1 /* 2000-08-20T09:41:18Z
3 * identify all emerald mine caves and turn them into v6 format.
4 * fixes illegal tiles, acid, wheel, limits times, cleans flags.
6 * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off)
7 * and clean up v6 caves (acid, number limits) which should(!) be
8 * inconsequential, but no doubt it will break some caves.
14 static unsigned char remap_v6[256] =
16 /* filter crap for v6 */
18 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
19 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
20 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128,
21 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63,
23 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75,
24 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153,
25 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118,
26 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
28 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
29 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
30 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175,
31 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191,
33 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207,
34 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
35 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
36 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153
39 static unsigned char remap_v5[256] =
41 /* filter crap for v5 */
43 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
44 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
45 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
46 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63,
48 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153,
49 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
50 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118,
51 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
53 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
54 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159,
55 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175,
56 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153,
58 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
59 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
60 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
61 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
64 static unsigned char remap_v4[256] =
66 /* filter crap for v4 */
68 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15,
69 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28,
70 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128,
71 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63,
73 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
74 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
75 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153,
76 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118,
78 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143,
79 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160,
80 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175,
81 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153,
83 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207,
84 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223,
85 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239,
86 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153
89 static unsigned char remap_v4eater[28] =
91 /* filter crap for v4 */
93 128,18,2,0,4,8,16,20,28,37,
94 41,45,130,129,131,132,133,134,135,136,
95 146,147,175,65,66,64,2,18
98 int cleanup_em_level(unsigned char *src, int length)
100 int file_version = 0;
103 if (length >= 2172 &&
109 /* ---------- this cave has V6 file format ---------- */
110 file_version = FILE_VERSION_EM_V6;
112 for (i = 0; i < 2048; i++)
113 src[i] = remap_v6[src[i]];
114 for (i = 2048; i < 2084; i++)
115 src[i] = remap_v6[src[i]];
116 for (i = 2112; i < 2148; i++)
117 src[i] = remap_v6[src[i]];
119 else if (length >= 2110 &&
125 /* ---------- this cave has V5 file format ---------- */
126 file_version = FILE_VERSION_EM_V5;
128 for (i = 0; i < 2048; i++)
129 src[i] = remap_v5[src[i]];
130 for (i = 2048; i < 2084; i++)
131 src[i] = remap_v5[src[i]];
132 for (i = 2112; i < 2148; i++)
133 src[i] = src[i - 64];
136 else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */
138 else if (length >= 2106 &&
142 /* ---------- this cave has V4 file format ---------- */
143 file_version = FILE_VERSION_EM_V4;
145 for (i = 0; i < 2048; i++)
146 src[i] = remap_v4[src[i]];
147 for (i = 2048; i < 2084; i++)
