6 #define EM_GFX_DIR "graphics.EM"
7 #define EM_SND_DIR "sounds.EM"
8 #define EM_LVL_DIR "levels.EM"
10 /* arbitrary maximum length of filenames (cos i am lazy) */
14 extern char *progname;
15 extern char *arg_basedir;
17 extern unsigned int frame;
19 extern short ulaw_to_linear[256];
20 extern unsigned char linear_to_ulaw[65536];
22 /* all global function prototypes */
28 void input_eventloop(void);
30 void blitscreen(void);
31 void game_initscreen(void);
32 void game_animscreen(void);
34 void sound_play(void);
36 int cave_convert(char *);
37 boolean LoadNativeLevel_EM(char *);
39 void game_init_vars(void);
40 void game_play_init(int, char *);
47 boolean cleanup_em_level(unsigned char *src, int *length);
48 void convert_em_level(unsigned char *src);
49 void prepare_em_level(void);
51 int sound_thread(void);
52 int read_sample(char *name, short **data, long *length);
54 void read_cave_list(void);
55 void free_cave_list(void);