1 /* 2000-08-20T09:41:18Z
3 * identify all emerald mine caves and turn them into v6 format.
4 * fixes illegal tiles, acid, wheel, limits times, cleans flags.
6 * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
7 * and clean up v6 caves (acid, number limits) which should(!) be
8 * inconsequential, but no doubt it will break some caves.
16 static unsigned char remap_v6[256] =
18 /* filter crap for v6 */
20 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
21 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
22 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
23 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
25 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
26 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
27 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
28 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
30 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
31 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
32 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175,
33 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191,
35 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207,
36 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
37 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
38 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153
41 static unsigned char remap_v5[256] =
43 /* filter crap for v5 */
45 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
46 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
47 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
48 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63,
50 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153,
51 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
52 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118,
53 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
55 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
56 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
57 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175,
58 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153,
60 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
61 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
62 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
63 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
66 static unsigned char remap_v4[256] =
68 /* filter crap for v4 */
70 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
71 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
72 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
73 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63,
75 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
76 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
77 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
78 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
80 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
81 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160,
82 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175,
83 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153,
85 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
86 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
87 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
88 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
91 static unsigned char remap_v4eater[28] =
93 /* filter crap for v4 */
95 128,18,2,0,4,8,16,20,28,37,
96 41,45,130,129,131,132,133,134,135,136,
97 146,147,175,65,66,64,2,18
100 int cleanup_em_level(unsigned char *src, int length)
102 int file_version = 0;
105 if (length >= 2172 &&
111 /* ---------- this cave has V6 file format ---------- */
112 file_version = FILE_VERSION_EM_V6;
114 for (i = 0; i < 2048; i++)
115 src[i] = remap_v6[src[i]];
116 for (i = 2048; i < 2084; i++)
117 src[i] = remap_v6[src[i]];
118 for (i = 2112; i < 2148; i++)
119 src[i] = remap_v6[src[i]];
121 else if (length >= 2110 &&
127 /* ---------- this cave has V5 file format ---------- */
128 file_version = FILE_VERSION_EM_V5;
130 for (i = 0; i < 2048; i++)
131 src[i] = remap_v5[src[i]];
132 for (i = 2048; i < 2084; i++)
133 src[i] = remap_v5[src[i]];
134 for (i = 2112; i < 2148; i++)
135 src[i] = src[i - 64];
137 else if (length >= 2106 &&
140 /* ---------- this cave has V4 file format ---------- */
141 file_version = FILE_VERSION_EM_V4;
143 for (i = 0; i < 2048; i++)
144 src[i] = remap_v4[src[i]];
145 for (i = 2048; i < 2084; i++)
146 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
147 for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
149 else if (length >= 2106 &&
153 unsigned char j = 94;
155 /* ---------- this cave has V3 file format ---------- */
156 file_version = FILE_VERSION_EM_V3;
158 for (i = 0; i < 2106; i++)
159 src[i] = (src[i] ^ (j += 7)) - 0x11;
161 for (i = 0; i < 2048; i++)
162 src[i] = remap_v4[src[i]];
163 for (i = 2048; i < 2084; i++)
164 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
165 for (i = 2112; i < 2148; i++)
166 src[i] = src[i - 64];
170 /* ---------- this cave has unknown file format ---------- */
175 if (file_version < FILE_VERSION_EM_V6)
188 for (i = 2148; i < 2172; i++)
195 /* ---------- at this stage, the cave data always has V6 format ---------- */
198 for (i = 0; i < 2048; i++)
201 for (i++; i < 2048; i++)
207 for (i = 64; i < 2048; i++)
208 if (src[i] == 63) /* replace element above 'Xacid_s' ... */
209 src[i - 64] = 101; /* ... with 'Xacid_1' */
214 for (i = 64; i < 2048; i++)
218 if (file_version == FILE_VERSION_EM_V4 &&
219 i < 2048 - 64 && src[i + 64] == 63)
227 /* fix acid in eater 1 */
228 for (i = 2051; i < 2057; i++)
232 /* fix acid in eater 2 */
233 for (i = 2060; i < 2066; i++)
237 /* fix acid in eater 3 */
238 for (i = 2069; i < 2075; i++)
242 /* fix acid in eater 4 */
243 for (i = 2078; i < 2084; i++)
247 /* fix acid in eater 5 */
248 for (i = 2115; i < 2121; i++)
252 /* fix acid in eater 6 */
253 for (i = 2124; i < 2130; i++)
257 /* fix acid in eater 7 */
258 for (i = 2133; i < 2139; i++)
262 /* fix acid in eater 8 */
263 for (i = 2142; i < 2148; i++)
272 src[src[2096] << 8 | src[2097]] = 128;
276 src[src[2098] << 8 | src[2099]] = 128;
279 if ((src[2100] << 8 | src[2101]) > 9999)
285 /* time wonderwall */
286 if ((src[2102] << 8 | src[2103]) > 9999)
293 if ((src[2110] << 8 | src[2111]) > 9999)
306 if ((src[2154] << 8 | src[2155]) > 9999)
313 if ((src[2156] << 8 | src[2157]) > 9999)
321 src[2159] = remap_v6[src[2159]];
324 if ((src[2160] << 8 | src[2161]) > 9999)
335 /* android move pause */
336 if ((src[2164] << 8 | src[2165]) > 9999)
342 /* android clone pause */
343 if ((src[2166] << 8 | src[2167]) > 9999)
352 /* size of v6 cave */
356 printf("::: EM level file version: %d\n", file_version);
362 /* 2000-07-30T00:26:00Z
364 * Read emerald mine caves version 6
366 * v4 and v5 emerald mine caves are converted to v6 (which completely supports
369 * converting to the internal format loses /significant/ information which can
370 * break lots of caves.