148 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
149 for (i = 2112; i < 2148; i++) src[i] = src[i - 64];
151 else if (length >= 2106 &&
152 src[0] == 241 && /* <-- Emerald Mine I levels */
155 unsigned char j = 94;
157 /* ---------- this cave has V3 file format ---------- */
158 file_version = FILE_VERSION_EM_V3;
160 for (i = 0; i < 2106; i++)
161 src[i] = (src[i] ^ (j += 7)) - 0x11;
163 for (i = 0; i < 2048; i++)
164 src[i] = remap_v4[src[i]];
165 for (i = 2048; i < 2084; i++)
166 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
167 for (i = 2112; i < 2148; i++)
168 src[i] = src[i - 64];
171 else if (length >= 2106 &&
172 src[0] == 245 && /* <-- Emerald Mine II levels */
175 unsigned char j = 94;
177 /* ---------- this cave has V3 file format ---------- */
178 file_version = FILE_VERSION_EM_V3;
180 for (i = 0; i < 2106; i++)
181 src[i] = (src[i] ^ (j += 7)) - 0x11;
183 for (i = 0; i < 2048; i++)
184 src[i] = remap_v4[src[i]];
185 for (i = 2048; i < 2084; i++)
186 src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]];
187 for (i = 2112; i < 2148; i++)
188 src[i] = src[i - 64];
190 /* fix copyright sign in Emerald Mine II levels */
191 for (i = 0; i < 2048; i++)
193 src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */
198 /* ---------- this cave has unknown file format ---------- */
201 printf("::: %d, %d\n", src[0], src[1983]);
207 if (file_version < FILE_VERSION_EM_V6)
220 for (i = 2148; i < 2172; i++)
227 /* ---------- at this stage, the cave data always has V6 format ---------- */
230 for (i = 0; i < 2048; i++)
233 for (i++; i < 2048; i++)
239 for (i = 64; i < 2048; i++)
240 if (src[i] == 63) /* replace element above 'Xacid_s' ... */
241 src[i - 64] = 101; /* ... with 'Xacid_1' */
246 for (i = 64; i < 2048; i++)
248 if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */
250 if (file_version == FILE_VERSION_EM_V4 &&
251 i < 2048 - 64 && src[i + 64] == 63)
252 src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */
254 src[i - 64] = 101; /* replace element above with 'Xacid_1' */
259 /* fix acid in eater 1 */
260 for (i = 2051; i < 2057; i++)
264 /* fix acid in eater 2 */
265 for (i = 2060; i < 2066; i++)
269 /* fix acid in eater 3 */
270 for (i = 2069; i < 2075; i++)
274 /* fix acid in eater 4 */
275 for (i = 2078; i < 2084; i++)
279 /* fix acid in eater 5 */
280 for (i = 2115; i < 2121; i++)
284 /* fix acid in eater 6 */
285 for (i = 2124; i < 2130; i++)
289 /* fix acid in eater 7 */
290 for (i = 2133; i < 2139; i++)
294 /* fix acid in eater 8 */
295 for (i = 2142; i < 2148; i++)
304 src[src[2096] << 8 | src[2097]] = 128;
308 src[src[2098] << 8 | src[2099]] = 128;
311 if ((src[2100] << 8 | src[2101]) > 9999)
317 /* time wonderwall */
318 if ((src[2102] << 8 | src[2103]) > 9999)
325 if ((src[2110] << 8 | src[2111]) > 9999)
338 if ((src[2154] << 8 | src[2155]) > 9999)
345 if ((src[2156] << 8 | src[2157]) > 9999)
353 src[2159] = remap_v6[src[2159]];
356 if ((src[2160] << 8 | src[2161]) > 9999)
367 /* android move pause */
368 if ((src[2164] << 8 | src[2165]) > 9999)
374 /* android clone pause */
375 if ((src[2166] << 8 | src[2167]) > 9999)
384 /* size of v6 cave */
389 printf("::: EM level file version: %d\n", file_version);
395 /* 2000-07-30T00:26:00Z
397 * Read emerald mine caves version 6
399 * v4 and v5 emerald mine caves are converted to v6 (which completely supports
402 * converting to the internal format loses /significant/ information which can
403 * break lots of caves.
405 * major incompatibilities:
406 * - borderless caves behave completely differently, the player no longer
407 * "warps" to the other side.
408 * - a compile time option for spring can make it behave differently when it
410 * - a compile time option for rolling objects (stone, nut, spring, bomb) only
412 * - acid is always deadly even with no base beneath it (this breaks cave 0 in
415 * so far all below have not broken any caves:
417 * - active wheel inside an eater will not function, eater explosions will not
419 * - initial collect objects (emerald, diamond, dynamite) don't exist.
420 * - initial rolling objects will be moved manually and made into sitting
422 * - drips always appear from dots.
423 * - more than one thing can fall into acid at the same time.
424 * - acid explodes when the player walks into it, rather than splashing.
425 * - simultaneous explosions may be in a slightly different order.
426 * - quicksand states have been reduced.
427 * - acid base is effectively an indestructable wall now which can affect eater
429 * - android can clone forever with a clone pause of 0 (emeralds, diamonds,
430 * nuts, stones, bombs, springs).
