5 * v0.0 2000-01-06T06:43:39Z
7 * set everything up and close everything down
19 #if defined(TARGET_X11)
30 extern void tab_generate();
31 extern void ulaw_generate();
33 extern void game_menu_init();
37 /* pre-calculate some data */
41 progname = "emerald mine";
44 Error(ERR_EXIT, "em_open_all(): open_all() failed");
54 void em_main_init_game()
57 em_game_status = EM_GAME_STATUS_MENU;
60 int em_main_handle_game(byte action)
62 return game_loop(action);
65 /* massive kludge for buffer overflows
66 * i cant think of an elegant way to handle this situation.
67 * oh wait yes i can. dynamically allocate each string. oh well
69 void snprintf_overflow(char *description)
71 fprintf(stderr, "%s: %s\n", progname,
72 "buffer overflow; check EMERALD_BASE environment variable");
73 fprintf(stderr, "%s %s\n", "Fault occured while attempting to", description);
82 /* temporary dummy until X11->SDL conversion finished */