diamond, /* diamond/emerald hits ground */
25 SAMPLE_squash, /* stone squashes diamond */
26 SAMPLE_wonderfall, /* object falls thru wonderwall */
27 SAMPLE_drip, /* drip hits ground */
28 SAMPLE_push, /* player pushes balloon/android */
29 SAMPLE_dirt, /* player walks on dirt */
30 SAMPLE_acid, /* acid splashes */
31 SAMPLE_ball, /* ball places something */
32 SAMPLE_grow, /* growing wall grows */
33 SAMPLE_wonder, /* wonderwall moves (is active) */
34 SAMPLE_door, /* player goes thru door */
35 SAMPLE_exit, /* player goes in exit */
36 SAMPLE_dynamite, /* player places dynamite */
37 SAMPLE_tick, /* dynamite ticks */
38 SAMPLE_press, /* player presses wheel/wind/switch */
39 SAMPLE_wheel, /* wheel moves */
40 SAMPLE_boom, /* explosion */
41 SAMPLE_time, /* time runs out */
42 SAMPLE_die, /* player dies */
49 extern void play_sound(int, int, int);
50 extern void play_element_sound(int, int, int, int);
52 extern char play[SAMPLE_MAX];
53 extern int sound_pipe[2];
54 extern short *sound_data[SAMPLE_MAX];
55 extern long sound_length[SAMPLE_MAX];
57 #define MIXER_MAX 4 /* maximum number of samples we can play at once */
59 #if defined(AUDIO_UNIX_NATIVE)
67 #endif /* AUDIO_UNIX_NATIVE */