432 * 2001-03-12T02:46:55Z
433 * - rolling stuff is now allowed in the cave, i didn't like making this
435 * - if BAD_ROLL is not defined, initial rolling objects are moved by hand.
436 * - initial collect objects break some cave in elvis mine 5.
437 * - different timing for wonderwall break some cave in exception mine 2.
438 * - i think i'm pretty locked into always using the bad roll. *sigh*
439 * - rolling spring is now turned into regular spring. it appears the emc
440 * editor only uses the force code for initially moving spring. i will
441 * follow this in my editor.
444 static unsigned short remap_emerald[256] =
446 Xstone, Xstone, Xdiamond, Xdiamond,
447 Xalien, Xalien, Xblank, Xblank,
448 Xtank_n, Xtank_e, Xtank_s, Xtank_w,
449 Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow,
451 Xbomb, Xbomb, Xemerald, Xemerald,
452 Xbug_n, Xbug_e, Xbug_s, Xbug_w,
453 Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow,
454 Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat,
456 Xstone, Xbomb, Xdiamond, Xemerald,
457 Xwonderwall, Xnut, Xnut, Xnut,
458 Xwheel, Xeater_n, Xeater_s, Xeater_w,
459 Xeater_e, Xsand_stone, Xblank, Xblank,
461 Xblank, Xsand, Xsand, Xsand,
462 Xsand_stone, Xsand_stone, Xsand_stone, Xsand,
463 Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1,
464 Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s,
466 Xexit_1, Xexit_2, Xexit_3, Xballoon,
467 Xplant, Xspring, Xspring, Xspring,
468 Xspring, Xball_1, Xball_2, Xandroid,
469 Xblank, Xandroid, Xandroid, Xandroid,
471 Xandroid, Xandroid, Xandroid, Xandroid,
472 Xandroid, Xblank, Xblank, Xblank,
473 Xblank, Xblank, Xblank, Xblank,
474 Xblank, Xblank, Xblank, Xblank,
478 Xblank, Xblank, Xblank, Xspring_force_w,
479 Xspring_force_e, Xacid_1, Xacid_2, Xacid_3,
480 Xacid_4, Xacid_5, Xacid_6, Xacid_7,
481 Xacid_8, Xblank, Xblank, Xblank,
483 Xblank, Xblank, Xnut_force_w, Xnut_force_e,
484 Xsteel_1, Xblank, Xblank, Xbomb_force_w,
485 Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank,
486 Xblank, Xblank, Xblank, Xblank,
490 Xblank, Xblank, Xblank, Xspring,
491 Xspring, Xacid_1, Xacid_2, Xacid_3,
492 Xacid_4, Xacid_5, Xacid_6, Xacid_7,
493 Xacid_8, Xblank, Xblank, Xblank,
495 Xblank, Xblank, Xnut, Xnut,
496 Xsteel_1, Xblank, Xblank, Xbomb,
497 Xbomb, Xstone, Xstone, Xblank,
498 Xblank, Xblank, Xblank, Xblank,
502 Xblank, Xround_wall_1, Xgrass, Xsteel_1,
503 Xwall_1, Xkey_1, Xkey_2, Xkey_3,
504 Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3,
505 Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2,
507 Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel,
508 Xsand, Xacid_nw, Xacid_ne, Xacid_sw,
509 Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2,
510 Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w,
512 Xfake_grass, Xlenses, Xmagnify, Xfake_blank,
513 Xfake_grass, Xswitch, Xswitch, Xblank,
514 Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5,
515 Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite,
517 Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2,
518 Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3,
519 Xwind_nesw, Xwind_e, Xwind_s, Xwind_w,
520 Xwind_n, Xdirt, Xplant, Xkey_5,
522 Xkey_6, Xkey_7, Xkey_8, Xdoor_5,
