3 This program "Emerald Mine for X11"
4 is copyright © 2009 David Tritscher. All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions
10 1. Redistributions of source code must retain the above copyright
11 notice, this list of conditions and the following disclaimer.
13 2. The origin of this software must not be misrepresented; you must
14 not claim that you wrote the original software. If you use this
15 software in a product, an acknowledgment in the product
16 documentation would be appreciated but is not required.
18 3. Altered source versions must be plainly marked as such, and must
19 not be misrepresented as being the original software.
21 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
22 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
23 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
25 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
27 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 /* 2007-03-31 06:22:47
36 * emerald mine game engine defines
39 // ----------------------------------------------------------------------------
40 // EM game engine source code was altered for integration in Rocks'n'Diamonds
41 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
48 // constant definitions
49 // ----------------------------------------------------------------------------
51 /* maximum cave size */
52 #define CAVE_WIDTH MAX_PLAYFIELD_WIDTH
53 #define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
55 /* additional padding for Zborder elements and linked cave buffer columns */
56 #define CAVE_BUFFER_XOFFSET 4
57 #define CAVE_BUFFER_YOFFSET 2
58 #define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET)
59 #define CAVE_BUFFER_HEIGHT (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET)
62 // ----------------------------------------------------------------------------
63 // definition of elements used in the Emerald Mine Club engine;
64 // the element names (mostly) have the following properties:
65 // - elements that start with 'X' are not animated (more or less)
66 // - elements that start with 'Y' are animated elements
67 // - elements that start with 'Z' are internal elements (without graphics)
68 // - elements that end with 'B' or '_blank' change to the "Xblank" element
69 // ----------------------------------------------------------------------------
73 Zborder, /* special code to indicate border */
74 Zplayer, /* special code to indicate player */
76 Zbug, /* internal bug explosion */
77 Ztank, /* internal tank/alien/bomb explosion */
78 Zeater, /* internal eater explosion */
79 Zdynamite, /* internal dynamite explosion */
80 Zboom, /* explosion */
82 Xchain, /* chain explosion; transition to Zboom */
83 Xboom_bug, /* bug explosion; transition to Zbug */
84 Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */
85 Xboom_android, /* android explosion; transition to Xboom_2 */
86 Xboom_1, /* tile explosion; transition to Xboom_2 */
87 Xboom_2, /* transition to boom[] */
106 Xfake_acid_1, /* newly added to EM engine */
413 Xfake_amoeba, /* dripper */
436 Xsand_stonesand_quickout_1, /* newly added to EM engine */
437 Xsand_stonesand_quickout_2,
439 Xslide_ns, /* growing wall */
533 Ykey_1_blank, /* newly added to EM engine */
549 /* other definitions */
575 SOUND_blank, /* player walks on blank */
576 SOUND_roll, /* player pushes stone/bomb/nut/spring */
577 SOUND_stone, /* stone hits ground */
578 SOUND_nut, /* nut hits ground */
579 SOUND_crack, /* stone hits nut */
580 SOUND_bug, /* bug moves */
581 SOUND_tank, /* tank moves */
582 SOUND_android_clone, /* android places something */
583 SOUND_android_move, /* android moves */
584 SOUND_spring, /* spring hits ground/wall/bumper, stone hits spring */
585 SOUND_slurp, /* spring kills alien */
586 SOUND_eater, /* eater sits */
587 SOUND_eater_eat, /* eater eats diamond */
588 SOUND_alien, /* alien moves */
589 SOUND_collect, /* player collects object */
590 SOUND_diamond, /* diamond/emerald hits ground */
591 SOUND_squash, /* stone squashes diamond */
592 SOUND_wonderfall, /* object falls thru wonderwall */
593 SOUND_drip, /* drip hits ground */
594 SOUND_push, /* player pushes spring/balloon/android */
595 SOUND_dirt, /* player digs into dirt */
596 SOUND_acid, /* acid splashes */
597 SOUND_ball, /* ball places something */
598 SOUND_slide, /* slide wall grows */
599 SOUND_wonder, /* wonderwall is active */
