2 * Copyright (c) 2007, 2008, 2009, Czirkos Zoltan <cirix@fw.hu>
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 #ifndef BD_CAVEOBJECT_H
18 #define BD_CAVEOBJECT_H
25 typedef enum _gd_object_type
27 NONE, /* this one to be zero. */
28 GD_POINT, /* single point of object1 */
29 GD_LINE, /* line from (1) to (2) of object1 */
30 GD_RECTANGLE, /* rectangle with corners (1) and (2) of object1 */
31 GD_FILLED_RECTANGLE, /* rectangle with corners (1) and (2) of object1, filled with object2 */
32 GD_RASTER, /* aligned plots */
33 GD_JOIN, /* every object1 has an object2 next to it, relative (dx,dy) */
34 GD_FLOODFILL_REPLACE, /* fill by replacing */
35 GD_FLOODFILL_BORDER, /* fill to another element, a border */
37 GD_MAZE_UNICURSAL, /* unicursal maze */
38 GD_MAZE_BRAID, /* braid maze */
39 GD_RANDOM_FILL, /* random fill */
40 GD_COPY_PASTE, /* copy & paste with optional mirror and flip */
43 typedef enum _gd_object_levels
45 GD_OBJECT_LEVEL1 = 1<<0,
46 GD_OBJECT_LEVEL2 = 1<<1,
47 GD_OBJECT_LEVEL3 = 1<<2,
48 GD_OBJECT_LEVEL4 = 1<<3,
49 GD_OBJECT_LEVEL5 = 1<<4,
51 GD_OBJECT_LEVEL_ALL = (GD_OBJECT_LEVEL1 |
58 extern GdObjectLevels gd_levels_mask[];
60 typedef struct _gd_object
62 GdObjectType type; /* type */
63 GdObjectLevels levels; /* levels to show this object on */
65 int x1, y1; /* (first) coordinate */
66 int x2, y2; /* second coordinate */
67 int dx, dy; /* distance of elements for raster or join */
68 GdElement element, fill_element; /* element type */
70 gint32 seed[5]; /* for maze and random fill */
71 int horiz; /* for maze */
73 boolean mirror, flip; /* for copy */
75 boolean c64_random; /* random fill objects: use c64 random generator */
77 GdElement random_fill[4];
78 int random_fill_probability[4];
81 GdObject *gd_object_new_point(GdObjectLevels levels, int x, int y, GdElement elem);
82 GdObject *gd_object_new_line(GdObjectLevels levels, int x1, int y1, int x2, int y2, GdElement elem);
83 GdObject *gd_object_new_rectangle(GdObjectLevels levels, int x1, int y1, int x2, int y2, GdElement elem);
84 GdObject *gd_object_new_filled_rectangle(GdObjectLevels levels, int x1, int y1, int x2, int y2, GdElement elem, GdElement fill_elem);
85 GdObject *gd_object_new_raster(GdObjectLevels levels, int x1, int y1, int x2, int y2, int dx, int dy, GdElement elem);
86 GdObject *gd_object_new_join(GdObjectLevels levels, int dx, int dy, GdElement search, GdElement replace);
87 GdObject *gd_object_new_floodfill_border(GdObjectLevels levels, int x1, int y1, GdElement fill, GdElement border);
88 GdObject *gd_object_new_floodfill_replace(GdObjectLevels levels, int x1, int y1, GdElement fill, GdElement to_replace);
89 GdObject *gd_object_new_maze(GdObjectLevels levels, int x1, int y1, int x2, int y2, int wall_w, int path_w, GdElement wall_e, GdElement path_e, int horiz_percent, const gint32 seed[5]);
90 GdObject *gd_object_new_maze_unicursal(GdObjectLevels levels, int x1, int y1, int x2, int y2, int wall_w, int path_w, GdElement wall_e, GdElement path_e, int horiz_percent, const gint32 seed[5]);
91 GdObject *gd_object_new_maze_braid(GdObjectLevels levels, int x1, int y1, int x2, int y2, int wall_w, int path_w, GdElement wall_e, GdElement path_e, int horiz_percent, const gint32 seed[5]);
92 GdObject *gd_object_new_random_fill(GdObjectLevels levels, int x1, int y1, int x2, int y2, const gint32 seed[5], GdElement initial, const GdElement random[4], const gint32 prob[4], GdElement replace_only, boolean c64);
93 GdObject *gd_object_new_copy_paste(GdObjectLevels levels, int x1, int y1, int x2, int y2, int dx, int dy, boolean mirror, boolean flip);
95 void gd_cave_draw_object(GdCave *cave, const GdObject *object, int level);
96 GdObject *gd_object_new_from_string(char *str);
98 GdCave *gd_cave_new_rendered(const GdCave *data, const int level, guint32 seed);
99 void gd_flatten_cave(GdCave *cave, const int level);
101 #endif // BD_CAVEOBJECT_H