523 Xdoor_6, Xdoor_7, Xdoor_8, Xbumper,
524 Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d,
525 Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h,
527 Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l,
528 Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p,
529 Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t,
530 Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x,
532 Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1,
533 Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5,
534 Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9,
535 Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest,
537 Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6,
538 Xfake_door_7, Xfake_door_8, Xblank, Xblank,
539 Xblank, Xblank, Xblank, Xblank,
541 Xblank, Xblank, Xblank, Xblank,
543 /* special elements added to solve compatibility problems */
544 Xblank, Xblank, Xalpha_copyr, Xfake_acid_1
548 void convert_em_level(unsigned char *src, int file_version)
550 static int eater_offset[8] =
552 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B
557 lev.time_seconds = src[0x83E] << 8 | src[0x83F];
558 if (lev.time_seconds > 9999)
559 lev.time_seconds = 9999;
561 temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4;
562 if (temp == 0 || temp > 9999)
564 lev.time_initial = temp;
567 lev.required_initial = src[0x82F];
569 for (i = 0; i < 2; i++)
571 temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2];
572 ply[i].x_initial = (temp & 63) + 1;
573 ply[i].y_initial = (temp >> 6 & 31) + 1;
576 temp = (src[0x834] << 8 | src[0x835]) * 28;
579 lev.amoeba_time = temp;
581 lev.android_move_time = src[0x874] << 8 | src[0x875];
582 lev.android_clone_time = src[0x876] << 8 | src[0x877];
584 lev.ball_random = src[0x872] & 1 ? 1 : 0;
585 lev.ball_state_initial = src[0x872] & 128 ? 1 : 0;
586 lev.ball_time = src[0x870] << 8 | src[0x871];
588 lev.emerald_score = src[0x824];
589 lev.diamond_score = src[0x825];
590 lev.alien_score = src[0x826];
591 lev.tank_score = src[0x827];
592 lev.bug_score = src[0x828];
593 lev.eater_score = src[0x829];
594 lev.nut_score = src[0x82A];
595 lev.dynamite_score = src[0x82B];
596 lev.key_score = src[0x82C];
597 lev.exit_score = src[0x82D] * 8 / 5;
598 lev.lenses_score = src[0x867];
599 lev.magnify_score = src[0x868];
600 lev.slurp_score = src[0x869];
602 lev.lenses_time = src[0x86A] << 8 | src[0x86B];
603 lev.magnify_time = src[0x86C] << 8 | src[0x86D];
604 lev.wheel_time = src[0x838] << 8 | src[0x839];
606 lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0;
608 lev.wind_direction_initial = (temp & 8 ? 0 :
613 lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837];
615 for (i = 0; i < 8; i++)
616 for (x = 0; x < 9; x++)
617 lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]];
619 temp = remap_emerald[src[0x86F]];
620 for (y = 0; y < 8; y++)
624 for (x = 0; x < 8; x++)
625 lev.ball_array[y][x] = temp;
629 lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */
630 lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */
631 lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */
632 lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */
