1 /* 2000-08-20T09:41:18Z
3 * identify all emerald mine caves and turn them into v6 format.
4 * fixes illegal tiles, acid, wheel, limits times, cleans flags.
6 * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
7 * and clean up v6 caves (acid, number limits) which should(!) be
8 * inconsequential, but no doubt it will break some caves.
16 #if defined(TARGET_X11)
18 static unsigned char remap_v6[256] =
20 /* filter crap for v6 */
22 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
23 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
24 0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,
25 128,148,148,148,45,45,45,148,0,57,58,59,60,61,62,63,
26 64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,
27 75,75,75,75,75,153,153,153,153,153,153,153,153,153,153,153,
28 153,153,153,99,100,68,68,68,68,68,68,68,68,118,118,118,
29 118,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
30 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
31 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
32 160,161,162,163,164,165,165,118,168,169,170,171,172,173,174,175,
33 176,177,178,179,180,181,182,183,184,185,186,187,188,189,68,191,
34 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
35 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
36 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
37 240,241,242,243,244,245,153,153,153,153,153,153,153,153,153,153
40 static unsigned char remap_v5[256] =
42 /* filter crap for v5 */
44 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
45 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
46 0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,
47 128,148,148,148,45,45,45,148,0,57,58,59,60,61,62,63,
48 64,65,66,67,68,153,153,153,153,153,153,153,153,153,153,153,
49 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
50 153,153,153,153,153,68,68,68,68,68,68,68,68,118,118,118,
51 118,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
52 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
53 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
54 160,153,153,153,153,153,153,118,168,169,170,171,172,173,174,175,
55 176,177,178,179,180,181,182,183,184,185,186,187,188,189,68,153,
56 153,153,153,153,153,153,153,153,200,201,202,203,204,205,206,207,
57 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
58 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
59 240,241,153,153,153,153,153,153,153,153,153,153,153,153,153,153
62 static unsigned char remap_v4[256] =
64 /* filter crap for v4 */
66 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
67 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
68 0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,
69 128,148,148,148,45,45,45,148,0,153,153,59,60,61,62,63,
70 64,65,66,153,153,153,153,153,153,153,153,153,153,153,153,153,
71 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
72 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
73 153,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
74 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
75 144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,
76 160,160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,
77 153,153,153,153,153,153,153,153,153,153,153,153,153,153,68,153,
78 153,153,153,153,153,153,153,153,200,201,202,203,204,205,206,207,
79 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
80 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
81 240,241,153,153,153,153,153,153,153,153,153,153,153,153,153,153
84 static unsigned char remap_v4eater[28] =
86 /* filter crap for v4 */
88 128,18,2,0,4,8,16,20,28,37,
89 41,45,130,129,131,132,133,134,135,136,
90 146,147,175,65,66,64,2,18
93 boolean cleanup_em_level(unsigned char *src, int *length)
97 if (*length >= 2172 &&
103 for (i = 0; i < 2048; i++)
104 src[i] = remap_v6[src[i]];
105 for (i = 2048; i < 2084; i++)
106 src[i] = remap_v6[src[i]];
107 for (i = 2112; i < 2148; i++)
108 src[i] = remap_v6[src[i]];
113 if (*length >= 2110 &&