372 * major incompatibilities:
373 * - borderless caves behave completely differently, the player no longer
374 * "warps" to the other side.
375 * - a compile time option for spring can make it behave differently when it
377 * - a compile time option for rolling objects (stone, nut, spring, bomb) only
379 * - acid is always deadly even with no base beneath it (this breaks cave 0 in
382 * so far all below have not broken any caves:
384 * - active wheel inside an eater will not function, eater explosions will not
386 * - initial collect objects (emerald, diamond, dynamite) don't exist.
387 * - initial rolling objects will be moved manually and made into sitting
389 * - drips always appear from dots.
390 * - more than one thing can fall into acid at the same time.
391 * - acid explodes when the player walks into it, rather than splashing.
392 * - simultaneous explosions may be in a slightly different order.
393 * - quicksand states have been reduced.
394 * - acid base is effectively an indestructable wall now which can affect eater
396 * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
397 * nuts, stones, bombs, springs).
399 * 2001-03-12T02:46:55Z
400 * - rolling stuff is now allowed in the cave, i didn't like making this
402 * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
403 * - initial collect objects break some cave in elvis mine 5.
404 * - different timing for wonderwall break some cave in exception mine 2.
405 * - i think i'm pretty locked into always using the bad roll. *sigh*
406 * - rolling spring is now turned into regular spring. it appears the emc
407 * editor only uses the force code for initially moving spring. i will
408 * follow this in my editor.
411 static unsigned short remap_emerald[256] =
413 Xstone, Xstone, Xdiamond, Xdiamond,
414 Xalien, Xalien, Xblank, Xblank,
415 Xtank_n, Xtank_e, Xtank_s, Xtank_w,
416 Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
418 Xbomb, Xbomb, Xemerald, Xemerald,
419 Xbug_n, Xbug_e, Xbug_s, Xbug_w,
420 Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
421 Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
423 Xstone, Xbomb, Xdiamond, Xemerald,
424 Xwonderwall, Xnut, Xnut, Xnut,
425 Xwheel, Xeater_n, Xeater_s, Xeater_w,
426 Xeater_e, Xsand_stone, Xblank, Xblank,
428 Xblank, Xsand, Xsand, Xsand,
429 Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
430 Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
431 Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
433 Xexit_1, Xexit_2, Xexit_3, Xballoon,
434 Xplant, Xspring, Xspring, Xspring,
435 Xspring, Xball_1, Xball_2, Xandroid,
436 Xblank, Xandroid, Xandroid, Xandroid,
438 Xandroid, Xandroid, Xandroid, Xandroid,
439 Xandroid, Xblank, Xblank, Xblank,
440 Xblank, Xblank, Xblank, Xblank,
441 Xblank, Xblank, Xblank, Xblank,
445 Xblank, Xblank, Xblank, Xspring_force_w,
446 Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
447 Xacid_4, Xacid_5, Xacid_6, Xacid_7,
448 Xacid_8, Xblank, Xblank, Xblank,
450 Xblank, Xblank, Xnut_force_w, Xnut_force_e,
451 Xsteel_1, Xblank, Xblank, Xbomb_force_w,
452 Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
453 Xblank, Xblank, Xblank, Xblank,
457 Xblank, Xblank, Xblank, Xspring,
458 Xspring, Xacid_1, Xacid_2, Xacid_3,
459 Xacid_4, Xacid_5, Xacid_6, Xacid_7,
460 Xacid_8, Xblank, Xblank, Xblank,
462 Xblank, Xblank, Xnut, Xnut,
463 Xsteel_1, Xblank, Xblank, Xbomb,
464 Xbomb, Xstone, Xstone, Xblank,
465 Xblank, Xblank, Xblank, Xblank,
469 Xblank, Xround_wall_1, Xgrass, Xsteel_1,
470 Xwall_1, Xkey_1, Xkey_2, Xkey_3,
471 Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
472 Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
474 Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
475 Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
476 Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
