1 /* 2000-08-10T16:43:50Z
11 struct LevelInfo_EM native_em_level;
13 void setLevelInfoToDefaults_EM(void)
17 native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
19 native_em_level.lev = &lev;
20 for (i = 0; i < MAX_PLAYERS; i++)
21 native_em_level.ply[i] = &ply[i];
26 for (i = 0; i < MAX_PLAYERS; i++)
32 lev.lenses_cnt_initial = 0;
33 lev.magnify_cnt_initial = 0;
35 lev.wheel_cnt_initial = 0;
36 lev.wheel_x_initial = 1;
37 lev.wheel_y_initial = 1;
40 lev.wind_cnt_initial = 0;
42 lev.wonderwall_state_initial = 0;
43 lev.wonderwall_time_initial = 0;
45 lev.num_ball_arrays = 8;
47 for (i = 0; i < TILE_MAX; i++)
48 lev.android_array[i] = Xblank;
51 /* initial number of players in this level */
54 for (i = 0; i < MAX_PLAYERS; i++)
57 ply[i].alive_initial = FALSE;
60 /* initial number of players in this level */
61 lev.home_initial = (setup.team_mode ? 2 : 1);
63 for (i = 0; i < MAX_PLAYERS; i++)
66 ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE);
74 * completely initializes the level structure, ready for a game
77 #define MAX_EM_LEVEL_SIZE 16384
79 boolean LoadNativeLevel_EM(char *filename)
81 unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE];
82 int raw_leveldata_length;
86 /* always start with reliable default values */
87 setLevelInfoToDefaults_EM();
89 if (!(file = fopen(filename, MODE_READ)))
91 Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename);
96 raw_leveldata_length = fread(raw_leveldata, 1, MAX_EM_LEVEL_SIZE, file);
100 if (raw_leveldata_length <= 0)
102 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
107 if (!(file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length)))
109 Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);
114 convert_em_level(raw_leveldata, file_version);