1 /* 2000-08-20T09:41:18Z
3 * identify all emerald mine caves and turn them into v6 format.
4 * fixes illegal tiles, acid, wheel, limits times, cleans flags.
6 * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
7 * and clean up v6 caves (acid, number limits) which should(!) be inconsequential,
8 * but no doubt it will break some caves.
15 #if defined(TARGET_X11)
17 static unsigned char remap_v6[256] =
19 /* filter crap for v6 */
21 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
22 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
23 0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,
24 128,148,148,148,45,45,45,148,0,57,58,59,60,61,62,63,
25 64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,
26 75,75,75,75,75,153,153,153,153,153,153,153,153,153,153,153,
27 153,153,153,99,100,68,68,68,68,68,68,68,68,118,118,118,
28 118,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
29 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
30 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
31 160,161,162,163,164,165,165,118,168,169,170,171,172,173,174,175,
32 176,177,178,179,180,181,182,183,184,185,186,187,188,189,68,191,
33 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
34 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
35 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
36 240,241,242,243,244,245,153,153,153,153,153,153,153,153,153,153
39 static unsigned char remap_v5[256] =
41 /* filter crap for v5 */
43 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
44 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
45 0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,
46 128,148,148,148,45,45,45,148,0,57,58,59,60,61,62,63,
47 64,65,66,67,68,153,153,153,153,153,153,153,153,153,153,153,
48 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
49 153,153,153,153,153,68,68,68,68,68,68,68,68,118,118,118,
50 118,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
51 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
52 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
53 160,153,153,153,153,153,153,118,168,169,170,171,172,173,174,175,
54 176,177,178,179,180,181,182,183,184,185,186,187,188,189,68,153,
55 153,153,153,153,153,153,153,153,200,201,202,203,204,205,206,207,
56 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
57 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
58 240,241,153,153,153,153,153,153,153,153,153,153,153,153,153,153
61 static unsigned char remap_v4[256] =
63 /* filter crap for v4 */
65 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,
66 16,16,18,18,20,21,22,23,24,25,26,27,28,28,118,28,
67 0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,
68 128,148,148,148,45,45,45,148,0,153,153,59,60,61,62,63,
69 64,65,66,153,153,153,153,153,153,153,153,153,153,153,153,153,
70 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
71 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,
72 153,118,114,115,131,118,118,119,120,121,122,118,118,118,118,118,
73 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
74 144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,
75 160,160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,
76 153,153,153,153,153,153,153,153,153,153,153,153,153,153,68,153,
77 153,153,153,153,153,153,153,153,200,201,202,203,204,205,206,207,
78 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
79 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
80 240,241,153,153,153,153,153,153,153,153,153,153,153,153,153,153
83 static unsigned char remap_v4eater[28] =
85 /* filter crap for v4 */
87 128,18,2,0,4,8,16,20,28,37,
88 41,45,130,129,131,132,133,134,135,136,
89 146,147,175,65,66,64,2,18
92 int clean_emerald(unsigned char *src, unsigned long *length)
96 if (*length >= 2172 &&
102 for (i = 0; i < 2048; i++)
103 src[i] = remap_v6[src[i]];
104 for (i = 2048; i < 2084; i++)
105 src[i] = remap_v6[src[i]];
106 for (i = 2112; i < 2148; i++)
107 src[i] = remap_v6[src[i]];
112 if (*length >= 2110 &&
118 for (i = 0; i < 2048; i++)
119 src[i] = remap_v5[src[i]];
120 for (i = 2048; i < 2084; i++)
121 src[i] = remap_v5[src[i]];
122 for (i = 2112; i < 2148; i++)
123 src[i] = src[i - 64];
128 if (*length >= 2106 &&
131 for (i = 0; i < 2048; i++)
132 src[i] = remap_v4[src[i]];
133 for (i = 2048; i < 2084; i++)
134 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
135 for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
140 if (*length >= 2106 &&
144 unsigned char j = 94;
146 for (i = 0; i < 2106; i++)
147 src[i] = (src[i] ^ (j += 7)) - 0x11;
149 for (i = 0; i < 2048; i++)
150 src[i] = remap_v4[src[i]];
151 for (i = 2048; i < 2084; i++)