600 SOUND_door, /* player goes thru door (gate) */
601 SOUND_exit_open, /* exit opens */
602 SOUND_exit_leave, /* player goes into exit */
603 SOUND_dynamite, /* player places dynamite */
604 SOUND_tick, /* dynamite ticks */
605 SOUND_press, /* player presses wheel/wind/switch */
606 SOUND_wheel, /* wheel moves */
607 SOUND_boom, /* explosion */
608 SOUND_time, /* time runs out */
609 SOUND_die, /* player dies */
615 // ----------------------------------------------------------------------------
616 // data structure definitions
617 // ----------------------------------------------------------------------------
619 /* structure used by logic() for gameplay */
623 int num; /* player number */
631 boolean exists; /* flag if player exists in cave */
632 boolean alive; /* flag if player is alive */
634 int dynamite; /* number of pieces of collected dynamite */
635 int dynamite_cnt; /* how long the player has held down fire */
636 int keys; /* keys the player has collected */
651 int width; /* cave width */
652 int height; /* cave height */
654 int left; /* cave left edge */
655 int top; /* cave top edge */
656 int right; /* cave right edge */
657 int bottom; /* cave bottom edge */
659 int time; /* time remaining */
660 int gems_needed; /* emeralds needed */
661 int score; /* score */
663 int eater_score; /* score for killing eater */
664 int alien_score; /* score for killing alien */
665 int bug_score; /* score for killing bug */
666 int tank_score; /* score for killing tank */
667 int slurp_score; /* score for slurping alien with spring */
668 int nut_score; /* score for cracking nut to emerald */
669 int emerald_score; /* score for collecting emerald */
670 int diamond_score; /* score for collecting diamond */
671 int dynamite_score; /* score for collecting dynamite */
672 int key_score; /* score for colleting key */
673 int lenses_score; /* score for collecting lenses */
674 int magnify_score; /* score for collecting magnifier */
675 int exit_score; /* score for entering exit */
677 int android_move_time; /* reset time for android movement */
678 int android_clone_time; /* reset time for android cloning */
679 int ball_time; /* reset time for ball activity */
680 int amoeba_time; /* amoeba growth speed */
681 int wonderwall_time; /* reset time for wonderwall activity */
682 int wheel_time; /* reset time for wheel activity */
683 int wheel_x; /* wheel x position */
684 int wheel_y; /* wheel y position */
685 int lenses_time; /* reset time for lenses activity */
686 int magnify_time; /* reset time for magnifier activity */
687 int wind_time; /* reset time for wind activity */
688 int wind_direction; /* wind direction */
690 boolean ball_random; /* flag if ball is random */
691 boolean ball_active; /* flag if ball is already active */
692 boolean wonderwall_active; /* flag if wonderwall is already active */
694 int wheel_cnt; /* counter for wheel activity */
695 int lenses_cnt; /* counter for lenses activity */
696 int magnify_cnt; /* counter for magnifier activity */
697 int wind_cnt; /* counter for wind activity */
698 int android_move_cnt; /* counter for android movement */
699 int android_clone_cnt; /* counter for android cloning */
700 int ball_cnt; /* counter for ball activity */
701 int ball_pos; /* counter for ball array position */
702 int eater_pos; /* counter for eater array position */
703 int shine_cnt; /* counter for emerald/diamond shining */
705 int num_ball_arrays; /* number of ball data arrays used */
707 int home_initial; /* number of players (initial) */
708 int home; /* number of players not yet at home */
709 /* 0 == all players at home */
711 boolean testmode; /* test mode */
712 boolean killed_out_of_time; /* kill player due to time out */
714 int exit_x, exit_y; /* kludge for playing player exit sound */
716 short eater_array[8][9]; /* eater data */
717 short ball_array[8][8]; /* ball data */
718 short android_array[GAME_TILE_MAX]; /* android clone data */
720 short cavebuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
721 short nextbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
722 short drawbuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
723 short boombuf[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
725 short *cavecol[CAVE_BUFFER_WIDTH];
726 short *nextcol[CAVE_BUFFER_WIDTH];
727 short *drawcol[CAVE_BUFFER_WIDTH];
728 short *boomcol[CAVE_BUFFER_WIDTH];