477 Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,
479 Xfake_grass, Xlenses, Xmagnify, Xfake_blank,
480 Xfake_grass, Xswitch, Xswitch, Xblank,
481 Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5,
482 Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
484 Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
485 Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
486 Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
487 Xwind_n, Xdirt, Xplant, Xkey_5,
489 Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
490 Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
491 Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d,
492 Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
494 Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l,
495 Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
496 Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t,
497 Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
499 Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1,
500 Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
501 Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9,
502 Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
504 Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6,
505 Xfake_door_7, Xfake_door_8, Xblank, Xblank,
506 Xblank, Xblank, Xblank, Xblank,
508 Xblank, Xblank, Xblank, Xblank,
510 /* special elements added to solve compatibility problems */
511 Xblank, Xblank, Xblank, Xfake_acid_1
515 void convert_em_level(unsigned char *src, int file_version)
517 static int eater_offset[8] =
519 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B
521 unsigned int i, x, y, temp;
524 lev.time_seconds = src[0x83E] << 8 | src[0x83F];
525 if (lev.time_seconds > 9999)
526 lev.time_seconds = 9999;
528 temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
529 if (temp == 0 || temp > 9999)
531 lev.time_initial = temp;
534 lev.required_initial = src[0x82F];
536 temp = src[0x830] << 8 | src[0x831];
537 ply1.x_initial = (temp & 63) + 1;
538 ply1.y_initial = (temp >> 6 & 31) + 1;
539 temp = src[0x832] << 8 | src[0x833];
540 ply2.x_initial = (temp & 63) + 1;
541 ply2.y_initial = (temp >> 6 & 31) + 1;
543 temp = (src[0x834] << 8 | src[0x835]) * 28;
546 lev.amoeba_time = temp;
548 lev.android_move_time = src[0x874] << 8 | src[0x875];
549 lev.android_clone_time = src[0x876] << 8 | src[0x877];
551 lev.ball_random = src[0x872] & 1 ? 1 : 0;
552 lev.ball_state_initial = src[0x872] & 128 ? 1 : 0;
553 lev.ball_time = src[0x870] << 8 | src[0x871];
555 lev.emerald_score = src[0x824];
556 lev.diamond_score = src[0x825];
557 lev.alien_score = src[0x826];
558 lev.tank_score = src[0x827];
559 lev.bug_score = src[0x828];
560 lev.eater_score = src[0x829];
561 lev.nut_score = src[0x82A];
562 lev.dynamite_score = src[0x82B];
563 lev.key_score = src[0x82C];
564 lev.exit_score = src[0x82D] * 8 / 5;
565 lev.lenses_score = src[0x867];
566 lev.magnify_score = src[0x868];
567 lev.slurp_score = src[0x869];
569 lev.lenses_time = src[0x86A] << 8 | src[0x86B];
570 lev.magnify_time = src[0x86C] << 8 | src[0x86D];
571 lev.wheel_time = src[0x838] << 8 | src[0x839];
573 lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0;
575 lev.wind_direction_initial = (temp & 8 ? 0 :
580 lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837];
582 for (i = 0; i < 8; i++)
583 for (x = 0; x < 9; x++)
584 lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
586 temp = remap_emerald[src[0x86F]];
587 for (y = 0; y < 8; y++)
591 for (x = 0; x < 8; x++)
592 lev.ball_array[y][x] = temp;
596 lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
597 lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
598 lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
599 lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