633 lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */
634 lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */
635 lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */
636 lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */
640 temp = src[0x878] << 8 | src[0x879];
644 lev.android_array[Xemerald] = Xemerald;
645 lev.android_array[Xemerald_pause] = Xemerald;
646 lev.android_array[Xemerald_fall] = Xemerald;
647 lev.android_array[Yemerald_sB] = Xemerald;
648 lev.android_array[Yemerald_eB] = Xemerald;
649 lev.android_array[Yemerald_wB] = Xemerald;
654 lev.android_array[Xdiamond] = Xdiamond;
655 lev.android_array[Xdiamond_pause] = Xdiamond;
656 lev.android_array[Xdiamond_fall] = Xdiamond;
657 lev.android_array[Ydiamond_sB] = Xdiamond;
658 lev.android_array[Ydiamond_eB] = Xdiamond;
659 lev.android_array[Ydiamond_wB] = Xdiamond;
664 lev.android_array[Xstone] = Xstone;
665 lev.android_array[Xstone_pause] = Xstone;
666 lev.android_array[Xstone_fall] = Xstone;
667 lev.android_array[Ystone_sB] = Xstone;
668 lev.android_array[Ystone_eB] = Xstone;
669 lev.android_array[Ystone_wB] = Xstone;
674 lev.android_array[Xbomb] = Xbomb;
675 lev.android_array[Xbomb_pause] = Xbomb;
676 lev.android_array[Xbomb_fall] = Xbomb;
677 lev.android_array[Ybomb_sB] = Xbomb;
678 lev.android_array[Ybomb_eB] = Xbomb;
679 lev.android_array[Ybomb_wB] = Xbomb;
684 lev.android_array[Xnut] = Xnut;
685 lev.android_array[Xnut_pause] = Xnut;
686 lev.android_array[Xnut_fall] = Xnut;
687 lev.android_array[Ynut_sB] = Xnut;
688 lev.android_array[Ynut_eB] = Xnut;
689 lev.android_array[Ynut_wB] = Xnut;
694 lev.android_array[Xtank_n] = Xtank_n;
695 lev.android_array[Xtank_gon] = Xtank_n;
696 lev.android_array[Ytank_nB] = Xtank_n;
697 lev.android_array[Ytank_n_e] = Xtank_n;
698 lev.android_array[Ytank_n_w] = Xtank_n;
700 lev.android_array[Xtank_e] = Xtank_e;
701 lev.android_array[Xtank_goe] = Xtank_e;
702 lev.android_array[Ytank_eB] = Xtank_e;
703 lev.android_array[Ytank_e_s] = Xtank_e;
704 lev.android_array[Ytank_e_n] = Xtank_e;
706 lev.android_array[Xtank_s] = Xtank_s;
707 lev.android_array[Xtank_gos] = Xtank_s;
708 lev.android_array[Ytank_sB] = Xtank_s;
709 lev.android_array[Ytank_s_w] = Xtank_s;
710 lev.android_array[Ytank_s_e] = Xtank_s;
712 lev.android_array[Xtank_w] = Xtank_w;
713 lev.android_array[Xtank_gow] = Xtank_w;
714 lev.android_array[Ytank_wB] = Xtank_w;
715 lev.android_array[Ytank_w_n] = Xtank_w;
716 lev.android_array[Ytank_w_s] = Xtank_w;
721 lev.android_array[Xeater_n] = Xeater_n;
722 lev.android_array[Yeater_nB] = Xeater_n;
724 lev.android_array[Xeater_e] = Xeater_e;
725 lev.android_array[Yeater_eB] = Xeater_e;
727 lev.android_array[Xeater_s] = Xeater_s;
728 lev.android_array[Yeater_sB] = Xeater_s;
730 lev.android_array[Xeater_w] = Xeater_w;
731 lev.android_array[Yeater_wB] = Xeater_w;
736 lev.android_array[Xbug_n] = Xbug_gon;
737 lev.android_array[Xbug_gon] = Xbug_gon;
738 lev.android_array[Ybug_nB] = Xbug_gon;
739 lev.android_array[Ybug_n_e] = Xbug_gon;
740 lev.android_array[Ybug_n_w] = Xbug_gon;
742 lev.android_array[Xbug_e] = Xbug_goe;
743 lev.android_array[Xbug_goe] = Xbug_goe;
744 lev.android_array[Ybug_eB] = Xbug_goe;
745 lev.android_array[Ybug_e_s] = Xbug_goe;
