4 #include "../engines.h"
7 /* 2000-07-30T11:06:03Z ---------------------------------------------------- */
9 #define EM_MAX_CAVE_WIDTH 102
10 #define EM_MAX_CAVE_HEIGHT 102
12 /* define these for backwards compatibility */
13 #define EM_ENGINE_BAD_ROLL
14 #define EM_ENGINE_BAD_SPRING
18 -----------------------------------------------------------------------------
19 definition of elements used in the Emerald Mine Club engine;
20 the element names have the following properties:
21 - elements that start with an 'X' can be stored in a level file;
22 - elements that start with an 'Y' indicate moving elements;
23 - elements that end with a 'B' are the "backside" of a moving element.
24 -----------------------------------------------------------------------------
29 Xblank = 0, /* still */
30 Yacid_splash_eB, /* hmm */
31 Yacid_splash_wB, /* hmm */
33 #ifdef EM_ENGINE_BAD_ROLL
34 Xstone_force_e, /* only use these in eater */
436 Xboom_bug, /* passed from explode to synchro (linked explosion);
437 transition to explode_normal */
438 Xboom_bomb, /* passed from explode to synchro (linked explosion);
439 transition to explode_normal */
440 Xboom_android, /* passed from explode to synchro;
441 transition to boom_2 */
442 Xboom_1, /* passed from explode to synchro;
443 transition to boom_2 */
444 Xboom_2, /* transition to boom[] */
446 Znormal, /* passed from synchro to explode, only in next[];
448 Zdynamite, /* passed from synchro to explode, only in next[];
450 Zplayer, /* special code to indicate player;
452 ZBORDER, /* special code to indicate border;
470 SAMPLE_blank = 0, /* player walks on blank */
471 SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
472 SAMPLE_stone, /* stone hits ground */
473 SAMPLE_nut, /* nut hits ground */
474 SAMPLE_crack, /* stone hits nut */
475 SAMPLE_bug, /* bug moves */
476 SAMPLE_tank, /* tank moves */
477 SAMPLE_android, /* android places something */
478 SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
479 SAMPLE_slurp, /* spring kills alien */
480 SAMPLE_eater, /* eater sits/eats diamond */
481 SAMPLE_alien, /* alien moves */
482 SAMPLE_collect, /* player collects object */
483 SAMPLE_diamond, /* diamond/emerald hits ground */
484 SAMPLE_squash, /* stone squashes diamond */
485 SAMPLE_wonderfall, /* object falls thru wonderwall */
486 SAMPLE_drip, /* drip hits ground */
487 SAMPLE_push, /* player pushes balloon/android */
488 SAMPLE_dirt, /* player walks on dirt */
489 SAMPLE_acid, /* acid splashes */
490 SAMPLE_ball, /* ball places something */
491 SAMPLE_grow, /* growing wall grows */
492 SAMPLE_wonder, /* wonderwall is active */
493 SAMPLE_door, /* player goes thru door (gate) */
494 SAMPLE_exit, /* player goes into exit */
495 SAMPLE_dynamite, /* player places dynamite */
496 SAMPLE_tick, /* dynamite ticks */
497 SAMPLE_press, /* player presses wheel/wind/switch */
498 SAMPLE_wheel, /* wheel moves */
499 SAMPLE_boom, /* explosion */
500 SAMPLE_time, /* time runs out */
501 SAMPLE_die, /* player dies */
508 unsigned int home_initial; /* number of players (initial) */
509 unsigned int home; /* number of players not yet at home */
510 /* 0 == all players at home */
512 unsigned int width; /* playfield width */
513 unsigned int height; /* playfield height */
515 unsigned int time_seconds; /* available time (seconds) */
516 unsigned int time_initial; /* available time (initial) */
517 unsigned int time; /* time remaining (runtime) */
519 unsigned int required_initial; /* emeralds needed (initial) */
520 unsigned int required; /* emeralds needed (runtime) */
522 unsigned int score; /* score */
524 /* fill in all below /every/ time you read a level */
525 unsigned int alien_score; /* alien popped by stone/spring score */
526 unsigned int amoeba_time; /* amoeba speed */
527 unsigned int android_move_cnt_initial; /* android move time counter (initial) */
528 unsigned int android_move_cnt; /* android move time counter */
