8 /* all global function prototypes */
13 void readjoy(byte, struct PLAYER *);
15 void game_initscreen(void);
16 void game_init_random(void);
17 void game_init_cave_buffers(void);
19 void play_sound(int, int, int);
20 void play_element_sound(int, int, int, int);
26 int cleanup_em_level(unsigned char *, int, char *);
27 void convert_em_level(unsigned char *, int);
28 void prepare_em_level(void);