119 for (i = 0; i < 2048; i++)
120 src[i] = remap_v5[src[i]];
121 for (i = 2048; i < 2084; i++)
122 src[i] = remap_v5[src[i]];
123 for (i = 2112; i < 2148; i++)
124 src[i] = src[i - 64];
129 if (*length >= 2106 &&
132 for (i = 0; i < 2048; i++)
133 src[i] = remap_v4[src[i]];
134 for (i = 2048; i < 2084; i++)
135 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
136 for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
141 if (*length >= 2106 &&
145 unsigned char j = 94;
147 for (i = 0; i < 2106; i++)
148 src[i] = (src[i] ^ (j += 7)) - 0x11;
150 for (i = 0; i < 2048; i++)
151 src[i] = remap_v4[src[i]];
152 for (i = 2048; i < 2084; i++)
153 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
154 for (i = 2112; i < 2148; i++)
155 src[i] = src[i - 64];
160 return FALSE; /* unrecognized cave */
177 for (i = 2148; i < 2172; i++)
186 for (i = 0; i < 2048; i++)
189 for (i++; i < 2048; i++)
194 for (i = 64; i < 2048; i++)
198 /* fix acid in eater 1 */
199 for (i = 2051; i < 2057; i++)
203 /* fix acid in eater 2 */
204 for (i = 2060; i < 2066; i++)
208 /* fix acid in eater 3 */
209 for (i = 2069; i < 2075; i++)
213 /* fix acid in eater 4 */
214 for (i = 2078; i < 2084; i++)
218 /* fix acid in eater 5 */
219 for (i = 2115; i < 2121; i++)
223 /* fix acid in eater 6 */
224 for (i = 2124; i < 2130; i++)
228 /* fix acid in eater 7 */
229 for (i = 2133; i < 2139; i++)
233 /* fix acid in eater 8 */
234 for (i = 2142; i < 2148; i++)
243 src[src[2096] << 8 | src[2097]] = 128;
247 src[src[2098] << 8 | src[2099]] = 128;
250 if ((src[2100] << 8 | src[2101]) > 9999)
256 /* time wonderwall */
257 if ((src[2102] << 8 | src[2103]) > 9999)
264 if ((src[2110] << 8 | src[2111]) > 9999)
277 if ((src[2154] << 8 | src[2155]) > 9999)
284 if ((src[2156] << 8 | src[2157]) > 9999)
292 src[2159] = remap_v6[src[2159]];
295 if ((src[2160] << 8 | src[2161]) > 9999)
306 /* android move pause */
307 if ((src[2164] << 8 | src[2165]) > 9999)
313 /* android clone pause */
314 if ((src[2166] << 8 | src[2167]) > 9999)
323 /* size of v6 cave */
329 /* 2000-07-30T00:26:00Z
331 * Read emerald mine caves version 6
333 * v4 and v5 emerald mine caves are converted to v6 (which completely supports
336 * converting to the internal format loses /significant/ information which can
337 * break lots of caves.
339 * major incompatibilities:
340 * - borderless caves behave completely differently, the player no longer
341 * "warps" to the other side.
342 * - a compile time option for spring can make it behave differently when it
344 * - a compile time option for rolling objects (stone, nut, spring, bomb) only
346 * - acid is always deadly even with no base beneath it.
348 * so far all below have not broken any caves:
350 * - active wheel inside an eater will not function, eater explosions will not
352 * - initial collect objects (emerald, diamond, dynamite) don't exist.
353 * - initial rolling objects will be moved manually and made into sitting
355 * - drips always appear from dots.
356 * - more than one thing can fall into acid at the same time.
357 * - acid explodes when the player walks into it, rather than splashing.
358 * - simultaneous explosions may be in a slightly different order.
359 * - quicksand states have been reduced.
360 * - acid base is effectively an indestructable wall now which can affect eater
362 * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
363 * nuts, stones, bombs, springs).
365 * 2001-03-12T02:46:55Z
366 * - rolling stuff is now allowed in the cave, i didn't like making this
368 * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
369 * - initial collect objects break some cave in elvis mine 5.
370 * - different timing for wonderwall break some cave in exception mine 2.
371 * - i think i'm pretty locked into always using the bad roll. *sigh*
372 * - rolling spring is now turned into regular spring. it appears the emc
373 * editor only uses the force code for initially moving spring. i will
374 * follow this in my editor.
