1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 // ============================================================================
16 // functions and definitions imported from main program to game_em
17 // ============================================================================
19 #include "../libgame/libgame.h"
22 #include "export_em.h"
25 // ----------------------------------------------------------------------------
27 // ----------------------------------------------------------------------------
29 void UpdateEngineValues(int, int, int, int);
31 boolean swapTiles_EM(boolean);
32 boolean getTeamMode_EM(void);
33 boolean isActivePlayer_EM(int);
35 int getScreenFieldSizeX(void);
36 int getScreenFieldSizeY(void);
38 void PlayLevelSound_EM(int, int, int, int);
39 void InitGraphicInfo_EM(void);
40 boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
42 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
43 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
44 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);