1 /* 2000-08-10T18:03:54Z
3 * open X11 display and sound
16 struct GlobalInfo_EM global_em_info;
17 struct GameInfo_EM game_em;
21 Bitmap *emc_bitmaps[2];
23 SetBitmaps_EM(emc_bitmaps);
25 objBitmap = emc_bitmaps[0];
26 sprBitmap = emc_bitmaps[1];
31 void InitGfxBuffers_EM(void)
33 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
35 global_em_info.screenbuffer = screenBitmap;
38 void em_open_all(void)
40 /* pre-calculate some data */
44 Error(ERR_EXIT, "em_open_all(): open_all() failed");
46 /* after "open_all()", because we need the graphic bitmaps to be defined */
47 tab_generate_graphics_info_em();
50 game_init_cave_buffers();
53 void em_close_all(void)
57 /* ---------------------------------------------------------------------- */
62 void play_element_sound(int x, int y, int sample, int element)
64 PlayLevelSound_EM(x, y, element, sample);
67 void play_sound(int x, int y, int sample)
69 play_element_sound(x, y, sample, -1);
72 unsigned int InitEngineRandom_EM(int seed)
74 if (seed == NEW_RANDOMIZE)
76 int simple_rnd = GetSimpleRandom(1000);
79 for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
80 RandomEM = RandomEM * 129 + 1;
87 return (unsigned int) seed;