152 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
153 for (i = 2112; i < 2148; i++)
154 src[i] = src[i - 64];
159 return 1; /* unrecognized cave */
176 for (i = 2148; i < 2172; i++)
185 for (i = 0; i < 2048; i++)
189 for (i++; i < 2048; i++)
194 for (i = 64; i < 2048; i++)
198 /* fix acid in eater 1 */
199 for (i = 2051; i < 2057; i++)
203 for (i = 2060; i < 2066; i++)
206 /* fix acid in eater 2 */
208 /* fix acid in eater 3 */
209 for (i = 2069; i < 2075; i++)
213 /* fix acid in eater 4 */
214 for (i = 2078; i < 2084; i++)
218 /* fix acid in eater 5 */
219 for (i = 2115; i < 2121; i++)
223 /* fix acid in eater 6 */
224 for (i = 2124; i < 2130; i++)
228 /* fix acid in eater 7 */
229 for (i = 2133; i < 2139; i++)
233 /* fix acid in eater 8 */
234 for (i = 2142; i < 2148; i++)
243 src[src[2096] << 8 | src[2097]] = 128;
247 src[src[2098] << 8 | src[2099]] = 128;
250 if ((src[2100] << 8 | src[2101]) > 9999)
256 /* time wonderwall */
257 if ((src[2102] << 8 | src[2103]) > 9999)
264 if ((src[2110] << 8 | src[2111]) > 9999)
277 if ((src[2154] << 8 | src[2155]) > 9999)
284 if ((src[2156] << 8 | src[2157]) > 9999)
292 src[2159] = remap_v6[src[2159]];
295 if ((src[2160] << 8 | src[2161]) > 9999)
306 /* android move pause */
307 if ((src[2164] << 8 | src[2165]) > 9999)
313 /* android clone pause */
314 if ((src[2166] << 8 | src[2167]) > 9999)
323 /* size of v6 cave */
329 /* 2000-07-30T00:26:00Z
331 * Read emerald mine caves version 6
333 * v4 and v5 emerald mine caves are converted to v6 (which completely supports
336 * converting to the internal format loses /significant/ information which can
337 * break lots of caves.
339 * major incompatibilities:
340 * - borderless caves behave completely differently, the player no longer
341 * "warps" to the other side.
342 * - a compile time option for spring can make it behave differently when it
344 * - a compile time option for rolling objects (stone, nut, spring, bomb) only
346 * - acid is always deadly even with no base beneath it.
348 * so far all below have not broken any caves:
350 * - active wheel inside an eater will not function, eater explosions will not
352 * - initial collect objects (emerald, diamond, dynamite) don't exist.
353 * - initial rolling objects will be moved manually and made into sitting
355 * - drips always appear from dots.
356 * - more than one thing can fall into acid at the same time.
357 * - acid explodes when the player walks into it, rather than splashing.
358 * - simultaneous explosions may be in a slightly different order.
359 * - quicksand states have been reduced.
360 * - acid base is effectively an indestructable wall now which can affect eater
362 * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
363 * nuts, stones, bombs, springs).
365 * 2001-03-12T02:46:55Z
366 * - rolling stuff is now allowed in the cave, i didn't like making this
368 * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
369 * - initial collect objects break some cave in elvis mine 5.
370 * - different timing for wonderwall break some cave in exception mine 2.
371 * - i think i'm pretty locked into always using the bad roll. *sigh*
372 * - rolling spring is now turned into regular spring. it appears the emc
373 * editor only uses the force code for initially moving spring. i will
374 * follow this in my editor.
377 static unsigned short remap_emerald[256] =
379 Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank,
380 Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
381 Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w,
382 Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
383 Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut,
384 Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank,
385 Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
386 Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
387 Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring,
388 Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid,
389 Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank,
390 Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
394 Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
395 Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
396 Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w,
397 Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank,
401 Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3,
402 Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank,
403 Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb,
404 Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank,
408 Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3,
