1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2024 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
15 // ============================================================================
16 // functions and definitions exported from game_bd to main program
17 // ============================================================================
20 #include "bd_elements.h"
21 #include "bd_gameplay.h"
24 // ----------------------------------------------------------------------------
25 // constant definitions
26 // ----------------------------------------------------------------------------
28 #define BD_MAX_CAVE_WIDTH MAX_PLAYFIELD_WIDTH
29 #define BD_MAX_CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT
32 // ----------------------------------------------------------------------------
33 // data structure definitions
34 // ----------------------------------------------------------------------------
40 unsigned int random_seed;
46 // needed for updating panel
48 int gems_still_needed;
51 // needed for saving score time
63 boolean loaded_from_caveset;
76 struct EngineSnapshotInfo_BD
80 // data from pointers in game structure
81 int element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
82 int last_element_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
83 int dir_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
84 int gfx_buffer[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
88 // data from pointers in cave structure
89 short map[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
90 short hammered_reappear[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
94 // ----------------------------------------------------------------------------
96 // ----------------------------------------------------------------------------
98 extern struct GameInfo_BD game_bd;
99 extern struct LevelInfo_BD native_bd_level;
100 extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
101 extern struct GraphicInfo_BD graphic_info_bd_color_template;
102 extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
104 void bd_open_all(void);
105 void bd_close_all(void);
107 int map_action_RND_to_BD(int);
108 int map_action_BD_to_RND(int);
110 boolean checkGameRunning_BD(void);
111 boolean checkGamePlaying_BD(void);
112 boolean checkBonusTime_BD(void);
113 int getFramesPerSecond_BD(void);
114 int getTimeLeft_BD(void);
115 void SetTimeFrames_BD(int);
117 void InitGfxBuffers_BD(void);
119 void setLevelInfoToDefaults_BD_Ext(int, int);
120 void setLevelInfoToDefaults_BD(void);
121 boolean LoadNativeLevel_BD(char *, int, boolean);
122 boolean SaveNativeLevel_BD(char *);
123 void DumpLevelset_BD(void);
125 void PreparePreviewTileBitmap_BD(Bitmap *, int);
126 void SetPreviewTileBitmapReference_BD(Bitmap *);
127 Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
129 unsigned int InitEngineRandom_BD(int);
130 void InitGameEngine_BD(void);
131 void GameActions_BD(byte[MAX_PLAYERS]);
133 boolean use_native_bd_graphics_engine(void);
134 boolean use_bd_smooth_movements(void);
135 boolean use_bd_pushing_graphics(void);
136 boolean use_bd_up_down_graphics(void);
137 boolean use_bd_falling_sounds(void);
139 boolean hasColorTemplate_BD(void);
141 Bitmap **GetTitleScreenBitmaps_BD(void);
142 void CoverScreen_BD(void);
144 void BlitScreenToBitmap_BD(Bitmap *);
145 void RedrawPlayfield_BD(boolean);
147 void SaveEngineSnapshotValues_BD(void);
148 void LoadEngineSnapshotValues_BD(void);
150 #endif // EXPORT_BD_H