2 * Copyright (c) 2007, 2008, 2009, Czirkos Zoltan <cirix@fw.hu>
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
13 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
14 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 #ifndef BD_CAVEENGINE_H
18 #define BD_CAVEENGINE_H
24 boolean is_player(const GdCave *cave, const int x, const int y);
25 boolean can_be_pushed_dir(const GdCave *cave, const int x, const int y, const GdDirection dir);
26 GdDirection gd_direction_from_keypress(boolean up, boolean down, boolean left, boolean right);
27 void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, boolean suicide);
28 void set_initial_cave_speed(GdCave *cave);
29 void gd_cave_set_seconds_sound(GdCave *cave);
30 void gd_cave_clear_sounds(GdCave *cave);
32 #endif // BD_CAVEENGINE_H