529 unsigned int android_move_time; /* android move reset time */
530 unsigned int android_clone_cnt_initial; /* android clone time counter (initial) */
531 unsigned int android_clone_cnt; /* android clone time counter */
532 unsigned int android_clone_time; /* android clone reset time */
533 unsigned int ball_cnt; /* ball time counter */
534 unsigned int ball_pos; /* ball array pos counter */
535 unsigned int ball_random; /* ball is random flag */
536 unsigned int ball_state_initial; /* ball currently on flag (initial) */
537 unsigned int ball_state; /* ball currently on flag */
538 unsigned int ball_time; /* ball reset time */
539 unsigned int bug_score; /* bug popped by stone/spring score */
540 unsigned int diamond_score; /* diamond collect score */
541 unsigned int dynamite_score; /* dynamite collect scoer*/
542 unsigned int eater_pos; /* eater array pos */
543 unsigned int eater_score; /* eater popped by stone/spring score */
544 unsigned int emerald_score; /* emerald collect score */
545 unsigned int exit_score; /* exit score */
546 unsigned int key_score; /* key collect score */
547 unsigned int lenses_cnt_initial; /* lenses time counter (initial) */
548 unsigned int lenses_cnt; /* lenses time counter */
549 unsigned int lenses_score; /* lenses collect score */
550 unsigned int lenses_time; /* lenses reset time */
551 unsigned int magnify_cnt_initial; /* magnify time counter (initial) */
552 unsigned int magnify_cnt; /* magnify time counter */
553 unsigned int magnify_score; /* magnify collect score */
554 unsigned int magnify_time; /* magnify reset time */
555 unsigned int nut_score; /* nut crack score */
556 unsigned int shine_cnt; /* shine counter for emerald/diamond */
557 unsigned int slurp_score; /* slurp alien score */
558 unsigned int tank_score; /* tank popped by stone/spring */
559 unsigned int wheel_cnt_initial; /* wheel time counter (initial) */
560 unsigned int wheel_cnt; /* wheel time counter */
561 unsigned int wheel_x_initial; /* wheel x pos (initial) */
562 unsigned int wheel_x; /* wheel x pos */
563 unsigned int wheel_y_initial; /* wheel y pos (initial) */
564 unsigned int wheel_y; /* wheel y pos */
565 unsigned int wheel_time; /* wheel reset time */
566 unsigned int wind_cnt_initial; /* wind time counter (initial) */
567 unsigned int wind_cnt; /* wind time counter */
568 unsigned int wind_direction_initial;/* wind direction (initial) */
569 unsigned int wind_direction; /* wind direction */
570 unsigned int wind_time; /* wind reset time */
571 unsigned int wonderwall_state_initial; /* wonderwall currently on flag (initial) */
572 unsigned int wonderwall_state; /* wonderwall currently on flag */
573 unsigned int wonderwall_time_initial;/* wonderwall time (initial) */
574 unsigned int wonderwall_time; /* wonderwall time */
575 unsigned short eater_array[8][9]; /* eater data */
576 unsigned short ball_array[8][8]; /* ball data */
577 unsigned short android_array[TILE_MAX]; /* android clone table */
583 unsigned int alive_initial;
586 unsigned int dynamite;
587 unsigned int dynamite_cnt;
591 unsigned int x_initial;
592 unsigned int y_initial;
603 unsigned joy_stick:1;
608 /* ------------------------------------------------------------------------- */
609 /* definitions and structures for use by the main game functions */
610 /* ------------------------------------------------------------------------- */
612 /* values for native Emerald Mine game version */
613 #define FILE_VERSION_EM_V3 3
614 #define FILE_VERSION_EM_V4 4
615 #define FILE_VERSION_EM_V5 5
616 #define FILE_VERSION_EM_V6 6
618 #define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
625 struct PLAYER *ply1, *ply2;
627 unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
630 struct GraphicInfo_EM
634 int src_offset_x, src_offset_y;
635 int dst_offset_x, dst_offset_y;
638 int unique_identifier; /* used to identify needed screen updates */
641 #endif /* MAIN_EM_H */