409 Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
410 Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
411 Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w,
412 Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank,
413 Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
414 Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
415 Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5,
416 Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
417 Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
418 Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
419 Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
420 Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
421 Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
422 Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank,
423 Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank,
426 void convert_emerald(unsigned char *src)
428 unsigned int x, y, temp;
433 temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
434 if (temp == 0 || temp > 9999)
437 lev.required = src[0x82F];
439 temp = src[0x830] << 8 | src[0x831];
440 ply1.oldx = ply1.x = (temp & 63) + 1;
441 ply1.oldy = ply1.y = (temp >> 6 & 31) + 1;
442 temp = src[0x832] << 8 | src[0x833];
443 ply2.oldx = ply2.x = (temp & 63) + 1;
444 ply2.oldy = ply2.y = (temp >> 6 & 31) + 1;
446 lev.alien_score = src[0x826];
448 temp = (src[0x834] << 8 | src[0x835]) * 28;
451 lev.ameuba_time = temp;
452 lev.android_move_cnt = lev.android_move_time = src[0x874] << 8 | src[0x875];
453 lev.android_clone_cnt= lev.android_clone_time = src[0x876] << 8 | src[0x877];
455 lev.ball_random = src[0x872] & 1 ? 1 : 0;
456 lev.ball_state = src[0x872] & 128 ? 1 : 0;
457 lev.ball_cnt = lev.ball_time = src[0x870] << 8 | src[0x871];
458 lev.bug_score = src[0x828];
459 lev.diamond_score = src[0x825];
460 lev.dynamite_score = src[0x82B];
462 lev.eater_score = src[0x829];
463 lev.emerald_score = src[0x824];
464 lev.exit_score = src[0x82D] * 8 / 5;
465 lev.key_score = src[0x82C];
467 lev.lenses_score = src[0x867];
468 lev.lenses_time = src[0x86A] << 8 | src[0x86B];
470 lev.magnify_score = src[0x868];
471 lev.magnify_time = src[0x86C] << 8 | src[0x86D];
472 lev.nut_score = src[0x82A];
474 lev.slurp_score = src[0x869];
475 lev.tank_score = src[0x827];
479 lev.wheel_time = src[0x838] << 8 | src[0x839];
480 lev.wind_cnt = src[0x865] & 15 ? 9999 : 0;
482 lev.wind_direction = (temp & 8 ? 0 :
486 lev.wind_time = 9999;
487 lev.wonderwall_state = 0;
488 lev.wonderwall_time = src[0x836] << 8 | src[0x837];
490 for (x = 0; x < 9; x++)
491 lev.eater_array[0][x] = remap_emerald[src[0x800 + x]];
492 for (x = 0; x < 9; x++)
493 lev.eater_array[1][x] = remap_emerald[src[0x809 + x]];
494 for (x = 0; x < 9; x++)
495 lev.eater_array[2][x] = remap_emerald[src[0x812 + x]];
496 for (x = 0; x < 9; x++)
497 lev.eater_array[3][x] = remap_emerald[src[0x81B + x]];
498 for (x = 0; x < 9; x++)
499 lev.eater_array[4][x] = remap_emerald[src[0x840 + x]];
500 for (x = 0; x < 9; x++)
501 lev.eater_array[5][x] = remap_emerald[src[0x849 + x]];
502 for (x = 0; x < 9; x++)
503 lev.eater_array[6][x] = remap_emerald[src[0x852 + x]];
504 for (x = 0; x < 9; x++)
505 lev.eater_array[7][x] = remap_emerald[src[0x85B + x]];
507 temp = remap_emerald[src[0x86F]];
508 for (y = 0; y < 8; y++)
512 for (x = 0; x < 8; x++)
513 lev.ball_array[y][x] = temp;
517 lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
518 lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
519 lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
520 lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
521 lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
522 lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
523 lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
524 lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank;/* northwest */
528 for (temp = 0; temp < TILE_MAX; temp++)
529 lev.android_array[temp] = Xblank;
531 temp = src[0x878] << 8 | src[0x879];
535 lev.android_array[Xemerald] =
536 lev.android_array[Xemerald_pause] =
537 lev.android_array[Xemerald_fall] =
538 lev.android_array[Yemerald_sB] =
539 lev.android_array[Yemerald_eB] =
540 lev.android_array[Yemerald_wB] = Xemerald;
545 lev.android_array[Xdiamond] =
546 lev.android_array[Xdiamond_pause] =
547 lev.android_array[Xdiamond_fall] =
548 lev.android_array[Ydiamond_sB] =
549 lev.android_array[Ydiamond_eB] =
550 lev.android_array[Ydiamond_wB] = Xdiamond;
555 lev.android_array[Xstone] =
556 lev.android_array[Xstone_pause] =
557 lev.android_array[Xstone_fall] =
558 lev.android_array[Ystone_sB] =
559 lev.android_array[Ystone_eB] =
560 lev.android_array[Ystone_wB] = Xstone;