377 static unsigned short remap_emerald[256] =
379 Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank,
380 Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
381 Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w,
382 Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
383 Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut,
384 Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank,
385 Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
386 Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
387 Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring,
388 Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid,
389 Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank,
390 Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
394 Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
395 Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
396 Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w,
397 Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank,
401 Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3,
402 Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
403 Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb,
404 Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank,
408 Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3,
409 Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
410 Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
411 Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w,
412 Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank,
413 Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
414 Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
415 Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5,
416 Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
417 Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
418 Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
419 Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
420 Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
421 Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
422 Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank,
423 Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
426 void convert_em_level(unsigned char *src)
428 unsigned int x, y, temp;
430 temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
431 if (temp == 0 || temp > 9999)
433 lev.time_initial = temp;
434 lev.required_initial = src[0x82F];
436 temp = src[0x830] << 8 | src[0x831];
437 ply1.x_initial = (temp & 63) + 1;
438 ply1.y_initial = (temp >> 6 & 31) + 1;
439 temp = src[0x832] << 8 | src[0x833];
440 ply2.x_initial = (temp & 63) + 1;
441 ply2.y_initial = (temp >> 6 & 31) + 1;
443 temp = (src[0x834] << 8 | src[0x835]) * 28;
446 lev.ameuba_time = temp;
448 lev.android_move_time = src[0x874] << 8 | src[0x875];
449 lev.android_clone_time = src[0x876] << 8 | src[0x877];
451 lev.ball_random = src[0x872] & 1 ? 1 : 0;
452 lev.ball_state_initial = src[0x872] & 128 ? 1 : 0;
453 lev.ball_time = src[0x870] << 8 | src[0x871];
455 lev.emerald_score = src[0x824];
456 lev.diamond_score = src[0x825];
457 lev.alien_score = src[0x826];
458 lev.tank_score = src[0x827];
459 lev.bug_score = src[0x828];
460 lev.eater_score = src[0x829];
461 lev.nut_score = src[0x82A];
462 lev.dynamite_score = src[0x82B];
463 lev.key_score = src[0x82C];
464 lev.exit_score = src[0x82D] * 8 / 5;
465 lev.lenses_score = src[0x867];
466 lev.magnify_score = src[0x868];
467 lev.slurp_score = src[0x869];
469 lev.lenses_time = src[0x86A] << 8 | src[0x86B];
470 lev.lenses_cnt_initial = 0;
472 lev.magnify_time = src[0x86C] << 8 | src[0x86D];
473 lev.magnify_cnt_initial = 0;
475 lev.wheel_time = src[0x838] << 8 | src[0x839];
476 lev.wheel_cnt_initial = 0;
477 lev.wheel_x_initial = 1;
478 lev.wheel_y_initial = 1;
480 lev.wind_time = 9999;
481 lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0;
483 lev.wind_direction_initial = (temp & 8 ? 0 :
488 lev.wonderwall_state_initial = 0;
489 lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837];
491 for (x = 0; x < 9; x++)
492 lev.eater_array[0][x] = remap_emerald[src[0x800 + x]];
493 for (x = 0; x < 9; x++)
494 lev.eater_array[1][x] = remap_emerald[src[0x809 + x]];
495 for (x = 0; x < 9; x++)
496 lev.eater_array[2][x] = remap_emerald[src[0x812 + x]];