600 lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
601 lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
602 lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
603 lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */
607 temp = src[0x878] << 8 | src[0x879];
611 lev.android_array[Xemerald] =
612 lev.android_array[Xemerald_pause] =
613 lev.android_array[Xemerald_fall] =
614 lev.android_array[Yemerald_sB] =
615 lev.android_array[Yemerald_eB] =
616 lev.android_array[Yemerald_wB] = Xemerald;
621 lev.android_array[Xdiamond] =
622 lev.android_array[Xdiamond_pause] =
623 lev.android_array[Xdiamond_fall] =
624 lev.android_array[Ydiamond_sB] =
625 lev.android_array[Ydiamond_eB] =
626 lev.android_array[Ydiamond_wB] = Xdiamond;
631 lev.android_array[Xstone] =
632 lev.android_array[Xstone_pause] =
633 lev.android_array[Xstone_fall] =
634 lev.android_array[Ystone_sB] =
635 lev.android_array[Ystone_eB] =
636 lev.android_array[Ystone_wB] = Xstone;
641 lev.android_array[Xbomb] =
642 lev.android_array[Xbomb_pause] =
643 lev.android_array[Xbomb_fall] =
644 lev.android_array[Ybomb_sB] =
645 lev.android_array[Ybomb_eB] =
646 lev.android_array[Ybomb_wB] = Xbomb;
651 lev.android_array[Xnut] =
652 lev.android_array[Xnut_pause] =
653 lev.android_array[Xnut_fall] =
654 lev.android_array[Ynut_sB] =
655 lev.android_array[Ynut_eB] =
656 lev.android_array[Ynut_wB] = Xnut;
661 lev.android_array[Xtank_n] =
662 lev.android_array[Xtank_gon] =
663 lev.android_array[Ytank_nB] =
664 lev.android_array[Ytank_n_e] =
665 lev.android_array[Ytank_n_w] = Xtank_n;
667 lev.android_array[Xtank_e] =
668 lev.android_array[Xtank_goe] =
669 lev.android_array[Ytank_eB] =
670 lev.android_array[Ytank_e_s] =
671 lev.android_array[Ytank_e_n] = Xtank_e;
673 lev.android_array[Xtank_s] =
674 lev.android_array[Xtank_gos] =
675 lev.android_array[Ytank_sB] =
676 lev.android_array[Ytank_s_w] =
677 lev.android_array[Ytank_s_e] = Xtank_s;
679 lev.android_array[Xtank_w] =
680 lev.android_array[Xtank_gow] =
681 lev.android_array[Ytank_wB] =
682 lev.android_array[Ytank_w_n] =
683 lev.android_array[Ytank_w_s] = Xtank_w;
688 lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
689 lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
690 lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
691 lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
696 lev.android_array[Xbug_n] =
697 lev.android_array[Xbug_gon] =
698 lev.android_array[Ybug_nB] =
699 lev.android_array[Ybug_n_e] =
700 lev.android_array[Ybug_n_w] = Xbug_gon;
702 lev.android_array[Xbug_e] =
703 lev.android_array[Xbug_goe] =
704 lev.android_array[Ybug_eB] =
705 lev.android_array[Ybug_e_s] =
706 lev.android_array[Ybug_e_n] = Xbug_goe;
708 lev.android_array[Xbug_s] =
709 lev.android_array[Xbug_gos] =
710 lev.android_array[Ybug_sB] =
711 lev.android_array[Ybug_s_w] =
712 lev.android_array[Ybug_s_e] = Xbug_gos;
714 lev.android_array[Xbug_w] =
715 lev.android_array[Xbug_gow] =
716 lev.android_array[Ybug_wB] =
717 lev.android_array[Ybug_w_n] =
718 lev.android_array[Ybug_w_s] = Xbug_gow;
723 lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
724 lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
725 lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
730 lev.android_array[Xspring] =
731 lev.android_array[Xspring_pause] =
732 lev.android_array[Xspring_e] =
733 lev.android_array[Yspring_eB] =
734 lev.android_array[Yspring_kill_eB] =
735 lev.android_array[Xspring_w] =
736 lev.android_array[Yspring_wB] =
737 lev.android_array[Yspring_kill_wB] =
738 lev.android_array[Xspring_fall] =
739 lev.android_array[Yspring_sB] = Xspring;
744 lev.android_array[Yballoon_nB] =
745 lev.android_array[Yballoon_eB] =
746 lev.android_array[Yballoon_sB] =
747 lev.android_array[Yballoon_wB] =
748 lev.android_array[Xballoon] = Xballoon;
753 lev.android_array[Xdripper] =