746 lev.android_array[Ybug_e_n] = Xbug_goe;
748 lev.android_array[Xbug_s] = Xbug_gos;
749 lev.android_array[Xbug_gos] = Xbug_gos;
750 lev.android_array[Ybug_sB] = Xbug_gos;
751 lev.android_array[Ybug_s_w] = Xbug_gos;
752 lev.android_array[Ybug_s_e] = Xbug_gos;
754 lev.android_array[Xbug_w] = Xbug_gow;
755 lev.android_array[Xbug_gow] = Xbug_gow;
756 lev.android_array[Ybug_wB] = Xbug_gow;
757 lev.android_array[Ybug_w_n] = Xbug_gow;
758 lev.android_array[Ybug_w_s] = Xbug_gow;
763 lev.android_array[Xalien] = Xalien;
764 lev.android_array[Xalien_pause] = Xalien;
765 lev.android_array[Yalien_nB] = Xalien;
766 lev.android_array[Yalien_eB] = Xalien;
767 lev.android_array[Yalien_sB] = Xalien;
768 lev.android_array[Yalien_wB] = Xalien;
773 lev.android_array[Xspring] = Xspring;
774 lev.android_array[Xspring_pause] = Xspring;
775 lev.android_array[Xspring_e] = Xspring;
776 lev.android_array[Yspring_eB] = Xspring;
777 lev.android_array[Yspring_kill_eB] = Xspring;
778 lev.android_array[Xspring_w] = Xspring;
779 lev.android_array[Yspring_wB] = Xspring;
780 lev.android_array[Yspring_kill_wB] = Xspring;
781 lev.android_array[Xspring_fall] = Xspring;
782 lev.android_array[Yspring_sB] = Xspring;
787 lev.android_array[Yballoon_nB] = Xballoon;
788 lev.android_array[Yballoon_eB] = Xballoon;
789 lev.android_array[Yballoon_sB] = Xballoon;
790 lev.android_array[Yballoon_wB] = Xballoon;
791 lev.android_array[Xballoon] = Xballoon;
796 lev.android_array[Xdripper] = Xdrip_eat;
797 lev.android_array[XdripperB] = Xdrip_eat;
798 lev.android_array[Xamoeba_1] = Xdrip_eat;
799 lev.android_array[Xamoeba_2] = Xdrip_eat;
800 lev.android_array[Xamoeba_3] = Xdrip_eat;
801 lev.android_array[Xamoeba_4] = Xdrip_eat;
802 lev.android_array[Xamoeba_5] = Xdrip_eat;
803 lev.android_array[Xamoeba_6] = Xdrip_eat;
804 lev.android_array[Xamoeba_7] = Xdrip_eat;
805 lev.android_array[Xamoeba_8] = Xdrip_eat;
810 lev.android_array[Xdynamite] = Xdynamite;
813 for (temp = 1; temp < 2047; temp++)
817 case 0x24: /* wonderwall */
818 lev.wonderwall_state_initial = 1;
819 lev.wonderwall_time_initial = 9999;
822 case 0x28: /* wheel */
823 lev.wheel_x_initial = temp & 63;
824 lev.wheel_y_initial = temp >> 6;
825 lev.wheel_cnt_initial = lev.wheel_time;
829 case 0x63: /* spring roll left */
830 src[temp - 1] = 0x45;
834 case 0x64: /* spring roll right */
835 src[temp + 1] = 0x45;
839 case 0x72: /* nut roll left */
840 src[temp - 1] = 0x25;
844 case 0x73: /* nut roll right */
845 src[temp + 1] = 0x25;
849 case 0x77: /* bomb roll left */
850 src[temp - 1] = 0x10;
854 case 0x78: /* bomb roll right */
855 src[temp + 1] = 0x10;
859 case 0x79: /* stone roll left */
860 src[temp - 1] = 0x00;
864 case 0x7A: /* stone roll right */
865 src[temp + 1] = 0x00;
870 case 0xA3: /* fake blank */
871 lev.lenses_cnt_initial = 9999;
874 case 0xA4: /* fake grass */
875 lev.magnify_cnt_initial = 9999;
880 /* first fill the complete playfield with the default border element */
881 for (y = 0; y < HEIGHT; y++)
882 for (x = 0; x < WIDTH; x++)
883 native_em_level.cave[x][y] = ZBORDER;
885 /* then copy the real level contents from level file into the playfield */
887 for (y = 0; y < lev.height; y++)