497 for (x = 0; x < 9; x++)
498 lev.eater_array[3][x] = remap_emerald[src[0x81B + x]];
499 for (x = 0; x < 9; x++)
500 lev.eater_array[4][x] = remap_emerald[src[0x840 + x]];
501 for (x = 0; x < 9; x++)
502 lev.eater_array[5][x] = remap_emerald[src[0x849 + x]];
503 for (x = 0; x < 9; x++)
504 lev.eater_array[6][x] = remap_emerald[src[0x852 + x]];
505 for (x = 0; x < 9; x++)
506 lev.eater_array[7][x] = remap_emerald[src[0x85B + x]];
508 temp = remap_emerald[src[0x86F]];
509 for (y = 0; y < 8; y++)
513 for (x = 0; x < 8; x++)
514 lev.ball_array[y][x] = temp;
518 lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
519 lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
520 lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
521 lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
522 lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
523 lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
524 lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
525 lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank;/* northwest */
529 for (temp = 0; temp < TILE_MAX; temp++)
530 lev.android_array[temp] = Xblank;
532 temp = src[0x878] << 8 | src[0x879];
536 lev.android_array[Xemerald] =
537 lev.android_array[Xemerald_pause] =
538 lev.android_array[Xemerald_fall] =
539 lev.android_array[Yemerald_sB] =
540 lev.android_array[Yemerald_eB] =
541 lev.android_array[Yemerald_wB] = Xemerald;
546 lev.android_array[Xdiamond] =
547 lev.android_array[Xdiamond_pause] =
548 lev.android_array[Xdiamond_fall] =
549 lev.android_array[Ydiamond_sB] =
550 lev.android_array[Ydiamond_eB] =
551 lev.android_array[Ydiamond_wB] = Xdiamond;
556 lev.android_array[Xstone] =
557 lev.android_array[Xstone_pause] =
558 lev.android_array[Xstone_fall] =
559 lev.android_array[Ystone_sB] =
560 lev.android_array[Ystone_eB] =
561 lev.android_array[Ystone_wB] = Xstone;
566 lev.android_array[Xbomb] =
567 lev.android_array[Xbomb_pause] =
568 lev.android_array[Xbomb_fall] =
569 lev.android_array[Ybomb_sB] =
570 lev.android_array[Ybomb_eB] =
571 lev.android_array[Ybomb_wB] = Xbomb;
576 lev.android_array[Xnut] =
577 lev.android_array[Xnut_pause] =
578 lev.android_array[Xnut_fall] =
579 lev.android_array[Ynut_sB] =
580 lev.android_array[Ynut_eB] =
581 lev.android_array[Ynut_wB] = Xnut;
586 lev.android_array[Xtank_n] =
587 lev.android_array[Xtank_gon] =
588 lev.android_array[Ytank_nB] =
589 lev.android_array[Ytank_n_e] =
590 lev.android_array[Ytank_n_w] = Xtank_n;
592 lev.android_array[Xtank_e] =
593 lev.android_array[Xtank_goe] =
594 lev.android_array[Ytank_eB] =
595 lev.android_array[Ytank_e_s] =
596 lev.android_array[Ytank_e_n] = Xtank_e;
598 lev.android_array[Xtank_s] =
599 lev.android_array[Xtank_gos] =
600 lev.android_array[Ytank_sB] =
601 lev.android_array[Ytank_s_w] =
602 lev.android_array[Ytank_s_e] = Xtank_s;
604 lev.android_array[Xtank_w] =
605 lev.android_array[Xtank_gow] =
606 lev.android_array[Ytank_wB] =
607 lev.android_array[Ytank_w_n] =
608 lev.android_array[Ytank_w_s] = Xtank_w;
613 lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
614 lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
615 lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
616 lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
621 lev.android_array[Xbug_n] =
622 lev.android_array[Xbug_gon] =
623 lev.android_array[Ybug_nB] =
624 lev.android_array[Ybug_n_e] =
625 lev.android_array[Ybug_n_w] = Xbug_gon;
627 lev.android_array[Xbug_e] =
628 lev.android_array[Xbug_goe] =
629 lev.android_array[Ybug_eB] =
630 lev.android_array[Ybug_e_s] =
631 lev.android_array[Ybug_e_n] = Xbug_goe;
633 lev.android_array[Xbug_s] =
634 lev.android_array[Xbug_gos] =
635 lev.android_array[Ybug_sB] =
636 lev.android_array[Ybug_s_w] =
637 lev.android_array[Ybug_s_e] = Xbug_gos;
639 lev.android_array[Xbug_w] =
640 lev.android_array[Xbug_gow] =
641 lev.android_array[Ybug_wB] =
642 lev.android_array[Ybug_w_n] =
643 lev.android_array[Ybug_w_s] = Xbug_gow;
648 lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
649 lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
650 lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
655 lev.android_array[Xspring] =
656 lev.android_array[Xspring_pause] =
657 lev.android_array[Xspring_e] =
