1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 #include "../libgame/libgame.h"
18 #include "export_em.h"
21 // ============================================================================
22 // functions and definitions exported from main program to game_em
23 // ============================================================================
25 void UpdateEngineValues(int, int, int, int);
27 boolean swapTiles_EM(boolean);
28 boolean getTeamMode_EM(void);
29 boolean isActivePlayer_EM(int);
31 int getScreenFieldSizeX(void);
32 int getScreenFieldSizeY(void);
34 void PlayLevelSound_EM(int, int, int, int);
35 void InitGraphicInfo_EM(void);
36 boolean CheckSingleStepMode_EM(int, boolean, boolean, boolean);
38 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
39 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
40 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);