754 lev.android_array[XdripperB] =
755 lev.android_array[Xamoeba_1] =
756 lev.android_array[Xamoeba_2] =
757 lev.android_array[Xamoeba_3] =
758 lev.android_array[Xamoeba_4] =
759 lev.android_array[Xamoeba_5] =
760 lev.android_array[Xamoeba_6] =
761 lev.android_array[Xamoeba_7] =
762 lev.android_array[Xamoeba_8] = Xdrip_eat;
767 lev.android_array[Xdynamite] = Xdynamite;
770 for (temp = 1; temp < 2047; temp++)
774 case 0x24: /* wonderwall */
775 lev.wonderwall_state_initial = 1;
776 lev.wonderwall_time_initial = 9999;
779 case 0x28: /* wheel */
780 lev.wheel_x_initial = temp & 63;
781 lev.wheel_y_initial = temp >> 6;
782 lev.wheel_cnt_initial = lev.wheel_time;
786 case 0x63: /* spring roll left */
787 src[temp - 1] = 0x45;
791 case 0x64: /* spring roll right */
792 src[temp + 1] = 0x45;
796 case 0x72: /* nut roll left */
797 src[temp - 1] = 0x25;
801 case 0x73: /* nut roll right */
802 src[temp + 1] = 0x25;
806 case 0x77: /* bomb roll left */
807 src[temp - 1] = 0x10;
811 case 0x78: /* bomb roll right */
812 src[temp + 1] = 0x10;
816 case 0x79: /* stone roll left */
817 src[temp - 1] = 0x00;
821 case 0x7A: /* stone roll right */
822 src[temp + 1] = 0x00;
827 case 0xA3: /* fake blank */
828 lev.lenses_cnt_initial = 9999;
831 case 0xA4: /* fake grass */
832 lev.magnify_cnt_initial = 9999;
837 /* first fill the complete playfield with the default border element */
838 for (y = 0; y < HEIGHT; y++)
839 for (x = 0; x < WIDTH; x++)
840 native_em_level.cave[x][y] = ZBORDER;
842 /* then copy the real level contents from level file into the playfield */
844 for (y = 0; y < lev.height; y++)
845 for (x = 0; x < lev.width; x++)
846 native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
848 /* at last, set the two players at their positions in the playfield */
849 if (ply1.alive_initial)
850 native_em_level.cave[ply1.x_initial][ply1.y_initial] = Zplayer;
851 if (ply2.alive_initial)
852 native_em_level.cave[ply2.x_initial][ply2.y_initial] = Zplayer;
854 native_em_level.file_version = file_version;
857 void prepare_em_level(void)
861 /* reset all runtime variables to their initial values */
863 for (y = 0; y < HEIGHT; y++)
864 for (x = 0; x < WIDTH; x++)
865 Cave[y][x] = native_em_level.cave[x][y];
867 for (y = 0; y < HEIGHT; y++)
868 for (x = 0; x < WIDTH; x++)
869 Next[y][x] = Cave[y][x];
871 for (y = 0; y < HEIGHT; y++)
872 for (x = 0; x < WIDTH; x++)
873 Draw[y][x] = Cave[y][x];
875 lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
876 lev.time = lev.time_initial;
878 lev.required = lev.required_initial;
881 lev.android_move_cnt = lev.android_move_time;
882 lev.android_clone_cnt = lev.android_clone_time;
885 lev.ball_state = lev.ball_state_initial;
886 lev.ball_cnt = lev.ball_time;
891 lev.lenses_cnt = lev.lenses_cnt_initial;
892 lev.magnify_cnt = lev.magnify_cnt_initial;
894 lev.wheel_cnt = lev.wheel_cnt_initial;
895 lev.wheel_x = lev.wheel_x_initial;
896 lev.wheel_y = lev.wheel_y_initial;
898 lev.wind_cnt = lev.wind_cnt_initial;
899 lev.wind_direction = lev.wind_direction_initial;
901 lev.wonderwall_state = lev.wonderwall_state_initial;
902 lev.wonderwall_time = lev.wonderwall_time_initial;
904 lev.home = lev.home_initial;
907 ply1.alive = ply1.alive_initial;
909 ply1.dynamite_cnt = 0;
912 ply1.oldx = ply1.x = ply1.x_initial;
913 ply1.oldy = ply1.y = ply1.y_initial;
914 ply1.last_move_dir = MV_NO_MOVING;
915 ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
916 ply1.joy_snap = ply1.joy_drop = 0;
917 ply1.joy_stick = ply1.joy_spin = 0;
920 ply2.alive = ply2.alive_initial;
922 ply2.dynamite_cnt = 0;
925 ply2.oldx = ply2.x = ply2.x_initial;
926 ply2.oldy = ply2.y = ply2.y_initial;
927 ply2.last_move_dir = MV_NO_MOVING;
928 ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = 0;
929 ply2.joy_snap = ply1.joy_drop = 0;
930 ply2.joy_stick = ply2.joy_spin = 0;