8 /* all global function prototypes */
13 void readjoy(byte, struct PLAYER *);
15 void game_initscreen(void);
16 void game_init_vars(void);
18 void play_sound(int, int, int);
19 void play_element_sound(int, int, int, int);
25 int cleanup_em_level(unsigned char *, int, char *);
26 void convert_em_level(unsigned char *, int);
27 void prepare_em_level(void);