8 /* all global function prototypes */
10 void readjoy(byte, struct PLAYER *);
12 void game_initscreen(void);
13 void game_init_random(void);
14 void game_init_cave_buffers(void);
16 void play_sound(int, int, int);
17 void play_element_sound(int, int, int, int);
19 void logic_players(void);
20 void logic_objects(void);
21 void logic_globals(void);
23 int cleanup_em_level(unsigned char *, int, char *);
24 void convert_em_level(unsigned char *, int);
25 void prepare_em_level(void);