888 for (x = 0; x < lev.width; x++)
889 native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]];
891 /* at last, set the two players at their positions in the playfield */
892 /* (native EM[C] levels always have exactly two players in a level) */
894 for (i = 0; i < 2; i++)
895 native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
897 for (i = 0; i < 2; i++)
898 if (ply[i].alive_initial)
899 native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer;
902 native_em_level.file_version = file_version;
905 void prepare_em_level(void)
909 int num_tape_players;
911 /* reset all runtime variables to their initial values */
913 for (y = 0; y < HEIGHT; y++)
914 for (x = 0; x < WIDTH; x++)
915 Cave[y][x] = native_em_level.cave[x][y];
917 for (y = 0; y < HEIGHT; y++)
918 for (x = 0; x < WIDTH; x++)
919 Next[y][x] = Cave[y][x];
921 for (y = 0; y < HEIGHT; y++)
922 for (x = 0; x < WIDTH; x++)
923 Draw[y][x] = Cave[y][x];
926 lev.time_initial = lev.time_seconds;
928 lev.time_initial = (lev.time_seconds * 50 + 7) / 8;
930 lev.time = lev.time_initial;
932 lev.required = lev.required_initial;
935 lev.android_move_cnt = lev.android_move_time;
936 lev.android_clone_cnt = lev.android_clone_time;
939 lev.ball_state = lev.ball_state_initial;
940 lev.ball_cnt = lev.ball_time;
945 lev.lenses_cnt = lev.lenses_cnt_initial;
946 lev.magnify_cnt = lev.magnify_cnt_initial;
948 lev.wheel_cnt = lev.wheel_cnt_initial;
949 lev.wheel_x = lev.wheel_x_initial;
950 lev.wheel_y = lev.wheel_y_initial;
952 lev.wind_direction = lev.wind_direction_initial;
953 lev.wind_cnt = lev.wind_cnt_initial;
955 lev.wonderwall_state = lev.wonderwall_state_initial;
956 lev.wonderwall_time = lev.wonderwall_time_initial;
958 lev.killed_out_of_time = FALSE;
960 /* determine number of players in this level */
961 lev.home_initial = 0;
963 for (i = 0; i < MAX_PLAYERS; i++)
966 ply[i].alive_initial = FALSE;
968 if (ply[i].x_initial > 0 && ply[i].y_initial > 0)
976 num_tape_players = getNumActivePlayers_EM();
978 if (num_tape_players != -1)
979 lev.home_initial = MIN(lev.home_initial, num_tape_players);
980 else if (!setup.team_mode)
981 lev.home_initial = MIN(lev.home_initial, 1);
983 lev.home = lev.home_initial;
984 players_left = lev.home_initial;
986 for (i = 0; i < MAX_PLAYERS; i++)
992 ply[i].alive_initial = TRUE;
997 int x = ply[i].x_initial;
998 int y = ply[i].y_initial;
1000 native_em_level.cave[x][y] = Xblank;
1002 Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank;
1007 for (i = 0; i < MAX_PLAYERS; i++)
1010 ply[i].alive = ply[i].alive_initial;
1011 ply[i].dynamite = 0;
1012 ply[i].dynamite_cnt = 0;
1015 ply[i].oldx = ply[i].x = ply[i].x_initial;
1016 ply[i].oldy = ply[i].y = ply[i].y_initial;
1017 ply[i].last_move_dir = MV_NONE;
1018 ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0;
1019 ply[i].joy_snap = ply[i].joy_drop = 0;
1020 ply[i].joy_stick = ply[i].joy_spin = 0;
1023 printf("player %d: x/y == %d/%d, alive == %d\n",
1024 i, ply[i].x_initial, ply[i].y_initial, ply[i].alive);
1028 game_em.any_player_moving = FALSE;
1029 game_em.last_moving_player = 0; /* default: first player */
1031 for (i = 0; i < MAX_PLAYERS; i++)
1032 game_em.last_player_direction[i] = MV_NONE;