658 lev.android_array[Yspring_eB] =
659 lev.android_array[Yspring_kill_eB] =
660 lev.android_array[Xspring_w] =
661 lev.android_array[Yspring_wB] =
662 lev.android_array[Yspring_kill_wB] =
663 lev.android_array[Xspring_fall] =
664 lev.android_array[Yspring_sB] = Xspring;
669 lev.android_array[Yballoon_nB] =
670 lev.android_array[Yballoon_eB] =
671 lev.android_array[Yballoon_sB] =
672 lev.android_array[Yballoon_wB] =
673 lev.android_array[Xballoon] = Xballoon;
678 lev.android_array[Xdripper] =
679 lev.android_array[XdripperB] =
680 lev.android_array[Xameuba_1] =
681 lev.android_array[Xameuba_2] =
682 lev.android_array[Xameuba_3] =
683 lev.android_array[Xameuba_4] =
684 lev.android_array[Xameuba_5] =
685 lev.android_array[Xameuba_6] =
686 lev.android_array[Xameuba_7] =
687 lev.android_array[Xameuba_8] = Xdrip_eat;
692 lev.android_array[Xdynamite] = Xdynamite;
695 for (temp = 1; temp < 2047; temp++)
699 case 0x24: /* wonderwall */
700 lev.wonderwall_state_initial = 1;
701 lev.wonderwall_time_initial = 9999;
704 case 0x28: /* wheel */
705 lev.wheel_x_initial = temp & 63;
706 lev.wheel_y_initial = temp >> 6;
707 lev.wheel_cnt_initial = lev.wheel_time;
711 case 0x63: /* spring roll left */
712 src[temp - 1] = 0x45;
716 case 0x64: /* spring roll right */
717 src[temp + 1] = 0x45;
721 case 0x72: /* nut roll left */
722 src[temp - 1] = 0x25;
726 case 0x73: /* nut roll right */
727 src[temp + 1] = 0x25;
731 case 0x77: /* bomb roll left */
732 src[temp - 1] = 0x10;
736 case 0x78: /* bomb roll right */
737 src[temp + 1] = 0x10;
741 case 0x79: /* stone roll left */
742 src[temp - 1] = 0x00;
746 case 0x7A: /* stone roll right */
747 src[temp + 1] = 0x00;
752 case 0xA3: /* fake blank */
753 lev.lenses_cnt_initial = 9999;
756 case 0xA4: /* fake grass */
757 lev.magnify_cnt_initial = 9999;
762 lev.home_initial = 1; /* initial number of players in this level */
764 ply1.alive_initial = (lev.home_initial >= 1);
765 ply2.alive_initial = (lev.home_initial >= 2);
767 /* first fill the complete playfield with the default border element */
768 for (y = 0; y < HEIGHT; y++)
769 for (x = 0; x < WIDTH; x++)
770 native_em_level.cave[x][y] = ZBORDER;
772 /* then copy the real level contents from level file into the playfield */
774 for (y = 0; y < lev.height; y++)
775 for (x = 0; x < lev.width; x++)
776 native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
778 /* at last, set the two players at their positions in the playfield */
779 if (ply1.alive_initial)
780 native_em_level.cave[ply1.x_initial][ply1.y_initial] = Zplayer;
781 if (ply2.alive_initial)
782 native_em_level.cave[ply2.x_initial][ply2.y_initial] = Zplayer;
785 void prepare_em_level(void)
789 /* reset all runtime variables to their initial values */
791 for (y = 0; y < HEIGHT; y++)
792 for (x = 0; x < WIDTH; x++)
793 Cave[y][x] = native_em_level.cave[x][y];
795 for (y = 0; y < HEIGHT; y++)
796 for (x = 0; x < WIDTH; x++)
797 Next[y][x] = Cave[y][x];
799 for (y = 0; y < HEIGHT; y++)
800 for (x = 0; x < WIDTH; x++)
801 Draw[y][x] = Cave[y][x];
803 lev.time = lev.time_initial;
804 lev.required = lev.required_initial;
807 lev.android_move_cnt = lev.android_move_time;
808 lev.android_clone_cnt = lev.android_clone_time;
811 lev.ball_state = lev.ball_state_initial;
812 lev.ball_cnt = lev.ball_time;
817 lev.lenses_cnt = lev.lenses_cnt_initial;
818 lev.magnify_cnt = lev.magnify_cnt_initial;
820 lev.wheel_cnt = lev.wheel_cnt_initial;
821 lev.wheel_x = lev.wheel_x_initial;
822 lev.wheel_y = lev.wheel_y_initial;
824 lev.wind_cnt = lev.wind_cnt_initial;
825 lev.wind_direction = lev.wind_direction_initial;
827 lev.wonderwall_state = lev.wonderwall_state_initial;
828 lev.wonderwall_time = lev.wonderwall_time_initial;
830 lev.home = lev.home_initial;
833 ply1.alive = ply1.alive_initial;
835 ply1.dynamite_cnt = 0;
838 ply1.oldx = ply1.x = ply1.x_initial;
839 ply1.oldy = ply1.y = ply1.y_initial;
840 ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = ply1.joy_fire = 0;
841 ply1.joy_stick = ply1.joy_spin = 0;
844 ply2.alive = ply2.alive_initial;
846 ply2.dynamite_cnt = 0;
849 ply2.oldx = ply2.x = ply2.x_initial;
850 ply2.oldy = ply2.y = ply2.y_initial;
851 ply2.joy_n = ply2.joy_e = ply2.joy_s = ply2.joy_w = ply2.joy_fire = 0;
852 ply2.joy_stick = ply2.joy_spin = 0;