565 lev.android_array[Xbomb] =
566 lev.android_array[Xbomb_pause] =
567 lev.android_array[Xbomb_fall] =
568 lev.android_array[Ybomb_sB] =
569 lev.android_array[Ybomb_eB] =
570 lev.android_array[Ybomb_wB] = Xbomb;
575 lev.android_array[Xnut] =
576 lev.android_array[Xnut_pause] =
577 lev.android_array[Xnut_fall] =
578 lev.android_array[Ynut_sB] =
579 lev.android_array[Ynut_eB] =
580 lev.android_array[Ynut_wB] = Xnut;
585 lev.android_array[Xtank_n] =
586 lev.android_array[Xtank_gon] =
587 lev.android_array[Ytank_nB] =
588 lev.android_array[Ytank_n_e] =
589 lev.android_array[Ytank_n_w] = Xtank_n;
591 lev.android_array[Xtank_e] =
592 lev.android_array[Xtank_goe] =
593 lev.android_array[Ytank_eB] =
594 lev.android_array[Ytank_e_s] =
595 lev.android_array[Ytank_e_n] = Xtank_e;
597 lev.android_array[Xtank_s] =
598 lev.android_array[Xtank_gos] =
599 lev.android_array[Ytank_sB] =
600 lev.android_array[Ytank_s_w] =
601 lev.android_array[Ytank_s_e] = Xtank_s;
603 lev.android_array[Xtank_w] =
604 lev.android_array[Xtank_gow] =
605 lev.android_array[Ytank_wB] =
606 lev.android_array[Ytank_w_n] =
607 lev.android_array[Ytank_w_s] = Xtank_w;
612 lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n;
613 lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e;
614 lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s;
615 lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w;
620 lev.android_array[Xbug_n] =
621 lev.android_array[Xbug_gon] =
622 lev.android_array[Ybug_nB] =
623 lev.android_array[Ybug_n_e] =
624 lev.android_array[Ybug_n_w] = Xbug_gon;
626 lev.android_array[Xbug_e] =
627 lev.android_array[Xbug_goe] =
628 lev.android_array[Ybug_eB] =
629 lev.android_array[Ybug_e_s] =
630 lev.android_array[Ybug_e_n] = Xbug_goe;
632 lev.android_array[Xbug_s] =
633 lev.android_array[Xbug_gos] =
634 lev.android_array[Ybug_sB] =
635 lev.android_array[Ybug_s_w] =
636 lev.android_array[Ybug_s_e] = Xbug_gos;
638 lev.android_array[Xbug_w] =
639 lev.android_array[Xbug_gow] =
640 lev.android_array[Ybug_wB] =
641 lev.android_array[Ybug_w_n] =
642 lev.android_array[Ybug_w_s] = Xbug_gow;
647 lev.android_array[Xalien] = lev.android_array[Xalien_pause] =
648 lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] =
649 lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien;
654 lev.android_array[Xspring] =
655 lev.android_array[Xspring_pause] =
656 lev.android_array[Xspring_e] =
657 lev.android_array[Yspring_eB] =
658 lev.android_array[Yspring_kill_eB] =
659 lev.android_array[Xspring_w] =
660 lev.android_array[Yspring_wB] =
661 lev.android_array[Yspring_kill_wB] =
662 lev.android_array[Xspring_fall] =
663 lev.android_array[Yspring_sB] = Xspring;
668 lev.android_array[Yballoon_nB] =
669 lev.android_array[Yballoon_eB] =
670 lev.android_array[Yballoon_sB] =
671 lev.android_array[Yballoon_wB] =
672 lev.android_array[Xballoon] = Xballoon;
677 lev.android_array[Xdripper] =
678 lev.android_array[XdripperB] =
679 lev.android_array[Xameuba_1] =
680 lev.android_array[Xameuba_2] =
681 lev.android_array[Xameuba_3] =
682 lev.android_array[Xameuba_4] =
683 lev.android_array[Xameuba_5] =
684 lev.android_array[Xameuba_6] =
685 lev.android_array[Xameuba_7] =
686 lev.android_array[Xameuba_8] = Xdrip_eat;
691 lev.android_array[Xdynamite] = Xdynamite;
694 for (temp = 1; temp < 2047; temp++)
698 case 0x24: /* wonderwall */
699 lev.wonderwall_state = 1;
700 lev.wonderwall_time = 9999;
703 case 0x28: /* wheel */
704 lev.wheel_x = temp & 63;
705 lev.wheel_y = temp >> 6;
706 lev.wheel_cnt = lev.wheel_time;
710 case 0x63: /* spring roll left */
711 src[temp - 1] = 0x45;
715 case 0x64: /* spring roll right */
716 src[temp + 1] = 0x45;
720 case 0x72: /* nut roll left */
721 src[temp - 1] = 0x25;
725 case 0x73: /* nut roll right */
726 src[temp + 1] = 0x25;
730 case 0x77: /* bomb roll left */
731 src[temp - 1] = 0x10;
735 case 0x78: /* bomb roll right */
736 src[temp + 1] = 0x10;
740 case 0x79: /* stone roll left */
741 src[temp - 1] = 0x00;
745 case 0x7A: /* stone roll right */
746 src[temp + 1] = 0x00;
751 case 0xA3: /* fake blank */
752 lev.lenses_cnt = 9999;
755 case 0xA4: /* fake grass */
756 lev.magnify_cnt = 9999;
761 for (y = 0; y < HEIGHT; y++)
762 for (x = 0; x < WIDTH; x++)
763 Cave[y][x] = ZBORDER;
766 for (y = 0; y < lev.height; y++)
767 for (x = 0; x < lev.width; x++)
768 Cave[y+1][x+1] = remap_emerald[src[temp++]];
771 Cave[ply1.y][ply1.x] = Zplayer;
773 Cave[ply2.y][ply2.x] = Zplayer;
775 for (y = 0; y < HEIGHT; y++)
776 for (x = 0; x < WIDTH; x++)
777 Next[y][x] = Cave[y][x];
779 for (y = 0; y < HEIGHT; y++)
780 for (x = 0; x < WIDTH; x++)
781 Draw[y][x] = Cave[y][x];